Ipapashwe ngu Ubisoft kutshanje
Abanini-zabelo babuze uYves Guillemot ukuba wayenexhala lokuba abasebenzisi baqala ukuqhankqalaza ngokuchasene nokwenza imali ngokurhabaxa kwimidlalo. Umbuzo ubukhulu becala wawubhekiselele kwivenkile ekwi-Ghost Recon Breakpoint. Kwinguqulelo yokuqala yeprojekthi, iphepha labonwa lithengisa amava, amanqaku ezakhono kunye nezixhobo zokwenza izixhobo. Intloko ye-Ubisoft iphendule ukuba impumelelo yemidlalo yamva nje yomshicileli ayihambelani nokunyuka kwenani lee-microtransactions.
UYves Guillemot uthe: βXa sisenza umxholo ovumela abantu ukuba bahlale ixesha elide kwimidlalo, ngamanye amaxesha bachitha imali eyongezelelekileyo. Ngokubonelela ngamava akumgangatho ophezulu, inkampani yonyusa ingeniso evela kwiprojekthi ethile njengoko uninzi lohlaziyo lukhutshwa kuyo. Kwimeko ye-Ghost Recon, ifilosofi yomshicileli kukuba umthengi ufumana umdlalo opheleleyo ngaphandle kokuchitha imali. Asinayo "intlawulo yokuphumelela" into, kwaye ngumgaqo u-Ubisoft abambelela kuwo. Izinto [kwi-Ghost Recon Breakpoint] zenzelwe abantu abaqale ukonwaba emva kokusungulwa, ukubambana nabanye abasebenzisi kwaye banandiphe amava e-co-op acela umngeni kamva kumdlalo. NgokukaGuillemot, ivenkile yeBreakpoint yavela kuphela ngenxa yokuthandwa kwayo
umthombo: 3dnews.ru