Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Ukufa emdlalweni ixesha le-30, awukwazi ukuzibamba kodwa uzibuze: ngaba umyili womdlalo ucinge ngayo yonke into kwaye akazange adibanise ibhalansi? Akusoloko kunokwenzeka ukulungelelaniswa neenguqu ezingalindelekanga, ngakumbi xa zenziwe ngenkqubo yokuvelisa.

Okulandelayo yimathiriyeli ephonononga indima yamathuba kwimidlalo enjenge-roguelike kunye nohlobo lulonke - zithini iziphumo zeenkqubo zokungakhethi buso ezingalunganga kwaye yintoni, ngokoluvo lombhali, engalunganga nge-roguelikes.

Andidli ngokudlala i-roguelikes okanye i-rogue-lites. Kodwa ezinye zikhangeleka zixabiseke ngokwenene - kubonakala ngathi abaphuhlisi bakwazile ukunqanda zonke iintsilelo zohlobo. Kwaye ngalo lonke ixesha ndiyazisola ngokuqala umdlalo.

Yintoni i-roguelike?

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike
I-Rogue

I-Rogue ngumdlalo wekhompyuter we-1980. Esi sihloko sephupha saziwa kakhulu ngokusetyenziswa kwe-ASCII encoding yemizobo kunye nokuveliswa kwemephu ngokungakhethiyo. Umdlalo ube yimpumelelo kakhulu kwaye uvelise abalandeli abaninzi abafana ne-roguelike, abafana no-Angband kunye noNethack.

Kwiinguqulelo zangaphambili zeRogue, awukwazanga kugcina. Ugcino longezwa kamva njengoko umdlalo uye waba mde kwaye unzima ngakumbi. Bakuvumele ukuba udlule kumdlalo ngeendlela ezininzi, uwuqale kwakhona kowokugqibela ugcino emva kokufa okanye ukuba umdlali ongakhethiyo wenze into obungayifuni.

Abasebenzisi baqala ukusebenzisa kakubi oku, ngoko ke abaphuhlisi benza inkqubo apho ukugcinwa kwacinywa emva kokuqalisa kwakhona. Oko kukuthi, kwakunokwenzeka ukugcina xa ushiya umdlalo, kodwa emva kokuqala iseshoni entsha, idatha egciniweyo yacinywa - ngaphandle kokukwazi ukuqalisa kwakhona kwimeko yokufa okanye uphuhliso olungathandekiyo.

Ukufa kwaba sisiphumo esisisigxina kwaye kwabizwa ngokuba yi "permadeath" (ukusuka kwisiNgesi permadeath - ukufa okusisigxina). Imowudi yokufa enye ibe ngumatshini ophambili kwimidlalo efana ne-rogue. Ngo-1993, uChunsoft wakhulula iFushigi Akukho Dungeon yeSuper Famicom, kwaye ngo-1995 enye ilandelayo edumileyo, uShiren the Wanderer, yakhululwa.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Le midlalo ayizange inike imbeko kuphela kubanduleli bohlobo lwe-roguelike, kodwa yenza nezigqibo ezinomdla malunga nokuba yintoni emayiphuhlise kwaye ishiye ntoni kwixesha elidlulileyo. Babonisa imifanekiso emihle ye-16-bit kunye nabalinganiswa abaphilileyo. Kwangaxeshanye, isizukulwana esingenamkhethe samanqanaba, intshukumo ngamanyathelo kunye neenkqubo zokuhlasela, oomatshini bokulamba, amaxabiso okuhlaselwa ngokungacwangciswanga kunye ne "permades", uphawu lweebhegi ze80s, zagcinwa.

Ngenxa yemizobo, isandi, kunye neemephu ezingaqhelekanga, ezintsonkothileyo, iShiren iye yaba sisihloko sehlelo eJapan naphakathi kwabalandeli baseMelika bemidlalo yaseJapan. Kwaye ngo-2008 yakhululwa eUnited States kwiNintendo DS.

