Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0

I-Blender Foundation ikhuphe i-Blender 3, iphakheji yemodeli ye-3.0D yasimahla efanelekileyo kwiindidi ezahlukeneyo ze-3D imodeli, imizobo ye-3D, uphuhliso lomdlalo, ukulinganisa, unikezelo, ukudibanisa, ukulandelela intshukumo, ukukrola, oopopayi, kunye nezicelo zokuhlela ividiyo. . Ikhowudi isasazwa phantsi kwelayisensi ye-GPL. Iindibano esele zilungile zenzelwe iLinux, iWindows kunye neMacOS.

Utshintsho olukhulu kwi-Blender 3.0:

  • Ujongano lomsebenzisi luhlaziywe kwaye umxholo omtsha woyilo ucetyiwe. Izinto zojongano ziye zahluke kakhulu, kwaye iimenyu kunye neepaneli ngoku zinekona ezingqukuva. Ngokusebenzisa useto, unokuhlengahlengisa isithuba phakathi kweepaneli kwincasa yakho kwaye ukhethe inqanaba lokujikeleza kweekona zefestile. Imbonakalo yeewijethi ezahlukeneyo ziye zadityaniswa. Ukufezekiswa okuphuculweyo kokubonwa kwe-thumbnail kunye nokukala. I-interface ye-linear non-photorealistic rendering (i-Freestyle) yenziwe ngokutsha ngokupheleleyo. Izakhono zolawulo lwendawo zandisiwe: imimandla yentshukumo yekona ngoku ikuvumela ukuba uhambise naziphi na iindawo ezikufutshane, umqhubi wendawo yokuvala indawo entsha wongeziwe, kwaye imisebenzi yokuhlaziya indawo iphuculwe.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Umhleli omtsha wongeziwe - Isikhangeli se-Asethi, esenza kube lula ukusebenza ngezinto ezongezelelweyo ezongezelelweyo, izixhobo kunye neebhloko zokusingqongileyo. Ibonelela ngesakhono sokuchaza iilayibrari zento, izinto zeqela kwiikhathalogu, kwaye uncamathisele imethadatha efana neenkcazo kunye neethegi zokukhangela lula. Kuyenzeka ukudibanisa i-thumbnails engafanelekanga kwizinto.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Inkqubo yonikezelo ye-Cycles iye yahlaziywa ukuze iphucule kakhulu ukusebenza kwe-GPU. Kuxelwe ukuba ngenxa yekhowudi entsha eyenziwe kwicala le-GPU kunye notshintsho kumcwangcisi, isantya sonikezelo semiboniso eqhelekileyo sinyuke ngamaxesha angama-2-8 xa kuthelekiswa nokhupho lwangaphambili. Ukongeza, inkxaso yokukhawulezisa i-hardware usebenzisa i-NVIDIA CUDA kunye nobuchwepheshe be-OptiX yongeziwe. Kwi-AMD GPUs, i-backend entsha yongezwa ngokusekwe kwiqonga le-AMD HIP (i-Heterogeneous Interface for Portability), ebonelela nge-C++ Runtime kunye ne-C++ ye-dialect yokudala usetyenziso oluphathwayo olusekwe kwikhowudi enye ye-AMD kunye ne-NVIDIA GPUs (AMD HIP is okwangoku ifumaneka kuphela Windows kunye namakhadi discrete RDNA / RDNA2, kwaye Linux kunye namakhadi emizobo ye-AMD yangaphambili iya kuvela ekukhululweni kweBlender 3.1). Inkxaso ye-OpenCL iyekisiwe.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Umgangatho kunye nokuphendula konikezelo lwengxelo esebenzisanayo iye yaphuculwa kakhulu, kwanangemowudi yokwaleka yenziwe yasebenza. Utshintsho luluncedo ngakumbi xa ubeka ukukhanya. Kongezwe useto lwangaphambili olwahlukeneyo lwendawo yokujonga kunye nesampulu. Ukuphuculwa kwesampulu eguqukayo. Kongezwe ukukwazi ukuseta umda wexesha lokubonisa indawo okanye unikezelo de kufikelelwe inani elithile leisampulu.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Ithala leencwadi le-Intel OpenImageDenoise lihlaziywe kwinguqulo ye-1.4, eyenze ukuba kube lula ukunyusa umgangatho weenkcukacha emva kokuphelisa ingxolo kwindawo yokujonga kunye nangexesha lokunikezelwa kokugqibela. I-Pass Filter yongeze isethingi entsha yokucoca kwangaphambili ukulawula ukunciphisa ingxolo usebenzisa i-albedo encedisiweyo kunye neqhelekileyo.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Imowudi yoMthisi weSithunzi eyongeziweyo ukuphelisa izinto zakudala kumda wokukhanya kunye nesithunzi, eqhelekileyo kwiimodeli ezinesithuba esikhulu se-polygonal mesh. Ukongezelela, ukuphunyezwa okutsha kwe-shadow catcher kucetywayo ukuba kuxhaswe ukukhanya okubonakalisiweyo kunye nokukhanya kwemvelaphi, kunye nezicwangciso zokulawula ukugubungela izinto zangempela kunye nezinto zokwenziwa. Umgangatho ophuculweyo wezithunzi zemibala kunye nokubonakaliswa okuchanekileyo xa uxutywa i-3D kunye nevidiyo yokwenyani.