Intshayelelo
"ILinux ayisiyoyemidlalo!" -Ibinzana eliphelelwe lixesha: ngoku kukho imidlalo emininzi emangalisayo ngokukodwa le nkqubo imangalisayo. Kodwa kunjalo, ngamanye amaxesha ufuna into ekhethekileyo eya kufanelana nawe ... Kwaye ndagqiba ekubeni ndenze le nto ikhethekileyo.
Isiseko
Andiyi kubonisa kwaye ndixelele yonke ikhowudi (ayinomdla kakhulu) - nje iingongoma eziphambili.
1.Umlinganiswa
Zonke iiparamitha zomlinganiswa zidweliswe apha (impilo, isikrweqe, amava, njl. njl.) Inomdla ngumzobo kunye nesalathiso sentshukumo (engekho okwangoku).
int x = 5, y = 5;
hp = 100,
maxhp = 100,
dm = 20,
armor = 0,
xp = 0,
level = 0,
diff = 10, // ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΡ
pos = 0; // Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅
bool reg = 0,
Mdm = 0, // Π±ΠΎΠ½ΡΡΡ
ght = 0;
string color; // ΡΠ²Π΅Ρ Π±ΡΠ΄Π΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΈΠ½Π΄ΠΈΠΊΠ°ΡΠΎΡΠ° ΡΠΎΡΡΠ°ΡΠ½ΠΈΡ Π³Π΅ΡΠΎΡ
void hero() // Π·Π΄Π΅ΡΡ ΠΏΡΠΎΠΈΡΡ
ΠΎΠ΄ΠΈΡ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ΅Π½ΠΈΠ΅ Π³Π΅ΡΠΎΡ Π½Π° ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡ (x ; y)
{
cout << "e[u " << "e[0;0H"; // Π²ΠΎΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΊΡΡΡΠΎΡΠ°, Π·Π°ΡΠΈΡΠ°Π½ΠΈΠ΅ ΠΏΡΠΎΠ±Π΅Π»ΠΎΠΌ
for (int i = 0; i <= x; i++)
cout << RIGHT; // ΠΌΠ°ΠΊΡΠΎΡ "e[1C"
for (int i = 0; i <= y; i++)
cout << DOWN; // ΠΌΠ°ΠΊΡΠΎΡ "e[1B"
cout << "e[s" << color << "β¬"; // ΡΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΊΡΡΡΠΎΡΠ°
}
2.Ulawulo
Indlela yokuhambisa uphawu sele icacile (xβ++, yβ++). Kodwa inkqubo yebhodibhodi inomdla ngakumbi:
char key;
char getkey()
{
system("stty raw");
key = getchar();
system("stty cooked");
return key;
}
Konke okuseleyo kukuseta "iimpawu zokulawula". Ungayenza usebenzisa iswitshi, kodwa ndiyayithiya.
switch(...) case .. : ... ; break
ngcono ngolu hlobo
#define KEY if (key ==
#define I ){
#define J ;}else
void keys()
{
getkey();
KEY 'a' I x-- ; pos = 1 J
KEY......
}
Buhle! Imisebenzi yeLoop kwaye ujikeleze isikrini! Kodwa ngandlela-thile kunzima ... Kwaye i-cursor ikhanya, kunye noonobumba ... Siya kuyilungisa!
//ΠΠΎ ΡΠΈΠΊΠ»Π°
cout << "e[?25l"; //ΠΎΡΠΊΠ»ΡΡΠ°Π΅ΠΌ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ ΠΊΡΡΡΠΎΡΠ°
system("stty -echo"); //ΠΎΡΠΊΠ»ΡΡΠ°Π΅ΠΌ ΡΡ
ΠΎ-Π²Π²ΠΎΠ΄
system("xset r rate 120 10"); // ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΠΌ Π·Π°Π΄Π΅ΡΠΆΠΊΡ Π½Π° Π±ΠΎΠ»Π΅Π΅ ΠΏΠ»Π°Π²Π½ΡΡ
//ΠΠΎΡΠ»Π΅ ΡΠΈΠΊΠ»Π°
//-------Return_normal_system_settings--------
cout << "e[00m";
system("reset");
system("xset r rate 200 20");
Wowu! Ipesenti enye ilungile!
3.Ihlabathi elisingqongileyo
Apha senza uluhlu luka x, y amaqhekeza ehlabathi kunye namaqhekeza ngokwawo (char o[N])
, okufanayo kwizilo kunye neebhonasi.
Yenza umsebenzi world(int objx[N] .... objy[N] ... obj[N], ... objcolor[N])
ngokuthelekisa ne hero()
, kodwa ngeeparamitha kunye nelophu eyongezelelweyo yokukhupha uluhlu ... ukuzonwabisa, sizoba kuphela kwintsimi yembono (vis) (if (ox[k] < vis && oy[k]....))