Ukuvuselelwa kohlobo lwe-roguelike

Ngoku kukho amakhulu "e-roguelikes" kwimarike, uninzi lwazo zizihloko ze-indie ezikhwaza kakhulu zisithi zi-roguelikes. Iiprojekthi ze-canonical ziqulethe zonke iimpawu zolu hlobo: amanqanaba angaqhelekanga, amaxabiso okuhlaselwa okungahleliwe, ukunyakaza okusekelwe ekujikeni, indlala kwaye, ngokuqinisekileyo, "i-permades". Ezinye izihloko zihlelwa njenge-rogue-lite kuba aziboleki zonke iimpawu ze-roguelikes yokwenyani. Ngokuqhelekileyo la ngamanqanaba angaqhelekanga kunye "ne-permades", kodwa ngamanye amaxesha abanye.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Olu dumo luvela phi? Kukho izizathu ezibini eziphambili:

  1. Ukuveliswa kwenqanaba lenkqubo yintsikelelo kubaphuhlisi abaqalayo. Ukuba ungumphuhlisi we-indie kwaye wenza umdlalo onamanqanaba athile, kuya kufuneka uqokelele ngesandla ubuncinci angama-20 kubo. Kodwa unokwenza inkqubo eya kuvelisa inani elingenasiphelo kubo. Oko kukuthi, utyalo-mali lwe-X uya kufumana iiyunithi ezingama-20 zenzuzo, kwaye utyalo-mali lwe-X + Y uya kufumana inzuzo engapheliyo. Yintoni u-Y elingana nayo kwaye indlela elungeleleneyo kwaye elungileyo ngayo la manqanaba enziwe ngokwenkqubo athelekiswa nawo adityaniswe ngesandla ngomnye umbuzo. Siza kubuyela kuyo kamva.
  2. Uhlobo lwe-roguelike lunewonga elithile. Kungenxa yokuba abayili abangengomdlalo babhidanisa imvakalelo "le nto ndiyithiyileyo malunga ne-roguelikes" kunye "iya kuthatha umsebenzi othile, kodwa kulungile." Okwesibini kwenzeka ngokwenene: kwimidlalo efana neMiphefumlo emnyama okanye kwiimowudi zePvP ngokuchasene nabadlali abanobuchule kakhulu.

Ngoko yintoni ingxaki?

Kwimidlalo yokuqala ye-arcade kunye ne-console, ukufa kwakusisigxina kwaye kwanyanzela umdlali ukuba aqale ukusuka ekuqaleni ixesha ngalinye. Kodwa iiseshini zokudlala ngelo xesha zazimfutshane kakhulu, kwaye injongo yayikukufumana amanqaku aphezulu ngokungapheliyo (ngaphandle kokuba umdlalo untlitheka ngenxa yempazamo) uthotho lwamanqanaba aphinda-phindayo. Kwaye konke ngenxa yokunciphisa imemori.

Iikhompyuter zanamhlanje zinee-hard drives ezingakuvumeli kuphela ukuba udlule imida ye-ROM yemidlalo ye-arcade kunye ne-console, kodwa ugcine idatha. Abaphuhlisi banokudala izihloko ezinde nezinzulu, kwaye abasebenzisi banokugcina inkqubela yabo, bagqibezele imidlalo ngeendlela ezininzi kwaye bangabuyeli kwasekuqaleni ukuba umlinganiswa uyafa. Ukukwazi ukuzalwa ngokutsha kusebenza kakuhle kwimidlalo enomxholo onikiweyo kunye nezihloko ezifuna ukugqitywa ngovavanyo kunye nephutha. Kodwa kwimidlalo enezinto ezingakhethiyo, le ndlela ayihambelani kakuhle, ngakumbi xa izinto ezingaqhelekanga zenziwe ngokubhabha kwaye abadlali banokuphinda balayishe inani elingenasiphelo lamaxesha bade bafumane isiphumo abasifunayo.

Xa iRogue yazisa isakhono sokugcina, abaphuhlisi bakhawuleza bongeza i-permadeath kuyo ukuthintela abadlali ekuzameni ukudlala inkqubo kwaye bafumane inzuzo engalunganga. Kodwa "i-permades" ikwathetha ukuhla kwexabiso phantse ngokupheleleyo kolwazi olufunyenweyo, kuba umdlali eqala ukusuka ekuqaleni kwaye amanqanaba enziwa ngokutsha. Oku akuyona into embi kwaye kunokuba mnandi ukuba iphunyezwe kakuhle, kodwa kwiimeko ezininzi ukudibanisa kwe-permadeath kunye ne-randomness engapheliyo ye-roguelikes ngokungafanelekanga kubeka umdlali kwindawo engafanelekanga.

