Console roguelike katika C++

Console roguelike katika C++

Utangulizi

"Linux si ya michezo ya kubahatisha!" ni maneno ya kizamani: sasa kuna michezo mingi ya ajabu iliyoundwa mahsusi kwa mfumo huu wa ajabu. Lakini wakati mwingine, unataka kitu maalum, kitu ambacho kinafaa kwako tu ... Na niliamua kuunda kitu hicho maalum.

Msingi

Sitakuonyesha na kukuambia msimbo wote (sio ya kuvutia sana) - pointi kuu tu.

1.Tabia

Vigezo vyote vya tabia (afya, silaha, uzoefu, nk) vimeorodheshwa hapa. Ya riba ni kuchora na mwelekeo wa harakati (ambayo kwa sasa haipo).

int x = 5, y = 5;
    hp = 100,
    maxhp = 100,
    dm    = 20,
    armor = 0,
    xp    = 0,
    level = 0,
    diff  = 10, // ΡΠ»ΠΎΠΆΠ½ΠΎΡΡ‚ΡŒ
    pos   = 0; // Π½Π°ΠΏΡ€Π°Π²Π»Π΅Π½ΠΈΠ΅

bool reg = 0,
       Mdm = 0, // бонусы
       ght = 0;

string color; // Ρ†Π²Π΅Ρ‚ Π±ΡƒΠ΄Π΅Ρ‚ использован Π² качСствС ΠΈΠ½Π΄ΠΈΠΊΠ°Ρ‚ΠΎΡ€Π° состаяния гСроя

void hero()  // здСсь происходит ΠΏΠ΅Ρ€Π΅ΠΌΠ΅Ρ‰Π΅Π½ΠΈΠ΅ гСроя Π½Π° ΠΊΠΎΠΎΡ€Π΄ΠΈΠ½Π°Ρ‚Ρ‹ (x ; y)
{
  cout << "e[u " << "e[0;0H"; // восстановлСниС ΠΏΠΎΠ·ΠΈΡ†ΠΈΠΈ курсора, Π·Π°Ρ‚ΠΈΡ€Π°Π½ΠΈΠ΅ ΠΏΡ€ΠΎΠ±Π΅Π»ΠΎΠΌ
  for (int i = 0; i <= x; i++)
    cout << RIGHT;              // макрос "e[1C"
  for (int i = 0; i <= y; i++)
    cout << DOWN;             // макрос "e[1B"
  cout << "e[s" << color << "╬"; // сохранСниС ΠΏΠΎΠ·ΠΈΡ†ΠΈΠΈ курсора
}

2. Usimamizi

Jinsi ya kusonga herufi tayari iko wazi (x-++, y-++). Lakini utunzaji wa kibodi unavutia zaidi:

char key;
char getkey()
{
  system("stty raw");
  key = getchar();
  system("stty cooked");
  return key;
}

Yote iliyobaki ni kuweka "wahusika wa kudhibiti." Hii inaweza kufanywa na swichi, lakini ninaichukia.

switch(...) case .. : ... ; break Bora kama hii

#define KEY if (key ==
#define I ){
#define J ;}else

void keys()
{
  getkey();
    KEY 'a' I x-- ; pos = 1 J
    KEY......
}

Mrembo! Tunafungua vipengele na kutembeza kwenye skrini! Lakini ni kidogo... Kielekezi kinaendelea kumeta, na pia herufi... Tutarekebisha hilo!

//Π”ΠΎ Ρ†ΠΈΠΊΠ»Π°
  cout << "e[?25l"; //ΠΎΡ‚ΠΊΠ»ΡŽΡ‡Π°Π΅ΠΌ ΠΎΡ‚ΠΎΠ±Ρ€Π°ΠΆΠ΅Π½ΠΈΠ΅ курсора
  system("stty -echo"); //ΠΎΡ‚ΠΊΠ»ΡŽΡ‡Π°Π΅ΠΌ эхо-Π²Π²ΠΎΠ΄
  system("xset r rate 120 10"); // измСняСм Π·Π°Π΄Π΅Ρ€ΠΆΠΊΡƒ Π½Π° Π±ΠΎΠ»Π΅Π΅ ΠΏΠ»Π°Π²Π½ΡƒΡŽ
//ПослС Ρ†ΠΈΠΊΠ»Π°
//-------Return_normal_system_settings--------
  cout << "e[00m";
  system("reset");
  system("xset r rate 200 20");

Phew! Asilimia moja tayari!

