kirish
"Linux o'yinlar uchun emas!" - eskirgan ibora: endi ushbu ajoyib tizim uchun juda ko'p ajoyib o'yinlar mavjud. Ammo baribir, ba'zida sizga mos keladigan maxsus narsani xohlaysiz ... Va men bu maxsus narsani yaratishga qaror qildim.
Asosiy
Men butun kodni ko'rsatmayman va aytmayman (bu unchalik qiziq emas) - faqat asosiy fikrlar.
1. Belgi
Barcha belgilar parametrlari bu erda keltirilgan (sog'liq, zirh, tajriba va h.k.) Chizma va harakat yo'nalishi (hozirda mavjud emas) qiziqish uyg'otadi.
int x = 5, y = 5;
hp = 100,
maxhp = 100,
dm = 20,
armor = 0,
xp = 0,
level = 0,
diff = 10, // ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΡ
pos = 0; // Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅
bool reg = 0,
Mdm = 0, // Π±ΠΎΠ½ΡΡΡ
ght = 0;
string color; // ΡΠ²Π΅Ρ Π±ΡΠ΄Π΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΈΠ½Π΄ΠΈΠΊΠ°ΡΠΎΡΠ° ΡΠΎΡΡΠ°ΡΠ½ΠΈΡ Π³Π΅ΡΠΎΡ
void hero() // Π·Π΄Π΅ΡΡ ΠΏΡΠΎΠΈΡΡ
ΠΎΠ΄ΠΈΡ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ΅Π½ΠΈΠ΅ Π³Π΅ΡΠΎΡ Π½Π° ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡ (x ; y)
{
cout << "e[u " << "e[0;0H"; // Π²ΠΎΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΊΡΡΡΠΎΡΠ°, Π·Π°ΡΠΈΡΠ°Π½ΠΈΠ΅ ΠΏΡΠΎΠ±Π΅Π»ΠΎΠΌ
for (int i = 0; i <= x; i++)
cout << RIGHT; // ΠΌΠ°ΠΊΡΠΎΡ "e[1C"
for (int i = 0; i <= y; i++)
cout << DOWN; // ΠΌΠ°ΠΊΡΠΎΡ "e[1B"
cout << "e[s" << color << "β¬"; // ΡΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΊΡΡΡΠΎΡΠ°
}
2.Menejment
Belgini qanday ko'chirish allaqachon aniq (xβ++, yβ++). Ammo klaviaturani qayta ishlash qiziqroq:
char key;
char getkey()
{
system("stty raw");
key = getchar();
system("stty cooked");
return key;
}
Faqatgina "nazorat belgilarini" o'rnatish qoladi. Siz buni switch yordamida qilishingiz mumkin, lekin men undan nafratlanaman.
switch(...) case .. : ... ; break
bu kabi yaxshiroq
#define KEY if (key ==
#define I ){
#define J ;}else
void keys()
{
getkey();
KEY 'a' I x-- ; pos = 1 J
KEY......
}
Go'zallik! Funktsiyalarni aylantiring va ekran atrofida yuguring! Lekin qandaydir tarzda bu biroz qattiqqo'l ... Va kursor miltillaydi va harflar ... Biz buni tuzatamiz!
//ΠΠΎ ΡΠΈΠΊΠ»Π°
cout << "e[?25l"; //ΠΎΡΠΊΠ»ΡΡΠ°Π΅ΠΌ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ ΠΊΡΡΡΠΎΡΠ°
system("stty -echo"); //ΠΎΡΠΊΠ»ΡΡΠ°Π΅ΠΌ ΡΡ
ΠΎ-Π²Π²ΠΎΠ΄
system("xset r rate 120 10"); // ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΠΌ Π·Π°Π΄Π΅ΡΠΆΠΊΡ Π½Π° Π±ΠΎΠ»Π΅Π΅ ΠΏΠ»Π°Π²Π½ΡΡ
//ΠΠΎΡΠ»Π΅ ΡΠΈΠΊΠ»Π°
//-------Return_normal_system_settings--------
cout << "e[00m";
system("reset");
system("xset r rate 200 20");
Voy-buy! Bir foiz tayyor!
3.Atrofimizdagi dunyo
Bu erda biz dunyoning x, y qismlari va bo'laklarning o'zlari uchun massivlar yaratamiz (char o[N])
, HAYVONLAR va bonuslar uchun bir xil.
Funktsiya yarating world(int objx[N] .... objy[N] ... obj[N], ... objcolor[N])
bilan o'xshashlik bilan hero()
, lekin massivni chiqarish uchun parametrlar va qoΚ»shimcha halqa bilan... oΚ»yin-kulgi uchun biz faqat koΚ»rish maydonida chizamiz (vis) (if (ox[k] < vis && oy[k]....))