Kancinci malunga ne-labyrinths

Le yilabyrinth. Thatha imizuzwana embalwa kwaye uhambe ngayo.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Yenzekile? Kukuthathe ixesha elingakanani ukuba uqonde ukuba akunakwenzeka ukudlula?

Nazi ezinye iilabyrinths ezintathu. Kweyesithathu, kufuneka uthathe isitshixo kwaye uvule umnyango ukuze uphume.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Apha unokubona ngokukhawuleza ukuba i-labyrinth yokuqala ingagqitywa, kodwa okwesibini ayikwazi. Kodwa kuya kufuneka ucinge kancinci ukuqonda ukuba okwesithathu akunakugqithiswa ukuba uqala ukusuka phezulu, kodwa kunokwenzeka ukuba uqala ukusuka ezantsi.

Nantsi enye i-labyrinth. Apha kufuneka utye iapile rhoqo ngeeseli ezintlanu, kungenjalo uya kufa yindlala. Ngaba kunokwenzeka ukuyigqithisa?

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Ubukhulu be-maze kunye nemithetho enzima ngakumbi, iya kukuthatha ixesha elide ukuyigqiba okanye ukuvavanya ukuba kunokwenzeka. Nangona ufunda ikhulu lemizekelo kwaye ekuqalekeni uqonde ukudlula kwe-labyrinth, kufuneka unciphise kuphela intsimi yokujonga ukukuthuthumbisa.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Ngoku kufuneka uhlolisise ubuncinane inxalenye ye-labyrinth.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Ngoku kufuneka sihlolisise ngakumbi. Ngaba uya kukwazi ukuyiphumelela? Mhlawumbi awukayifumani indlela enelona nani lilelona lama-apile?

Kungenxa yoko le nto ndiyithiyile imidlalo efana ne-rogue: ixesha elininzi ayinakuphumelela ngenxa yokuba izinto ezingahleliweyo zongeza ukuya kwisigidi seenketho ezahlukeneyo, zisenza ukuba kube nzima ukuphumelela. Kufana nencwadi ene-labyrinths ezilikhulu, ezingama-99 zazo zifile, kodwa zikhulu kwaye zinzima, kwaye kufuneka uchithe iiyure ezininzi ukuze uqonde ukuba abanakugqitywa. Kwaye emva koko kufuneka uqale kwakhona kwi-maze elandelayo, ungafumananga nto ngexesha elichithwe kwezidlulileyo.

Imikhomba-ndlela emininzi kakhulu

Ewe, uya kuthi bubuvuvu obu! Abaphuhlisi abangoo-sadists ukwenza izihloko ongenakukwazi ukuphumelela, kwaye baphuhlise iqela leenkqubo ezifihla into yokuba awukwazi ukuphumelela.

Kwaye unyanisile. Akunakwenzeka ukuba abaphuhlisi benze ngabom imidlalo engadlalekiyo. Kodwa uninzi lwazo lusebenzisa ukuveliswa kwenqanaba lenkqubo. Ayinguye wonke umntu oqondayo ukuba kufuneka uhlale uhlalutya kwaye ulungelelanise ithuba ukuze uphumelele umdlalo.

I-Apple Maze yavela kwisihloko sokugqibela esifana ne-roguelike endizama ukuyidlala. Ijongeka ipholile kwaye bendifuna ukuxhasa umphuhlisi we-indie. Kwakukho inkqubo eqhelekileyo yokuvelisa amanqanaba kunye nokufa okusisigxina, kunye neeparamitha ezine zempilo: umonakalo, indlala, unxano kunye nobushushu. Ukuba enye yazo ifikelela ku-zero, uyafa kwaye uqale ngesileyiti esicocekileyo kwihlabathi elitsha elenziwe. Ngokungafaniyo neeroguelikes ezininzi, umhlaba kulo mdlalo umgca. Usuka kwenye indawo uye kwenye ecaleni kwendlela, ngelixa ulandelelwano lwezi ndawo kunye nomxholo wazo zichongwa ngokungenamkhethe. Ndafa izihlandlo ezimbalwa, kodwa ndacinga ukuba kufuneka ndiqhelane nale nkqubo. Ndiye ndafa yindlala kuba bekungekho kutya endleleni yam. Nokuba bendidlala ngobuchule kangakanani, bendiya kufa ngenxa yokunqongophala kokutya.

