Owayesakuba ngumsebenzi weValve: "I-Steam yayibulala ishishini lokudlala le-PC, kwaye iMidlalo ye-Epic iyayilungisa"

Ungquzulwano phakathi kweSteam kunye neVenkile yeMidlalo ye-Epic ikhula rhoqo ngeveki: Inkampani kaTim Sweeney ibhengeza isivumelwano esikhethekileyo emva kwenye (isibhengezo seprofayili yamva nje sasinxulumene neBorderlands 3), kwaye ngokufuthi abapapashi kunye nabaphuhlisi bayala ukusebenzisana neValve emva kweprojekthi. iphepha liyavela kwivenkile yakhe. Uninzi lwabadlali abathetha kwi-Intanethi abonwabanga ngokhuphiswano olunjalo, kodwa owayesakuba ngumqeshwa weValve uRichard Geldreich ukholelwa ukuba iMidlalo ye-Epic yenza yonke into ngokufanelekileyo.

Owayesakuba ngumsebenzi weValve: "I-Steam yayibulala ishishini lokudlala le-PC, kwaye iMidlalo ye-Epic iyayilungisa"

UGeldrich wasebenza eValve njengenjineli yesoftware ukusuka ngo-2009 ukuya ku-2014. Wayenesandla kwi-Counter Strike: i-Global Offensive, i-Portal 2, i-Dota 2, kunye neenguqulelo ze-Linux ze-Left 4 Dead kunye neQela leQela 2. Ngaphambili, wayesebenza kwindawo efanayo kwi-Ensemble Studios, evalwe ngo-2009, ngo-XNUMX. Ubudala be-Empires III kunye neHalo Wars, kwaye emva kokuba iValve ifumene umsebenzi kwi-Unity Technologies.

Owayesakuba ngumsebenzi wabonisa umbono wakhe ngexesha lempikiswano eyaqala nge-tweet kaSweeney. Intloko yenkampani ipapashe ikhonkco kwinqaku lika-USgamer, umbhali apho abize abantu abatyhola iMidlalo ye-Epic ngokudlulisela idatha yabasebenzisi bevenkile kurhulumente waseTshayina "i-paranoid kunye ne-xenophobic." Abanye abasebenzisi baqala ukuphendula kwi-executive (kubandakanywa noGeldrich, owachaza imeko kunye nezityholo zokuhlola njenge "crazy"), kwaye incoko yatshintshela kwisihloko semiphumo yezenzo ze-Epic Games kwishishini.

Owayesakuba ngumsebenzi weValve: "I-Steam yayibulala ishishini lokudlala le-PC, kwaye iMidlalo ye-Epic iyayilungisa"

“Yonke iMidlalo ye-Epic eyenziwe yathathwa, yathatha zonke iiprojekthi,” wabhala umqambi kunye nomyili uTheDORIANGRAE, ebhekisa kuSweeney. "Ubulala ishishini lemidlalo yekhompyuter." “I-Steam ibibulala ishishini lomdlalo wevidiyo,” utshilo uGeldrich. — Irhafu eyi-30% esebenza kubo bonke [abaphuhlisi kunye nabapapashi] ayinyamezeleki. Awunalo nofifi lwenzuzo yeSteam kwiValve. Umatshini wokushicilela nje onenyani. Wayonakalisa inkampani. Imidlalo ye-Epic iyayilungisa le nto ngoku. "

Ngokutsho komcwangcisi wenkqubo, uninzi lwezi ntlawulo zingama-30 ekhulwini ziye “kwinani elincinane labantu abangayikhathalelanga le mizi-mveliso neemeko abasebenza phantsi kwazo.” Imidlalo ye-Epic ibonelele "iimeko ezifanelekileyo" kubaphuhlisi, kwaye yiyo loo nto inkampani yakhawuleza yafumana amaqabane amaninzi.