Ngoku sizalisa isikrini ngamasuntswana ehlabathi sisebenzisa amagumbi alula kunye neepaseji, kwangaxeshanye singena kwiintshaba kunye nezinto, ngokungenamkhethe ngokupheleleyo esingakulibali. srand(time(NULL));
//------------------GENERATION---------------
void rooms()
{
for (int i = 0; i <= 50; i++)
{
px[i] = rand() % 115 + 2;
py[i] = rand() % 34 + 2;
pl[i] = rand() % 5 + 5;
ph[i] = rand() % 5 + 5;
if (px[i] + pl[i] > 117) px[i] = 50 - pl[i] / 2; else
if (px[i] < 2) px[i] = 50 - pl[i] / 2; else
if (py[i] < 1) py[i] = 15 - ph[i] / 2; else
if (py[i] + ph[i] > 37) py[i] = 15 - ph[i] / 2;
for (int j = 0; j <= i; j++)
{
while (px[i] > px[j] && px[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i] > py[j] && py[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
while (px[i]+pl[i] > px[j] && px[i]+pl[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i]+ph[i] > py[j] && py[i]+ph[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
}
for (int j = 0; j <= i; j++)
{
while (px[j] + pl[j] >= 116) px[j]-- ;
while (px[j] < 2) px[j]++ ;
while (py[j] < 1) py[j]++ ;
while (py[j] + ph[j] >= 37) py[j]-- ;
}
tx[i] = px[i]+10; ty[i] = py[i]-3;
if (i <= diff)
{
ex[i] = px[i];
ey[i] = py[i];
while (ex[i] < 10){ ex[i]++ ; epos[i] = 3 ;}
while (ey[i] < 10){ ey[i]++ ; epos[i] = 1 ;}
e[i] = evar[pl[i]];
ecolor[i] = "e[00me[31m";
edm[i] = edmvar[pl[i]];
ehp[i] = ehpvar[pl[i]];
exp[i] = expvar[pl[i]];
}
rect(px[i], py[i], pl[i], ph[i]);
}
}
void corrs()
{
int pc, px, py;
for (int i = 0; i <= 4; i++)
{
if (i < 2){
px = 3;
py = rand() % 33 + 3;
pc = 110;
line(px, py, pc, true);
line(px, py+1, pc, true);
} else {
px = rand() % 100 + 3;
py = 3;
pc = 33;
line(px, py, pc, false);
line(px+1, py, pc, false);
}
}
}
4.Intsebenziswano
Ngoku kufuneka ngandlela thile sikuphephe ukudlula kwiindonga kunye nezilo ezikhulu kwaye sifumane iibhonasi kwizinto.
Izinto esizithandayo zezakwaye #define
#define TOUCH if (x == ox[i] && y == oy[i] && pos ==
#define HIT x == ex[i] && y == ey[i] && pos ==
for (int i = 0; i <= n; i++)
{
if (i <= diff)
{
if (Mdm) ehp[i]-=2 ; // Π΅ΡΠ»ΠΈ Π±ΠΎΠ½ΡΡ "ΠΌΠ°ΡΡΠΎΠ²ΡΠΉ ΡΡΠΎΠ½" Π²ΠΊΠ»ΡΡΠ΅Π½
epos[i] = 0;
if (ex[i] < x+5 && ex[i] > x-5 &&
ey[i] < y+5 && ey[i] > y-5 )
{
edel(i); // ΡΡΠ½ΠΊΡΠΈΡ ΠΏΠ΅ΡΠ΅ΠΏΠΈΡΡΠ²Π°ΡΡΠ°Ρ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ΅Π΅ ΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°
if (ex[i] < x I ex[i]++ ; epos[i] = 1 J
if (ex[i] > x I ex[i]-- ; epos[i] = 2 J
if (ey[i] < y I ey[i]++ ; epos[i] = 3 J
if (ey[i] > y I ey[i]-- ; epos[i] = 4 ;}
}
for (int j = 0; j <= n; j++) // ΡΡΠΎΠ»ΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΠΌΠΎΠ±Π° ΡΠΎ ΡΡΠ΅Π½ΠΊΠ°ΠΌΠΈ
while (ex[i] == ox[j] && ey[i] == oy[j] || ex[i] == ex[j] && ey[i] == ey[j] && j != i)
{
if (epos[i] == 1) ex[i]-- ; else
if (epos[i] == 2) ex[i]++ ; else
if (epos[i] == 3) ey[i]-- ; else
if (epos[i] == 4) ey[i]++ ;
}
if (x == ex[i] && y == ey[i]) // "Π±ΠΈΡΠ²Π°"
{
if (ehp[i] > 1)
{
ehp[i] -= dm;
(edm[i] < armor) ?
hp -= 0 :
hp -= edm[i]-armor;
} else {
ex[i] = ey[i] = -1;
xp += exp[i];
ehp[i] = 12;
}
}
if (!ght) // Π΅ΡΠ»ΠΈ Π½Π΅ ΠΏΡΠΈΠ·ΡΠ°ΠΊ ΠΏΡΠΎΠ²Π΅ΡΡΡΡ ΡΡΠΎΠ»ΠΊΠ½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΠΈΠ³ΡΠΎΠΊΠ° Ρ Π²ΡΠ°Π³Π°ΠΌΠΈ
{
if (HIT 1) y++ ;else
if (HIT 2) x-- ;else
if (HIT 3) y-- ;else
if (HIT 4) x++ ;
}
}
if (!ght) // ΡΠΎ ΠΆΠ΅, Π½ΠΎ ΡΠΎ ΡΡΠ΅Π½Π°ΠΌΠΈ
{
TOUCH 1 I y++ J
TOUCH 2 I x-- J
TOUCH 3 I y-- J
TOUCH 4 ) x++ ;
}
}
5.Imenyu
Sibonisa nje imenyu, ukubala izinto, kwaye sebenzisa getkey () ukucubungula ukhetho lomdlali. Sibhala ibha yesimo somlingiswa, siphumeze imenyu yokulinganisa, bhala i-backstory, kwaye sifumana into endiyibiza ngokuthi "I-Subsoil".
isiphelo
Le yinto efana nale. Ungayidlala
$ sudo chmod +x Subsoil-1.0/Subsoil
$ Subsoil-1.0/Subsoil
, okanye, ekugqibeleni uphefumlelwe, zibhalele i-adventure oyithandayo. Ndiyakulumkisa kwangaphambili: umdlalo wam awulula!
Unxulumano
umthombo: www.habr.com