Abaphuhlisi bafaka umgudu omkhulu ekudaleni lo mdlalo, becinga ngazo zonke iinkqubo kunye nezinto ezingaqhelekanga, kodwa abazange baqonde ukuba "amaqhinga angelishwa" e-randomizer aya kwaphula yonke into. Mhlawumbi ndibe nethamsanqa: Ndiyishiye ngokukhawuleza, kodwa ngendichithe iiyure kucwangciso olucokisekileyo, ndiphulukene ngamabona-ndenzile kwaye ndiphulukane nayo yonke inkqubela yam.

Ndiyazicaphukela iiroguelikes kuba azinamsebenzi nokuba wenza ntoni na, ucinga kakuhle kangakanani na izinto, okanye uwuqonda kakuhle kangakanani umdlalo. Ungalahlekelwa ngempazamo kwaye kufuneka uqale phantsi ngaphandle kwembuyekezo yemizamo yakho.

Kakade ke, okwahlukileyo koko kuyinyaniso. Xa iShiren the Wanderer yaqalisa ukuduma, nam ndayidlala kancinane. Ndidikwe kukuphulukana ne-random, ndiye ndasebenzisa i-emulator yokugcina i-savescam kwaye ndagqitha ngokungaqhelekanga. Xa ndilambile, ndandigcina, ndivule isifuba, kwaye ukuba akukho kutya kuso, ndandiqala ngokutsha de ndikufumane. Xa ndandingakwazi ukujongana nomonakalo, ndaphinda ndalayisha de yonke into yahamba njengoko ndandilindelekile. Ndenze oku kwade kwaphela umdlalo, nto leyo eyabangela ukuba abahlobo bam bangonwabi. Bachithe iiyure bethembele kwithamsanqa kwaye belahlekile, becinga ukuba baphucula isakhono sabo kumdlalo. Indlela yam "yokuthembela kwithamsanqa" yayinelungelo elifanayo lobomi njengeyabo, kuphela umphumo wawuhlala ulungile kum.

"Ii-Roguelikes" ayinayo nje into enye okanye ezimbini ezingahleliweyo: eyona nto iphambili yolu hlobo ibandakanya ishumi elinesibini leeparamitha. Ukulinganisa zonke iimeko ezinokuthi zivele akulula. Ngelo xesha, abanye abaphuhlisi abaqondi ukuba kukho into efuna ukulungelelaniswa kuyo yonke into. Ngazo zonke ezi maleko zokungaqiniseki, kunokuba nzima ukuqaphela xa kukho into engahambi kakuhle. Akukacaci ukuba inkqubo engacwangciswanga isebenza ngokuchanekileyo na. Ngokukodwa ukuba zininzi zazo.

Abanye abantu bathanda randomness - ngenxa yokuba oomatshini ekufakwa ziyaqhubeka zikhona. Ndicinga ukuba abalandeli be-roguelike bacinga ukuba le midlalo imalunga nobuchule, hayi ithamsanqa. Ukungakwazi ukufunda nokubhala kuyilo lomdlalo kunye nokubhideka kwezi zihloko kwenza abadlali bacinge ukuba ukoyiswa kusisiphumo sezenzo ezigwenxa, kwaye uloyiso sisiphumo sezo ezichanekileyo, kwaye oku akungomcimbi wamabona nje. Abantu baqhele imidlalo enokugqitywa, kwaye ungacingi ukuba i-roguelikes isebenza ngokwahlukileyo.

Dlulisa ukungadluli

Ezona ngxaki zimbini ziphambili zohlobo lwe-roguelike yi-permadeath kunye ne-omnipresent randomness, ezenza imidlalo ingabikho. Indlela yokuyilungisa?

Ukufa okusisigxina "kufuneka kunikwe"

Ndikuxokise kancinci. I-Permades ayithethi ilahleko epheleleyo yenkqubela phambili. Oku kwakunjalo ngeRogue kunye nemidlalo yokuqala kolu hlobo. Kodwa, ukuqala ngoShiren (okanye ngaphambili), iibhonasi ezincinci zavela kwi-roguelikes ezithambisa iziphumo zokufa okusisigxina. E-Shiren udibana nabalinganiswa abanokuthunyelwa kwisixeko sokuqala - nangona emva kokuba ufile, banokufumaneka kwi-tavern. Banika iibhonasi ezincinci ezikunceda ukuba uqhubele phambili ngomdlalo. I-Spelunky ibuyekeza i-permadeath ngendlela yayo-ibonisa uMntu weTunnel. Ucela isixa esikhulu semali, onokuthi uyihlawule ngezavenge kwimitsi eliqela yomdlalo. Emva kokufumana yonke imali, uya kwakha itonela, ekuvumela ukuba utsibe amanqanaba amaninzi kwimidlalo elandelayo yomdlalo.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Ezi bhonasi azisusi ukungalungi kwe-permadeath, kodwa kunoko zisebenza njengokuvuma ukuba sisigqibo esibi kunye nokuxolisa ngokusebenzisa lo matshini.

