I-60% yabadlali baseYurophu bachasene ne-console ngaphandle kwe-disc drive

Imibutho ISFE kunye ne-Ipsos MORI ivavanye abadlali baseYurophu kwaye bafumanisa uluvo lwabo malunga ne-console, esebenza kuphela ngeekopi zedijithali. I-60% yabaphenduli bathi akunakwenzeka ukuba bathenge inkqubo yokudlala engadlali imidiya yomzimba. Idatha ibandakanya i-UK, iFransi, iJamani, iSpain kunye ne-Itali.

I-60% yabadlali baseYurophu bachasene ne-console ngaphandle kwe-disc drive

Abadlali bayanda ukukhuphela ukukhutshwa okukhulu kunokuba bathenge kwiibhokisi. NgoJuni, umkhondo wemidlalo yedijithali iGSD yaphawula ukuba izihloko ze-AAA zazithengisa ngokuyintloko ngedijithali kwikota yokuqala yonyaka. Ezi ziquka i-Assassin's Creed, iNdawo yeDabi, iiMfazwe zeNkwenkwezi, i-Call of Duty, i-Tom Clancy kunye ne-Red Dead Redemption. Isabelo sokuthengwa kwemidlalo kwezi franchise kwiivenkile zedijithali e-UK yi-56%, iFransi - i-47%, iJamani (kuquka iSwitzerland ne-Austria) - i-50%, iSpain (kunye nePortugal) - 35%, i-Italiya - i-33%.

Okubangel 'umdla kukuba, idatha ayihambelani kakuhle nomdla kwi-console ngaphandle kwe-disc drive. Ngokophando lwe-Ipsos MORI, i-17% yabadlali base-UK "banokuthi bathenge inkqubo yedijithali", xa kuthelekiswa ne-12% eFransi kunye ne-11% eJamani. ESpain nase-Itali, kuphela i-6% yabaphenduli bakhetha olu khetho.

I-60% yabadlali "akunakwenzeka ukuba bathenge isixhobo sokudlala esizinikezeleyo ngaphandle kwe-disc drive" njenge-Xbox One S All-Digital, ngelixa kuphela i-11% "enokwenzeka ukuba benze njalo."

Uphononongo lubandakanya bonke abadlali, kubandakanya abo badlala kwii-smartphones. I-Ipsos MORI iphinde yaqaqambisa abaphenduli abangabanini bee-consoles kwaye yaphawula ukwanda komdla kwizixhobo zedijithali. I-22% yabadlali be-console base-UK "banokuthi bathenge inkqubo yedijithali", i-German 19%, isiFrentshi 16%, ngelixa abadlali be-Spanish kunye ne-Italian be-10% kunye ne-15% ngokulandelanayo.

Kwiimarike zaseYurophu ezibandakanyiweyo kuphononongo, i-46% yabadlali be-console "akunakwenzeka ukuba bathenge isixhobo sokudlala esizinikezeleyo ngaphandle kwe-disc drive," ngelixa i-18% "kunokwenzeka ukuba benze njalo."

I-60% yabadlali baseYurophu bachasene ne-console ngaphandle kwe-disc drive

Iziphumo zibonisa ukuba isigqibo sokubandakanya i-disc drive kwi-Xbox Project Scarlett kunye ne-PlayStation 5 yayisisilumko, ngakumbi kwiimarike apho iikopi zebhokisi ezithengisayo zihlala ziyisiteshi esibalulekileyo sokusabalalisa.

Abadlali baseYurophu baphinde babuzwa ukuba kutheni babe okanye bengenamdla kwisixhobo ngaphandle kwediski. I-27% yabaphenduli bathi baya kuthathela ingqalelo ikhonsoli enjalo kuba bathanda ukuhambisana nobuchwephesha obutsha. I-26% yabaphenduli bakholelwa ukuba ukungabikho kwedisk drive kuya kwenza inkqubo encinci, ngelixa i-19% ikholelwa ukuba i-console enjalo iya kuba yincinci. Ukongeza, i-19% icinga ukuba imveliso yedijithali iya kuba luncedo kuba imidlalo yomzimba ithatha indawo eninzi kakhulu ekhaya. Ungcoliseko lwePlastiki lukwathathwa njengesizathu esinyanzelekileyo sokuba ishishini litshintshele kwezo zixhobo, kunye ne-21% yabaphenduli ebonisa ukuba sisizathu sokuba bahambe kwii-editions ezibonakalayo. Ezinye izizathu zibandakanya ukuba neqoqo ledijithali (i-18%), ukubhaliswa kwemidlalo (10%), ukhetho lweeprojekthi zabadlali abaninzi (19%), kunye nenyaniso yokuba iidiski kunye ne-drives ngamanye amaxesha zingenakusetyenziswa (17%).

I-60% yabadlali baseYurophu bachasene ne-console ngaphandle kwe-disc drive

Ngokuphathelele abo badlali abachasene nokuthenga i-console ngaphandle kwe-disc drive, umtsalane oyintloko weenkqubo zendabuko zihambelana nesantya esiphantsi soxhumo lwe-Intanethi (11%) kunye nokuba neqoqo leempapasho ezibonakalayo (10%). I-10% yabadlali kuphando bathi bathanda ukuthenga imidlalo esetyenzisiweyo ngexabiso eliphantsi, kwaye i-6% yathi bathanda ukukwazi ukuthengisa okanye ukuthengisa imidlalo yabo emva kokuba beyigqibile. Ezinye izizathu ziquka ukufuna ukudlala iikopi zakho ezikhoyo kwixesha elizayo (9%), ukukwazi ukuboleka abanye abantu (4%), ukubukela iiDVD kunye neBlu-rays kwisixhobo (7%), ukukhuphela izithintelo (4% ) kunye noloyiko olunokwenzeka kwingqokelela ukuba i-console iyaphuka (8%).

Phakathi kwabadlali be-console, isibheno esiphambili senkqubo ngaphandle kwe-disc drive kukuba sele benayo i-digital collection (27%), sele bebhalisele iinkonzo (19%), badlala imidlalo yabadlali abaninzi (19%), bakholelwa. ukuba iya kunciphisa i-console yeendleko (18%) iya kunciphisa ubukhulu bayo (17%) kwaye ikhokelele ekunciphiseni ungcoliseko lweplastiki (17%).

Ngelixa iingxoxo eziphambili zabadlali ngokuchasene nesixhobo zingabanini ingqokelela yeekopi ezibonakalayo (19%), abafuna ukudlala ushicilelo lwabo lwangoku lwenyama kwixesha elizayo (17%), bakwazi ukuthenga iikopi ezisetyenzisiweyo ngexabiso eliphantsi (15%), kunye nokuthengisa. / imidlalo yorhwebo (15%) okanye uboleke abahlobo kunye nosapho (14%).



umthombo: 3dnews.ru

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