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Inkxaso eyongeziweyo yokutshintsha i-anisotropy kunye ne-refractive index kwimodi yokusasaza komhlaba.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Injini yokunikezela i-Eevee, exhasa unikezelo lwexesha lokwenyani olusekwe ngokwasemzimbeni kwaye isebenzisa kuphela i-GPU (OpenGL) yonikezelo, ibonelela ngamathuba angama-2-3 okusebenza ngokukhawuleza xa uhlela i-meshes enkulu kakhulu. Kuphunyezwe “Ubude bomgama” kunye “nophawu” iindawo (ukuchaza iimpawu zakho zemesh). Inkxaso epheleleyo yeempawu eziveliswa ngamanqaku ejometri zinikezelwa.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • I-interface yokulawula izinto zejometri ezisekelwe kwii-nodes (i-Geometry Nodes) zandisiwe, apho indlela yokuchaza amaqela eengqungquthela iye yahlaziywa kwaye inkqubo entsha yeempawu zicetywayo. Ngokumalunga ne-100 ii-nodes ezintsha zongeziweyo zokunxibelelana nee-curves, idatha yombhalo kunye neziganeko zezinto. Ukubonakala kokuxhunywa kwee-node kuye kwandiswa ngokufaka imibala kunye nemigca yokudibanisa kunye nombala othile. Yongeza ingcamango yemimandla yokuququzelela ukuhanjiswa kwedatha kunye nemisebenzi, ngokusekelwe ekudaleni imisebenzi ukusuka kwiindawo ezisisiseko kunye nokudibanisa komnye nomnye. Imimandla ikuvumela ukuba uphephe ukusebenzisa iimpawu ezibiziweyo zogcino lwedatha oluphakathi kwaye ngaphandle kokusebenzisa iinodi ezikhethekileyo ze "Attribute".
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Inkxaso yezinto zeTeksi kunye neCurve kunye nenkxaso epheleleyo yenkqubo yeempawu zongezwa kwi-interface ye-geometric nodes, kunye nokukwazi ukusebenza kunye nezinto eziphathekayo nazo zinikezelwe. IiNodi zeCurve zenza kube lula ukusebenza ngedatha yegophe kumthi we-node - kunye neeprimitives ezibonelelweyo kwi-curve ngokusebenzisa ujongano lwe-node ongayenza ngoku ukulinganisa kwakhona, ukuzalisa, ukucheba, ukuseta uhlobo lwe-spline, ukuguqulela kwi-mesh kunye neminye imisebenzi. IiNodi zokubhaliweyo zikuvumela ukuba ulawule imitya ngojongano lwenodi.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Umhleli wevidiyo ongeyena umgca (I-Video Sequencer) yongeze inkxaso yokusebenza ngomfanekiso kunye neengoma zevidiyo, ukujonga izithonjana kunye nokuguqula amathrekhi ngokuthe ngqo kwindawo yokujonga, efana nendlela ephunyezwa ngayo kwi-3D viewport. Ukongeza, umhleli wevidiyo ubonelela ngokukwazi ukubopha imibala engafanelekanga kumathrekhi kwaye wongeza imo yokubhala ngaphezulu ngokubeka ithrekhi enye phezulu kwenye.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Izakhono zokuhlola indawo usebenzisa ii-helmets zenyani zokwenyani ziye zandiswa, kubandakanywa ukukwazi ukujonga abalawuli kunye nokuhamba nge-teleportation ngokusebenzisa iqonga okanye indiza phezu kweqonga. Inkxaso eyongeziweyo yeVarjo VR-3 kunye ne-XR-3 3D helmets.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Izilungisi ezitsha zongezwe kumzobo onamacala amabini kunye nenkqubo yopopayi yokuGcoba iPencil, ekuvumela ukuba wenze imizobo kwi-2D kwaye emva koko uyisebenzise kwindawo ye-3D njengezinto ezinomacala amathathu (imodeli ye-3D yenziwe ngokusekwe kwimizobo emininzi ecaba ukusuka ii-engile ezahlukeneyo). Ngokomzekelo, i-Dot Dash modifier yongezwa ukuvelisa ngokuzenzekelayo imigca echokoziweyo kunye nokukwazi ukwabela izixhobo ezahlukeneyo kunye nokunciphisa kwicandelo ngalinye. Imveliso yemigca yobugcisa iphuculwe kakhulu. Umsebenzi uye wenziwa ukuphucula ukukhululeka komzobo.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 3.0
  • Ukunciphisa ngokuphawulekayo ukulayisha kunye nexesha lokubhala kwi-.dibanisa iifayile ngokusebenzisa i-algorithm yoxinzelelo lwe-Zstandard endaweni ye-gzip.
  • Inkxaso eyongeziweyo yokungenisa iifayile kwi-USD (iNkcazelo yeSicelo seHlabathi) ecetywe nguPixar. Ukungeniswa kwe-meshes, iikhamera, iijika, izixhobo, umthamo kunye neeparamitha zokukhanyisa ziyaxhaswa. Inkxaso yefomathi ye-Alembic esetyenziselwa ukumela imiboniso ye-3D iye yandiswa.



umthombo: opennet.ru

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