Okuchasene noku kukugcina ngokukhawuleza (ukugcina ngokukhawuleza), oko kukuthi, ukukwazi ukugcina ngokukhawuleza nanini na kwaye uqale kwakhona ukuba izinto zihamba kakubi. Le nkqubo iye yasetyenziswa kwimidlalo yekhompyutha ukususela 90s, kwaye imidlalo console ukususela ekufikeni Xbox 360 kunye PS3. I-hard drives eyakhelwe-ngaphakathi ivumele ukugcina ngokukhawuleza kwaye ngaphandle kweengxaki.

Quicksave ineentsilelo zayo. Ukukwazi ukonga ngalo naliphi na ixesha kunciphisa kakhulu umngcipheko, kwaye umdlalo uyancipha umdla. Kulapho kwavela khona igama lesigculelo elithi “savescamming” ebendilisebenzisile ngaphambili. Kuthetha ukuba umdlali ugcina kwinyathelo ngalinye kwaye ubuyela emva kokugcina ngokukhawuleza. Kwaye kungekhona kuphela kwimeko yokufa, kodwa kuyo nayiphi na imeko xa umdlalo awuhambi ngendlela angathanda ngayo. Ugcino lunefuthe elibi ngokukodwa ekugqityweni kwemidlalo apho into yamathuba ibalulekile. Umdlali angagcina phambi kokuba kumiselwe into ethile, kwaye emva koko ulayishe kwakhona de bafumane oko bakufunayo. Yiloo nto endayenzayo xa ndandisebenzisa i-emulator yokugcina eShiren. Xa kuthelekiswa nobuqhophololo, ukufa okusisigxina kwabonakala kulukhetho olwamkelekileyo.

Inketho ephakathi - nangona isondele ekugcinweni ngokukhawuleza - kukugcina amanqaku. Ungagcina kuphela kwiindawo zokukhangela ezikhethekileyo. Ngamanye amaxesha oku kufuneka kwenziwe ngesandla, ngamanye amaxesha yonke into iyenzeka ngokuzenzekelayo. Kwimeko yokufa, yonke inkqubela onayo ngexesha lokudlula kwindawo yokukhangela ilayishiwe. Kusekho umngcipheko wokulahlekelwa inkqubela phambili ukusuka kwindawo yokugqibela yokugcina, kodwa akusekho mngcipheko wokulahlekelwa yiyo yonke inkqubela phambili kunye nokuqala kwakhona. Umphuhlisi ugcina ibhalansi kumdlalo ngokulungelelanisa inani leendawo zokuhlola. Imidlalo apho amanqaku ogcino abekwe aqelelene kakhulu axhasa inqanaba eliphezulu lomngcipheko kunemidlalo apho amanqaku ogcino afunyanwa ngalo lonke ithuba.

Kukho iindidi ezimbini zamanqaku okugcina. Ezokuqala ziyi-manual, xa kufuneka wenze isigqibo esisengqondweni ukuze usinde. Ngokuqhelekileyo kukho indawo ekhethekileyo kwezi ndawo. Okwesibini zizinto ezizenzekelayo, apho umdlalo uzisindisa emva kokuba iimeko ezithile zidibene. Oku kuvamise ukuqhagamshelwa kwelinye ibali okanye isiganeko sokufuna. Amanqaku okugcina okuzenzekelayo ahlala edityaniswa nokugcinwa ngokukhawuleza ukuqinisekisa ukuba umdlali unokuwushiya umdlalo kwaye abuye nangaliphi na ixesha ngaphandle kokuphulukana nenkqubela phambili.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike
I-Chulip, i-cheeky PS2 umdlalo, ikuvumela ukuba ugcine ngesandla usebenzisa indlu yangasese

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike
Ityuwa kunye neSanctuary ngokuthobekileyo ikukhumbuza ukuba ungayicimi ikhompyuter yakho ngelixa ugcino oluzenzekelayo lusaqhubeka