3. Ulimwengu unaotuzunguka

Hapa tunatengeneza safu za vipande vya x, y vya ulimwengu na vipande vyenyewe (char o[N]), sawa kwa monsters na bonuses.

Unda kipengele cha kukokotoa world(int objx[N] .... objy[N] ... obj[N], ... objcolor[N]) kwa mlinganisho na hero(), lakini kwa vigezo na kitanzi cha ziada cha kutoa safu... kwa kufurahisha, tunachora tu kwenye uwanja wa maoni (vis) (if (ox[k] < vis && oy[k]....))

Sasa tunajaza skrini na chembe za ulimwengu kwa kutumia vyumba na vifungu vilivyo na mashimo rahisi na kiutaratibu, wakati huo huo tunaingiza maadui na vitu, kwa bahati nasibu kamili hatusahau. srand(time(NULL));

//------------------GENERATION---------------
void rooms()
{
  for (int i = 0; i <= 50; i++)
  {
    px[i] = rand() % 115 + 2;
    py[i] = rand() % 34 + 2;
    pl[i] = rand() % 5 + 5;
    ph[i] = rand() % 5 +  5;

    if (px[i] + pl[i] > 117) px[i] = 50 - pl[i] / 2; else
    if (px[i] < 2)           px[i] = 50 - pl[i] / 2; else
    if (py[i] < 1)           py[i] = 15 - ph[i] / 2; else
    if (py[i] + ph[i] > 37)  py[i] = 15 - ph[i] / 2;

    for (int j = 0; j <= i; j++)
    {
      while (px[i] > px[j] && px[i] < px[j] + pl[j])
        (px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;

      while (py[i] > py[j] && py[i] < py[j] + ph[j])
        (py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;

      while (px[i]+pl[i] > px[j] && px[i]+pl[i] < px[j] + pl[j])
        (px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;

      while (py[i]+ph[i] > py[j] && py[i]+ph[i] < py[j] + ph[j])
        (py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
    }

    for (int j = 0; j <= i; j++)
    {
      while (px[j] + pl[j] >= 116) px[j]-- ;
      while (px[j] < 2)            px[j]++ ;
      while (py[j] < 1)            py[j]++ ;
      while (py[j] + ph[j] >= 37)  py[j]-- ;
    }
    tx[i] = px[i]+10; ty[i] = py[i]-3;

    if (i <= diff)
    {
      ex[i]  = px[i];
      ey[i]  = py[i];
      while (ex[i] < 10){ ex[i]++ ; epos[i] = 3 ;}
      while (ey[i] < 10){ ey[i]++ ; epos[i] = 1 ;}
      e[i]   = evar[pl[i]];
      ecolor[i] = "e[00me[31m";

      edm[i] = edmvar[pl[i]];
      ehp[i] = ehpvar[pl[i]];
      exp[i] = expvar[pl[i]];
    }
    rect(px[i], py[i], pl[i], ph[i]);
  }
}

void corrs()
{
  int pc, px, py;
  for (int i = 0; i <= 4; i++)
  {
    if (i < 2){
      px = 3;
      py = rand() % 33 + 3;
      pc = 110;
      line(px, py, pc, true);
      line(px, py+1, pc, true);
    } else {
      px = rand() % 100 + 3;
      py = 3;
      pc = 33;
      line(px, py, pc, false);
      line(px+1, py, pc, false);
    }
  }
}

4. Mwingiliano

Sasa tunahitaji kwa namna fulani kuepuka kupita kuta na monsters na kupata bonuses kutoka kwa vitu.

