Ngaphambili, iiRadeon Rays zinokubaleka kuphela nge-OpenCL kwi-CPU okanye i-GPU, eyayisisithintelo esihle kakhulu. Ngoku ukuba i-AMD ezayo ye-RDNA2 i-accelerator iqinisekisiwe ukuba ibonise i-hardware ray tracing units, i-Radeon Rays 4.0 ekugqibeleni ifumana ukulungiswa kwe-BVH eyilelwe ngokukodwa ii-GPUs, kunye nenkxaso yee-APIs ezikumgangatho ophantsi: i-Microsoft DirectX 12, i-Khronos Vulkan, kunye ne-Apple Metal. Ngoku iteknoloji isekelwe kwi-HIP (I-Heterogeneous-Compute Interface for Portability) - i-AMD C++ iqonga le-computing elihambelanayo (elilingana ne-NVIDIA CUDA) - kwaye ayixhasi i-OpenCL.
Eyona nto icaphukisayo kukuba iRadeon Rays 4.0 yakhululwa ngaphandle komthombo ovulekileyo, ngokungafaniyo neenguqulelo zangaphambili zobuchwepheshe. Emva kwezikhalazo ezivela kubasebenzisi abathile, i-AMD yagqiba ekubeni iguqule isigqibo sayo.
βSiphinde sawuphonononga lo mba ngaphakathi kwaye siza kwenza olu tshintsho lulandelayo: I-AMD iza kupapasha iRadeon Rays 4.0 njengomthombo ovulekileyo, kodwa obunye ubuchwepheshe be-AMD buya kufakwa kumathala eencwadi angaphandle asasazwe kwi-SLA. Njengoko kuphawuliwe
Ngokuqinisekileyo ezi ziindaba ezimnandi kwabo bafuna ukusebenzisa iiRadeon Rays, ngakumbi kuba i-AMD ProRender ngoku iyafumaneka kunye negosa kwaye.
umthombo: 3dnews.ru