Kule minyaka ilishumi idlulileyo, kuye kwavela indlela eyonwabisayo phakathi kwe-permadeath kunye nokugcina amanqaku. Ezi zinto zibizwa ngokuba yiMiphefumlo yokuFa, eyafumana ukuthandwa ngokubonga kuthotho lweMiphefumlo emnyama. Le midlalo ineendawo zokujonga eziqhelekileyo, xa usifa ubuyela kwindawo yokugqibela, ugcina inkqubela yakho kunye nezixhobo, kubandakanya oko ukufumene emva kokugcina. Kule meko, yonke imali ihlala kwindawo apho usweleke khona - ungabuyela emva kwaye uyifumane. Kodwa ukuba ufa ngaphambili, baya kulahleka ngonaphakade, kuba ukufa kudala indawo entsha yokugcina imali eqokelelweyo, onokuyifumana emva kokuvuka.

Nangona yayibhidanisa, le nkqubo yamkelwa kakuhle. Esikhundleni sokufa okusisigxina kunye nokulahlekelwa kwayo yonke into, abasebenzisi banikwa iindawo zokuhlola ezigcina inkqubela phambili, zongeza ingozi entsha kumdlalo kunye nethuba lokubuyisela izibonelelo ezilahlekileyo.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Lawula irandi yakho

Kulo mfanekiso ungasentla, ukusuka ekhohlo ukuya ekunene, "iipermades" zongezwa ngokugcinwa rhoqo kwimidlalo ye-roguelike. Umsebenzisi unamathuba amaninzi nangakumbi okuphonononga ukungazinzi okungaqhelekanga, eyona nto iphambili kolu hlobo. Umkhusane uyaphakama kwaye kuyacaca ukuba ukufa okusisigxina kuyimfuneko ukuze kusebenze okungahleliwe. Ngaphandle kwayo, abadlali banokusebenzisa i-savescam ukuya kwinqanaba elithile okanye kwelinye: eli qhinga linokubhengezwa kulo nokuba iindawo zokukhangela zikude enye kwenye. Ungadlala ngokungakhethiyo ngendlela oyifunayo, kwaye ungayilwi kwaye uyibone ngempazamo njengomngeni olungileyo.

Kungenxa yoko le nto i-permadeath iyeyona nto ibalulekileyo yohlobo lwe-roguelike. Zonke ezinye ii-bagel mechanics zisekelwe kuyo. Ukuba umdlalo unayo yonke into ngaphandle kokufa okusisigxina, ngoko awufane uhlelwe njenge-roguelike.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike
Yonke imidlalo efana ne-rogue yenziwe ngokukodwa kwingingqi yaseFransi yePermades. Kungenjalo "ngumhadi wenkqubo"

Ngaphandle kokususa ukufa okusisigxina, unokwenza i-roguelike idlule, kodwa kuya kufuneka unciphise inani lokungakhethi. Into yokuqala ebhangiswayo sisiphumo esingenamkhethe samadabi. Endaweni yokuthembela kwithamsanqa, abadlali kufuneka baphuhlise izakhono. Kuyonwabisa ngakumbi kwaye umdlalo uba nokulunga. Uninzi lwezihloko zanamhlanje ezifana ne-rogue sele zithathe le ndlela.

Ukusuka apho, izinto ziba nzima ngakumbi kwaye zifuna umgudu obalulekileyo ngaphandle komvuzo ubonakalayo. Kukho iindlela ezintathu zokukhetha:

  1. Yenza inkqubo engacwangciswanga izihlalutye ngokwayo. Emva koko umdlali akayi kuphelela kwimeko efileyo ngenxa yokungakhethi.
  2. Qinisekisa ukuba nasiphi na isiphumo esingalindelekanga siyathandeka. Oko kukuthi, nokuba umdlali akayifumani le nto ebeyifuna kwaye kufuneka atshintshe isicwangciso sakhe, isiphumo asiyi kuba sibi.
  3. Yenza ukungakhethi buso kungabi nazigqibo. Emva koko umdlali uya kukwazi ukuhlawulela nayiphi na isiphumo esibi ngobuchule bakhe.