Vipendwa vyetu ni vya na #define

#define TOUCH if (x == ox[i] && y == oy[i] && pos ==
#define HIT   x == ex[i] && y == ey[i] && pos ==
 for (int i = 0; i <= n; i++)
  {
    if (i <= diff)
    {
     if (Mdm) ehp[i]-=2 ; // Ссли бонус "массовый ΡƒΡ€ΠΎΠ½" Π²ΠΊΠ»ΡŽΡ‡Π΅Π½
     epos[i] = 0;

     if (ex[i] < x+5 && ex[i] > x-5 &&
         ey[i] < y+5 && ey[i] > y-5  )
     {
       edel(i); // функция ΠΏΠ΅Ρ€Π΅ΠΏΠΈΡΡ‹Π²Π°ΡŽΡ‰Π°Ρ ΠΏΡ€Π΅Π΄Ρ‹Π΄ΡƒΡ‰Π΅Π΅ ΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΏΡ€ΠΎΡ‚ΠΈΠ²Π½ΠΈΠΊΠ°
       if (ex[i] < x I ex[i]++ ; epos[i] = 1 J
       if (ex[i] > x I ex[i]-- ; epos[i] = 2 J
       if (ey[i] < y I ey[i]++ ; epos[i] = 3 J
       if (ey[i] > y I ey[i]-- ; epos[i] = 4 ;}
     }
   for (int j = 0; j <= n; j++) // столкновСниС ΠΌΠΎΠ±Π° со стСнками
       while (ex[i] == ox[j] && ey[i] == oy[j] || ex[i] == ex[j] && ey[i] == ey[j] && j != i)
       {
         if (epos[i] == 1) ex[i]-- ; else
         if (epos[i] == 2) ex[i]++ ; else
         if (epos[i] == 3) ey[i]-- ; else
         if (epos[i] == 4) ey[i]++ ;
       }

     if (x == ex[i] && y == ey[i]) //  "Π±ΠΈΡ‚Π²Π°"
      {
       if (ehp[i] > 1)
       {
         ehp[i] -= dm;
         (edm[i] < armor) ?
         hp -= 0 :
         hp -= edm[i]-armor;
       } else {
         ex[i] = ey[i] = -1;
         xp += exp[i];
         ehp[i] = 12;
       }
     }
     if (!ght) // Ссли Π½Π΅ ΠΏΡ€ΠΈΠ·Ρ€Π°ΠΊ ΠΏΡ€ΠΎΠ²Π΅Ρ€ΡΡ‚ΡŒ столкновСниС ΠΈΠ³Ρ€ΠΎΠΊΠ° с Π²Ρ€Π°Π³Π°ΠΌΠΈ
     {
       if (HIT 1) y++ ;else
       if (HIT 2) x-- ;else
       if (HIT 3) y-- ;else
       if (HIT 4) x++ ;
     }
    }
    if (!ght) // Ρ‚ΠΎ ΠΆΠ΅, Π½ΠΎ со стСнами
    {
      TOUCH 1 I y++ J
      TOUCH 2 I x-- J
      TOUCH 3 I y-- J
      TOUCH 4 ) x++ ;
    }
  }

5.Menyu

Tunaonyesha tu menyu kwenye skrini, tukihesabu vitu, na kuchakata uteuzi wa mchezaji kwa kutumia getkey(). Tunaandika upau wa hali ya mhusika, kutekeleza menyu ya kusawazisha, kuandika hadithi, na kuishia na kile ambacho nimekipa jina la "Subsoil."

Hitimisho

Hiki ni kitu kama hiki. Unaweza kuicheza, imepakuliwa, kuifungua na kuiendesha kama hii:

$ sudo chmod +x Subsoil-1.0/Subsoil

$ Subsoil-1.0/Subsoil

, au, hatimaye aliongoza, jiandikie adventure kwa kupenda kwako. Onywa: mchezo wangu sio rahisi!

Viungo

Uzalishaji wa utaratibu, Mhamasishaji.

Chanzo: mapenzi.com

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