{"id":52782,"date":"2019-11-16T00:00:00","date_gmt":"2019-11-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-20-i-wine-staging-4-20"},"modified":"2020-02-18T14:00:35","modified_gmt":"2020-02-18T11:00:35","slug":"novye-versii-wine-4-20-i-wine-staging-4-20","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/novye-versii-wine-4-20-i-wine-staging-4-20","title":{"rendered":"Nya versioner av Wine 4.20 och Wine Staging 4.20","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.20\">Tillg\u00e4nglig<\/a><\/noindex> experimentell utg\u00e5va av en \u00f6ppen implementation av Win32 API \u2013 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.20<\/a><\/noindex>. Sedan versionens utg\u00e5va <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.19<\/a><\/noindex> 37 felrapporter har st\u00e4ngts och 341 \u00e4ndringar har gjorts. <\/p>\n<p>De viktigaste \u00e4ndringarna:\n<\/p>\n<ul>\n<li class=\"l\"> En ny version av Mono-motorn 4.9.4 har aktiverats med uppdaterat st\u00f6d <noindex><a rel=\"nofollow\" href=\"https:\/\/fna-xna.github.io\/\">FNA<\/a><\/noindex> (ett projekt f\u00f6r att skapa en alternativ implementation av Microsoft XNA Game Studio 4.0 f\u00f6r att underl\u00e4tta portning av Windows-spel);\n<li class=\"l\"> S\u00e4kerst\u00e4llande av kodenstabilitet i VBScript och JScript (script persistence);\n<li class=\"l\"> Implementeringen av grafik-API:n Vulkan har anpassats till den nya specifikationen Vulkan 1.1.126;\n<li class=\"l\"> St\u00f6det f\u00f6r LLVM MinGW har f\u00f6rb\u00e4ttrats;\n<li class=\"l\"> St\u00e4ngda felrapporter relaterade till spelen och applikationerna LEGO Island, The Odyssey: Winds Of Athena, SimGolf v1.03, Password Safe, TSDoctor 1.0.58, Resident Evil 3, wPrime 2.x, Age of Wonders III, Lethe \u2013 Episode One, A Story About My Uncle, HotS, IVMU Social Network Client, TopoEdit, Notepad, Epic Games Launcher.\n<\/ul>\n<p>\u00c4ven <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/154791.html\">har \u00e4gt rum<\/a><\/noindex> utg\u00e5van av projektet <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.20<\/a><\/noindex>, som utvecklar avancerade versioner av Wine, inklusive ofullst\u00e4ndiga eller riskabla patchar, som f\u00f6r n\u00e4rvarande inte \u00e4r redo f\u00f6r integration i huvudversionen av Wine. J\u00e4mf\u00f6rt med Wine erbjuder Wine Staging 832 ytterligare patchar. <\/p>\n<p>I den nya versionen av Wine Staging har kodbasen f\u00f6r Wine 4.20 synkroniserats. 8 patchar har integrerats i huvudversionen av Wine, som r\u00f6r dsdmo, winebus.inf, winebus.sys, wineboo, ntoskrnl.exe, wine.inf och ole32. En patch har lagts till f\u00f6r funktionen Direct3DShaderValidatorCreate9(), som kr\u00e4vs f\u00f6r att k\u00f6ra demoversionen av The Sims 2. Patcharna har uppdaterats.  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/winebuild-Fake_Dlls\">winebuild-Fake_Dlls<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-NtContinue\">ntdll-NtContinue<\/a><\/noindex> och <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-MemoryWorkingSetExInformation\">ntdll-MemoryWorkingSetExInformation<\/a><\/noindex>.<\/p>\n<p>Dessutom kan det n\u00e4mnas <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/npc_josh\/status\/1195208400570859520\">genomf\u00f6rande av arbete<\/a><\/noindex> per <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gamingonlinux.com\/articles\/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan.15419\">till\u00e4gg<\/a><\/noindex> i DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/dxvk\/commit\/c3279db3131111b202f101a6cf160e0303df45ff\">m\u00f6jligheten till<\/a><\/noindex> direkt anv\u00e4ndning av Direct3D 11 i Linux utan koppling till Wine. Tidigare har DXVK-lagret med implementeringen av DXGI (DirectX Graphics Infrastructure), Direct3D 10 och Direct3D 11 genom Vulkan-API:et, byggts som en DLL-bibliotek och kunnat anv\u00e4ndas endast tillsammans med Wine f\u00f6r att k\u00f6ra Windows-spel. De f\u00f6reslagna \u00e4ndringarna m\u00f6jligg\u00f6r att bygga DXVK som ett delat bibliotek f\u00f6r Linux, som kan l\u00e4nkas till vanliga Linux-applikationer f\u00f6r att anv\u00e4nda Direct3D 11 API:et. Denna funktion kan visa sig vara nyttig f\u00f6r att f\u00f6renkla portingen av Windows-spel till Linux.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>K\u00e4lla: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51871\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 37 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 341 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0417\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u043d\u043e\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0434\u0432\u0438\u0436\u043a\u0430 Mono 4.9.4 c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 FNA (\u043f\u0440\u043e\u0435\u043a\u0442 \u043f\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Microsoft XNA Game Studio 4.0 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Windows-\u0438\u0433\u0440); \u041e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52782","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - 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