Inketho yoku-1: ukuzihlalutya okungahleliwe

Kunzima ukufumana imizekelo efanelekileyo, ekubeni iinkqubo ezinjalo zenzeka emva kwemifanekiso. Le ndlela ngokuqinisekileyo isetyenziswe kwi-roguelikes kunye nemidlalo yezinye iindidi ezinezinto ezingahleliwe. Umzekelo, siphumeze inkqubo yokuhlalutya entsonkothileyo ukuqinisekisa ukuba ukuhanjiswa kweplanethi ngokungakhethiyo “kufanelekile” Iphepha Galaxy. Kodwa ngaphandle kokujonga ikhowudi yomdlalo, kunzima ukuqiniseka ukuba ngaba inkqubo enjalo yayisetyenzisiwe.

Umzekelo woqikelelo inokuba kukuphucula umdlalo apho ndingafumani kutya ndilambe ndide ndife. Inkqubo enokuhlola iya kukwazi ukuqinisekisa ukuba ukutya kuyafumaneka kwiindawo zokuqala ze-X, kwaye ukutya kuya kuvela kwindawo nganye ye-Y±Z. Emva koko umdlali akayi kufa yindlala ngamabona-ndenzile. Okulandelayo, isigqibo soyilo esinengqiqo siya kuba kukudala iimeko apho umdlali aziyo ukuba kungekudala uza kufumana umthombo wokutya, kodwa akazi ukuba kuya kwenzeka nini kanye oku. Kuya kufuneka ukhethe: udlale ngokukhuselekileyo kwaye ugcine ukutya, okanye uthathe umngcipheko kwaye uthathe ukutya okuncinci kunye nawe, kodwa izinto ezininzi ezikuvumela ukuba wenze izinto ezinqabileyo.

Ukhetho lwesi-2: ihlala isiphumo esihle

Imizekelo ibandakanya imigodi yenkqubo Mayife kwaye iSundered. Kwi-Let It Die, umhadi wahlulwe ngokwemimandla. Ngamnye kubo unamagumbi amaninzi aneendawo zokuphuma ezininzi. Indawo yazo ayinamkhethe, kwaye iindlela zokuphuma zikhokelela kwamanye amagumbi, zenza indawo ethile.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Nalu ulungelelwaniso lwegumbi elinye elinokwenzeka kwindawo yaseTagahara yeLet It Die. Indawo esetyhula ukuya embindini yishafti ebanzi ethe nkqo enomnyango omnye emazantsi kunye nezimbini phezulu. Le nto yemephu yenza imiceli mngeni eyahlukeneyo yokukhangela (kunye neemeko apho kufuneka ulwe neentshaba), kuxhomekeke kuwuphi na umnyango owusebenzisayo.

Imephu ye-Sundered ineendawo zombini ezimileyo ezihlala zifana, kunye neendawo ezinkulu eziguquguqukayo eziqulathe amagumbi amancinci anokucwangciswa okungahleliwe.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Kule mephu evela kwi-Sundered, iindawo ezine-vignettes ezimnyama zi-static, zihlala zifana. Ukukhanya okungwevu, ngokuchaseneyo, ziveliswa ngokungacwangciswanga. La magumbi azalise yonke indawo, zonke iingcango ezikuwo zinokuvuleka. Kodwa ukufumana eyona ndlela ifanelekileyo, kuya kufuneka ufunde imaphu.

Kungakhathaliseki ukuba yiphi indawo yendawo, kuhlala kukho i-passage. Ulungelelwaniso olwahlukileyo kufuneka lugqitywe ngendlela yalo, kodwa akukho makhadi “angafanelekanga” kwezi zihloko.

Enye inzuzo kukuba ukuveliswa kwenkqubo kusetyenziswa kwiindawo ezithile, ngelixa ezinye iindawo zihlala zingatshintshi. Abadlali banikwa iimpawu zomhlaba endaweni yokuba baphoswe kulwandle oluguquguqukayo olungakhethiyo kungekho zimpawu zicacileyo.