Endi biz ekranni dunyoning zarralari bilan oddiy va protsessual ravishda o'chiradigan xonalar va o'tish joylari yordamida to'ldiramiz, shu bilan birga biz dushmanlar va ob'ektlarga kiramiz, to'liq tasodifiylik uchun biz unutmaymiz. srand(time(NULL));
//------------------GENERATION---------------
void rooms()
{
for (int i = 0; i <= 50; i++)
{
px[i] = rand() % 115 + 2;
py[i] = rand() % 34 + 2;
pl[i] = rand() % 5 + 5;
ph[i] = rand() % 5 + 5;
if (px[i] + pl[i] > 117) px[i] = 50 - pl[i] / 2; else
if (px[i] < 2) px[i] = 50 - pl[i] / 2; else
if (py[i] < 1) py[i] = 15 - ph[i] / 2; else
if (py[i] + ph[i] > 37) py[i] = 15 - ph[i] / 2;
for (int j = 0; j <= i; j++)
{
while (px[i] > px[j] && px[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i] > py[j] && py[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
while (px[i]+pl[i] > px[j] && px[i]+pl[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i]+ph[i] > py[j] && py[i]+ph[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
}
for (int j = 0; j <= i; j++)
{
while (px[j] + pl[j] >= 116) px[j]-- ;
while (px[j] < 2) px[j]++ ;
while (py[j] < 1) py[j]++ ;
while (py[j] + ph[j] >= 37) py[j]-- ;
}
tx[i] = px[i]+10; ty[i] = py[i]-3;
if (i <= diff)
{
ex[i] = px[i];
ey[i] = py[i];
while (ex[i] < 10){ ex[i]++ ; epos[i] = 3 ;}
while (ey[i] < 10){ ey[i]++ ; epos[i] = 1 ;}
e[i] = evar[pl[i]];
ecolor[i] = "e[00me[31m";
edm[i] = edmvar[pl[i]];
ehp[i] = ehpvar[pl[i]];
exp[i] = expvar[pl[i]];
}
rect(px[i], py[i], pl[i], ph[i]);
}
}
void corrs()
{
int pc, px, py;
for (int i = 0; i <= 4; i++)
{
if (i < 2){
px = 3;
py = rand() % 33 + 3;
pc = 110;
line(px, py, pc, true);
line(px, py+1, pc, true);
} else {
px = rand() % 100 + 3;
py = 3;
pc = 33;
line(px, py, pc, false);
line(px+1, py, pc, false);
}
}
}
4. O'zaro ta'sir
Endi biz qandaydir tarzda devorlar va yirtqich hayvonlardan o'tmaslik va narsalardan bonuslar olishimiz kerak.
Bizning sevimlilarimiz for va #define
#define TOUCH if (x == ox[i] && y == oy[i] && pos ==
#define HIT x == ex[i] && y == ey[i] && pos ==
for (int i = 0; i <= n; i++)
{
if (i <= diff)
{
if (Mdm) ehp[i]-=2 ; // Π΅ΡΠ»ΠΈ Π±ΠΎΠ½ΡΡ "ΠΌΠ°ΡΡΠΎΠ²ΡΠΉ ΡΡΠΎΠ½" Π²ΠΊΠ»ΡΡΠ΅Π½
epos[i] = 0;
if (ex[i] < x+5 && ex[i] > x-5 &&
ey[i] < y+5 && ey[i] > y-5 )
{
edel(i); // ΡΡΠ½ΠΊΡΠΈΡ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°ΡΡΠ°Ρ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ΅Π΅ ΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°
if (ex[i] < x I ex[i]++ ; epos[i] = 1 J
if (ex[i] > x I ex[i]-- ; epos[i] = 2 J
if (ey[i] < y I ey[i]++ ; epos[i] = 3 J
if (ey[i] > y I ey[i]-- ; epos[i] = 4 ;}
}
for (int j = 0; j <= n; j++) // ΡΡΠΎΠ»ΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΠΌΠΎΠ±Π° ΡΠΎ ΡΡΠ΅Π½ΠΊΠ°ΠΌΠΈ
while (ex[i] == ox[j] && ey[i] == oy[j] || ex[i] == ex[j] && ey[i] == ey[j] && j != i)
{
if (epos[i] == 1) ex[i]-- ; else
if (epos[i] == 2) ex[i]++ ; else
if (epos[i] == 3) ey[i]-- ; else
if (epos[i] == 4) ey[i]++ ;
}
if (x == ex[i] && y == ey[i]) // "Π±ΠΈΡΠ²Π°"
{
if (ehp[i] > 1)
{
ehp[i] -= dm;
(edm[i] < armor) ?
hp -= 0 :
hp -= edm[i]-armor;
} else {
ex[i] = ey[i] = -1;
xp += exp[i];
ehp[i] = 12;
}
}
if (!ght) // Π΅ΡΠ»ΠΈ Π½Π΅ ΠΏΡΠΈΠ·ΡΠ°ΠΊ ΠΏΡΠΎΠ²Π΅ΡΡΡΡ ΡΡΠΎΠ»ΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΠΈΠ³ΡΠΎΠΊΠ° Ρ Π²ΡΠ°Π³Π°ΠΌΠΈ
{
if (HIT 1) y++ ;else
if (HIT 2) x-- ;else
if (HIT 3) y-- ;else
if (HIT 4) x++ ;
}
}
if (!ght) // ΡΠΎ ΠΆΠ΅, Π½ΠΎ ΡΠΎ ΡΡΠ΅Π½Π°ΠΌΠΈ
{
TOUCH 1 I y++ J
TOUCH 2 I x-- J
TOUCH 3 I y-- J
TOUCH 4 ) x++ ;
}
}
5.Menyu
Biz shunchaki menyuni ko'rsatamiz, elementlarni raqamlaymiz va o'yinchining tanlovini qayta ishlash uchun getkey() dan foydalanamiz. Biz xarakterning holat satrini yozamiz, tekislash menyusini amalga oshiramiz, orqa tarixni yozamiz va biz "Yer osti qatlami" deb atagan narsani olamiz.
xulosa
Bu shunga o'xshash narsa. Siz uni o'ynashingiz mumkin
$ sudo chmod +x Subsoil-1.0/Subsoil
$ Subsoil-1.0/Subsoil
, yoki, nihoyat, ilhomlanib, o'zingizga yoqqan sarguzashtni yozing. Sizni oldindan ogohlantiraman: mening o'yinim oson emas!