{"id":39011,"date":"2019-10-31T22:27:19","date_gmt":"2019-10-31T19:27:19","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx\/"},"modified":"2019-10-31T22:27:19","modified_gmt":"2019-10-31T19:27:19","slug":"video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/video-vyshla-demonstratsiya-world-of-tanks-encore-rt-trassirovka-luchej-dazhe-na-kartah-bez-rtx","title":{"rendered":"\ud83e\udd47Windows 10-uppdateringen \u00e5tg\u00e4rdar gamla fel men medf\u00f6r nya | ProHoster","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Hybrid rendering based on ray tracing is becoming one of the key promising technologies in computer games (and one of the features of next-generation consoles of 2020). However, at present, NVIDIA graphics cards with hardware support for RTX are required for these effects. But, <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/994149\">as we have already mentioned,<\/a><\/noindex>, the creators of World of Tanks have demonstrated ray tracing effects in their popular multiplayer game, which work with any DirectX 11 class graphics cards, including those from AMD.<\/p>\n<p><img decoding=\"async\" alt=\"\ud83e\udd47Windows 10-uppdateringen \u00e5tg\u00e4rdar gamla fel men medf\u00f6r nya | ProHoster\" src=\"\/wp-content\/uploads\/2019\/10\/7714030c21bfba57e9f27c9d4d53a8ec.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Now Wargaming has released a demonstration of World of Tanks enCore RT (it can be downloaded <noindex><a rel=\"nofollow\" href=\"https:\/\/wotencore.net\/ru\">p\u00e5 den officiella sajten<\/a><\/noindex>), thanks to which owners of non-RTX-supported graphics cards can check ray tracing in the game, albeit with caveats. Instead of offering a full range of effects that can be found in some DirectX 12 games with DXR, ray tracing in this case is limited to improving shadow quality. The developers have also provided a video detailing the technology:<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"avoDv5DlP70\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/avoDv5DlP70\/hqdefault.jpg\" alt=\"Spela video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>Den st\u00f6rsta f\u00f6rdelen med den kommande uppdateringen av Core-motorn \u00e4r st\u00f6d f\u00f6r kvalitativt nya, mer \"mjuka\" och realistiska skuggor. Detta kommer att vara m\u00f6jligt tack vare ray tracing-teknologi. Nya skuggor kommer att visas p\u00e5 all \"levande\" spelteknik (exklusive f\u00f6rst\u00f6rda fordon) som \u00e4r belysta av solljus. Problemet \u00e4r att teknologin kr\u00e4ver mycket resurser, vilket har begr\u00e4nsat dess anv\u00e4ndning till fordon.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"\ud83e\udd47Windows 10-uppdateringen \u00e5tg\u00e4rdar gamla fel men medf\u00f6r nya | ProHoster\" src=\"\/wp-content\/uploads\/2019\/10\/0fd466b8c1c482205c978deb475cd8f4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Ray tracing in WoT uses the open-source Intel Embree library (part of Intel One API), a set of high-performance optimized cores that provide a range of ray tracing effects. Wargaming has so far limited itself to shadows, but may implement other effects in the future.<\/p>\n<p style=\"text-align: center;\"><center><center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/gfycat.com\/ifr\/DelightfulCalculatingIndigowingedparrot\" frameborder=\"0\" allowfullscreen><\/iframe><\/center><\/center><\/p>\n<p>\"\u00c5terskapandet av otroligt mjuka och naturliga skuggor \u00e4r bara b\u00f6rjan p\u00e5 ray tracing-eran inom spelgrafik. Tack vare denna teknologi kan vi i realtid \u00e5terskapa realistiska reflektioner, global belysning och allm\u00e4n belysning. Men en fullst\u00e4ndig implementering av effekterna \u00e4r en fr\u00e5ga f\u00f6r en mer avl\u00e4gsen framtid\", skriver f\u00f6retaget.<\/p>\n<p><img decoding=\"async\" alt=\"\ud83e\udd47Windows 10-uppdateringen \u00e5tg\u00e4rdar gamla fel men medf\u00f6r nya | ProHoster\" src=\"\/wp-content\/uploads\/2019\/10\/c84f5c1479e060ada7452f471feeb0d8.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Interestingly, NVIDIA <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/995544\">has created a special studio<\/a><\/noindex>, which will focus on adding ray tracing to classic PC games, as was done in <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/988868\">Quake II RTX<\/a><\/noindex>.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/995798\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0413\u0438\u0431\u0440\u0438\u0434\u043d\u0430\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0441\u0435\u0439\u0447\u0430\u0441 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u043a\u043b\u044e\u0447\u0435\u0432\u044b\u0445 \u043f\u0435\u0440\u0441\u043f\u0435\u043a\u0442\u0438\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439 \u0432 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440\u0430\u0445 (\u0438 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0435\u0439 \u043a\u043e\u043d\u0441\u043e\u043b\u0435\u0439 \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0435\u0433\u043e \u043f\u043e\u043a\u043e\u043b\u0435\u043d\u0438\u044f 2020 \u0433\u043e\u0434\u0430). \u041e\u0434\u043d\u0430\u043a\u043e \u0432 \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0435\u0435 \u0432\u0440\u0435\u043c\u044f \u0434\u043b\u044f \u044d\u0442\u0438\u0445 \u044d\u0444\u0444\u0435\u043a\u0442\u043e\u0432 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u044b \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442\u044b NVIDIA \u0441 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e\u0439 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 RTX. \u041d\u043e, \u043a\u0430\u043a \u043c\u044b \u0443\u0436\u0435 \u043f\u0438\u0441\u0430\u043b\u0438, \u0441\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u0438 World of Tanks \u043f\u043e\u043a\u0430\u0437\u0430\u043b\u0438 \u044d\u0444\u0444\u0435\u043a\u0442\u044b \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0441\u0432\u043e\u0435\u0439 \u043f\u043e\u043f\u0443\u043b\u044f\u0440\u043d\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":29268,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39011","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0413\u0438\u0431\u0440\u0438\u0434\u043d\u0430\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 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