Inketho yesi-3: ukunciphisa impembelelo yokungakhethi

Olu khetho likuvumela ukuba uqinisekise ukuba ukungaphumeleli (isiganeko esisodwa esingaqhelekanga okanye ikhonkco labo) akusayi kukhokelela ekufeni komlinganiswa, ukushiya umdlali engenalo ithuba lokunqoba ezi ziganeko okanye ukuziqhelanisa nazo. Nangona i-Fortnite ingumdlalo wabadlali abaninzi kunye neeseshoni zokudlala ezimfutshane, izifuba zayo ngumzekelo omhle wale ndlela. Nganye kuzo iqulethe ukhetho olungakhethiyo lwezixhobo kunye nezinye izinto. Izinto ezilungileyo ezingakhethiyo zinika umsebenzisi inzuzo, kodwa umdlali onobuchule unokuphumelela nokuba ufumene izinto ezimbi kakhulu kwisifuba ngasinye esivulekileyo.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Ngokuchaseneyo, le ndlela iqinisekisa ukuba umdlali akaphumeleli kuphela ngethamsanqa ngaphandle kobuchule. Kwakhona, eFortnite, nezona zixhobo zipholileyo ezifubeni aziboneleli kakhulu ukuba umdlali akayazi indlela yokuzisebenzisa ngokufanelekileyo.

Umzekelo inokuba sisincamathelisi soNyango lwaseMpuma kwiLet It Die. Ifunyenwe ngokungacwangciswanga kwaye ikuvumela ukuba ubuyisele impilo yomlinganiswa wakho. Ngaphandle kwayo, kufuneka uhlale ubeka iliso kwinqanaba lempilo yakho kwaye ube nokutya esitokhweni kwimeko yokuchacha. Ngesi sincamathelisi, akufuneki ucinge ngokuphiliswa - awuchaphazeleki kwisithathu sokuqala somdlalo, ude ufike kwiintshaba ezenza umonakalo ngokukhawuleza kunokuba ubuyisele impilo.

Ukubetha njani ukungakhethi komphefumlo kwimidlalo ye-roguelike

Izigqibo zabaphuhlisi

Ukuba wenza umdlalo wevidiyo, onjenge-rogue okanye hayi, umdlalo webhodi, umdlalo odlala indima ye-tabletop, okanye nantoni na eyenye, dlala ngokujikeleza kunye noseto.

Misela yonke into ukuze umdlali alishwanga ngokupheleleyo kunye randomness. Umdlalo ngoku usenokungakwazi ukuwubetha, nokuba bubuphi na ubuchule bomsebenzisi. Ukuba kukho ukwakhiwa okudlalekayo, zama ukuvelisa into nganye engaqhelekanga kweyona meko imbi kakhulu. Ukuba umdlalo wakho ngoku ukhoyo kuphela ephepheni, sebenzisa ukulinganisa okufanayo engqondweni yakho.

Emva koko yenza okuchaseneyo: vula zonke iisetingi zolona didi lungcono lweemeko, kwaye ubone ukuba ukuphulukana nomdlalo kunokwenzeka. Kungenjalo, unokucinga ngemiphumo yesiganeko esilungileyo okanye uthotho lweziganeko ezithi zithintele yonke imingcipheko. Umdlalo uya kuguqukela ekubeni yi-dummy elula, apho umsebenzisi atsiba iinxalenye ezinkulu zeplothi kunye nobuchwephesha, kuba zinokugqithiswa ukuba unethamsanqa ngokwaneleyo.

Nceda uqaphele ukuba ndithetha ngokuthe ngqo ngezinto ezingaqhelekanga, kwaye hayi inqanaba lomdlali kunye nenkqubela phambili. Umdlali okwinqanaba lebhiliyoni odlula ngokulula yonke imiqobo uhluke kakhulu kumdlali ofumene ngempazamo umsesane wokungabonakali kwaye udlula ngokulula yonke imiqobo. Owokuqala wenza umgudu omkhulu, kodwa owesibini waba nethamsanqa.

Izigqibo zabadlali

Ndiyathemba ukuba lo msindo uphambeneyo uye wakunceda ukuba uqonde kancinci malunga nenqaku lokungakhethi kwimidlalo, kwaye uya kuqalisa ukujonga ngokugxekayo nangononophelo kwinto exhomekeke kwizenzo zakho kunye nokuba yintoni eshiywe ithuba.

Ngokuqinisekileyo, ubungakanani obuthile bokungakhethi bunokuba nomdla, kwaye wonke umntu unomda wakhe wokuvalelwa kuyo. Kodwa ngokombono wam, ngakumbi umntu eqonda oko kuxhomekeke kukhetho lwakhe kunye nobuchule bakhe, kwaye oko kuxhomekeke kwinhlanhla, ngakumbi ulonwabo alufumana kwimidlalo yevidiyo.

umthombo: www.habr.com

Yongeza izimvo