Owayesakuba ngumsebenzi weValve: "I-Steam yayibulala ishishini lokudlala le-PC, kwaye iMidlalo ye-Epic iyayilungisa"

“Ewe, umphunga wawungowokuqala,” waqhubeka. - Ke ngoku? Ngelo xesha, i-30 pesenti ye-royalty yajika yaba yindlela engcono kune-50 yepesenti xa ukhulula imidlalo kwintengiso. Kodwa ngoku iimeko ezinjalo ziyahlekisa, zicinezela abaphuhlisi. Ngalesi simo sengqondo, iValve ihlambalaza amaqabane ayo kunye nabasebenzi. Akabaxabisi.

Owayesakuba ngumsebenzi weValve: "I-Steam yayibulala ishishini lokudlala le-PC, kwaye iMidlalo ye-Epic iyayilungisa"

“Abadlali bakholelwa ukuba iPC liqonga elikhethekileyo elingakwaziyo ukutshintsha imarike,” utshilo. - Oku akulunganga. Ixesha elide yayilawulwa yivenkile enye enyolukileyo, kwaye abadlali baqhelana nayo. Kodwa iinguqulelo zazingenakuphepheka. Nokuba iVenkile yeMidlalo ye-Epic iyasilela, elinye iqonga liya kuvela. […] Abadlali bayayiphosa into yokuba ishishini lokudlala litshintshile—kakhulu kwaye ngokungenakurhoxiswa. Okukhethekileyo kunye nokhuphiswano lwevenkile yedijithali ngoku luqhelekile kwiPC. Oku kuyimfuneko ukuze eli candelo likhule kwaye lihlale lisebenza. ”

Owayesakuba ngumsebenzi weValve: "I-Steam yayibulala ishishini lokudlala le-PC, kwaye iMidlalo ye-Epic iyayilungisa"

Ngokutsho kukaGeldrich, abadlali baya kuqhubeka bevakalisa ukunganeliseki njengoko iMidlalo ye-Epic iqhubeka nokwenza izivumelwano "ngomnye unyaka okanye ngaphezulu." I-Steam iya kuba yindawo "yezitudiyo ze-indie kunye neenkampani zenqanaba lesibini," ngelixa iiprojekthi ezinkulu zohlahlo lwabiwo-mali ziza kuqala ukuvela kwi-Epic Games Store nakwezinye iivenkile. Nangona kunjalo, uyavuma ukuba iqonga leMidlalo ye-Epic okwangoku ayinazo izinto ezininzi ezibalulekileyo. Nangona kunjalo, uqinisekile ukuba inkampani "iva abasebenzisi bayo ngokugqibeleleyo" kwaye ngokukhawuleza inkonzo ayiyi kuba yimbi ngaphezu kwe-Steam ngokwemigaqo yokusebenza. "Konke oku kungalunganga malunga nokuzikhethela akuyi kubabiza kakhulu - mhlawumbi i-5-10% yentengiso," ucebise umdwelisi.

Owayesakuba ngumsebenzi weValve: "I-Steam yayibulala ishishini lokudlala le-PC, kwaye iMidlalo ye-Epic iyayilungisa"

“Kungakuhle ukuba bekukho enye indlela egcweleyo kuSteam ngenye imini,” wabhala. "Ukwenza ivenkile yedijithali ayisiyonzululwazi ingako: kufuneka nje ukope ezona mpawu zibalaseleyo zeSteam."

Phantse akukho namnye kubathathi-nxaxheba bengxoxo owaxhasa uGeldrich, kwaye iDORIANGRAE yade yambiza ngokuba “ngumsebenzi nje ocaphukileyo owayesakuba ngumsebenzi weValve ofuna iinjongo zakhe.”

NgoMatshi, i-Epic Games Store yophuhliso lweshishini inkosi uJoe Krener uthe inkampani iya "kuzama ukunqanda" izivumelwano zamva nje nabaphuhlisi kunye nabapapashi ababangela ukuba imidlalo inyamalale kwiSteam kungekudala ngaphambi kokukhululwa (njengoko kwenzekile ngeMetro Eksodus). Kodwa uSweeney wacacisa kwiveki ephelileyo ukuba inkampani ayizukwala izivumelwano ezinjalo ukuba elinye iqela lamkele uxanduva.




umthombo: 3dnews.ru

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