Ngelixa abanye betyhola i-Epic Games Store yokhuphiswano olungalunganga, abanye umz. owayesakuba ngumqeshwa weValve uRichard Geldreich - bakholelwa ukuba ivenkile ilandela umgaqo-nkqubo ochanekileyo, ngokungafaniyo ne-Steam, "eyabulala" imboni yemidlalo yePC. Kutshanje, intloko yenkampani yaseNorth Carolina uTim Sweeney wachaza ukuba izivumelwano zodwa ziyindlela yokulwa neekhomishini ezikhuphisanayo ngokungafanelekanga, kwaye wathembisa ukuba iMidlalo ye-Epic iya kuyeka ukwenza ukuba iValve iqale ukuhlawula abaphuhlisi i-88% yengeniso endaweni ye-70 yangoku. %.
"Ukuba i-Steam iqalile ukuhlawula i-88% yengeniso kubo bonke abaphuhlisi kunye nabapapashi ngokuqhubekayo ngaphandle kwezithintelo ezibalulekileyo, iMidlalo ye-Epic iya kushiya umgaqo-nkqubo wayo okhethekileyo (ngelixa iqhubeka nokufezekisa izibophelelo zayo kumaqabane) kwaye icinge ngokukhulula imidlalo yayo kwi-Steam," - bhengezwe USweeney uthetha nabasebenzisi bakaTwitter. βIsigqibo esinjalo siya kwehla kwimbali yoshishino lwemidlalo yekhompyuter kwaye siya kuba nefuthe elikhulu kuphuhliso lwamaqonga ezinto ezininzi kwizizukulwana ezininzi. Kuya kuba luyolo ukuthenga ezivenkileni kwakhona.β
"Ulawulo lwevenkile ene-30 pesenti yemali yokuhlawula yingxaki enkulu kubaphuhlisi bemidlalo kunye nabapapashi abaxhomekeke kweli shishini ukuze baphile," ucinga umphathi. "Sifuna ukutshintsha izinto, kwaye [okukodwa] yiyo eya kusinceda senze loo nto."
Sweeney nayo ucacisile, oko wayekuthetha ngokuthi βizithintelo ezibalulekileyo.β Oku kuquka ukufuna ukusetyenziswa kweenkqubo ezithile ze-intanethi, ezinje ngeeakhawunti noluhlu lwabahlobo, kunezo zifunwa ngabaphuhlisi; ukungahambelani kweenguqulelo zomdlalo kumaqonga ahlukeneyo kunye neevenkile; ukuqokelela iimali ezivela kwezinye iinkonzo (umzekelo, ukuba umsebenzisi udlala i-Fortnite kwi-PC kunye ne-iOS); ukufumaneka kwezinto ezithengiweyo azikho kuzo zonke iiplatifomu apho iprojekthi ikhutshwe khona; iinkqubo zokuqinisekisa ezidinayo. "Ngokuthetha ngokubanzi, umoya weqonga elivulekileyo kwiivenkile apho ukhangela kwaye uthenge imidlalo, kunokuba iivenkile ezifana neofisi yerhafu yabaphuhlisi," uqukumbele watsho.
Kancinci ngaphambi kweSweeney kuqinisekiswaukuba iVenkile yeMidlalo ye-Epic ijonge ukuqhubeka nokubambelela kwiskimu kunye neepesenti ezili-12 zemali yokuhlawula ngokuthanda ivenkile kunye neepesenti ezingama-88 ngokuthanda abaphuhlisi. Kuyafaneleka ukuba uqaphele ukuba ukususela ekupheleni kwe-2018, inkqubo yokusabalalisa ingeniso kwi-Steam ibe yinto encinci itshintshiwe. Ngokukhawuleza ukuba umdlalo uzisa i-$ 10 yezigidi zokuqala, isabelo se-Valve sehla kwi-25%, kwaye emva kokufikelela kwi-50 yezigidigidi - ukuya kwi-20%.
Kuyaziwa ukuba iVenkile yeMidlalo ye-Epic ihlawula abaphuhlisi kunye nabapapashi iimali ezithile zokusayina izivumelwano ezikhethekileyo. Akukho ngcaciso yasemthethweni malunga nobungakanani beentlawulo ezinjalo, kodwa kukho iingcamango malunga noku. Kutshanje, omnye wabatyali-mali abaxhasa uphuhliso lomdlalo weqhinga kunye nezinto zeqhinga iPhoenix Point kwiFig, zibaliwe, ukuba ababhali bayo bafumana malunga ne-2,2 yezigidi zeedola zokuphela konyaka.Siyabulela kule nto, yahlawula nangaphambi kokukhululwa kwayo, ngoko akumangalisi ukuba iinkampani zivuma ngokuzithandela ukusebenzisana neValve.
Nangona kunjalo, kwiNkomfa yabaPhuhlisi beMidlalo ka-2019, intloko yeVenkile yeMidlalo ye-Epic uSteve Allison bhengezweukuba kungekudala okanye kamva inkampani iya kunciphisa inani lezivumelwano ezikhethekileyo ukuya ezimbalwa ngonyaka, okanye izishiye ngokupheleleyo. Kuyabonakala ukuba, imidlalo engeyiyo yodwa ithengisa ngempumelelo kwiVenkile yeMidlalo ye-Epic. Ke, le venkile yafika Isine (Iikopi ezingamawaka angama-250) ziqala ukuthengisa umdlalo we-zombies kwiMfazwe yeHlabathi Z.
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