Kwiveki ephelileyo, ukususela ngorhatya lwe-18 ka-Epreli ukuya kwi-21 ka-Epreli, umbutho ongenzi nzuzo i-OpenAI okwethutyana.
Kuthiwa ubukrelekrele bokwenziwa bubethe abantu ngokudilika komhlaba. Imidlalo engama-7215 idlalwe kwimowudi yoKhuphiswano (ngokuchasene nabadlali abangabantu), i-AI iphumelele i-99,4% yexesha. 42. Kwiimeko ze-4075, ukunqoba kwe-AI kwakungekho miqathango, kwi-3140 - abantu banikezela ngokwabo. Kwaye yimidlalo engama-42 kuphela ebangele uloyiso lwabadlali abaphilayo.
Nangona kunjalo, linye kuphela iqela labadlali elikwazile ukuphumelela imidlalo eli-10. Amanye amaqela amathathu akwazile ukuphumelela uloyiso olu-3 ngokulandelelana. Lilonke, ngaphezulu kwama-35 amawaka emidlalo edlalwe kwezi ntsuku zidlulileyo, phantse abadlali abangamawaka angama-31 bathathe inxaxheba kuyo. Yaye ubude bayo beminyaka eyi-10,7. Sithetha ngematshisi kwiindlela zoKhuphiswano kunye neNtsebenziswano. Qaphela ukuba kwimeko yesibini, abadlali abaphilayo kunye ne-cybernetic babe kwiqela elifanayo. Oku kwenza kube lula ukusebenzisa amandla abo bobabini.
Nangona kunjalo, kwaxelwa ukuba lo mboniso we-OpenAI Five yayingowokugqibela. Kwixesha elizayo, i-OpenAI iceba ukuqhubela phambili ukuphuhlisa iiprojekthi ezinxulumene nobukrelekrele bokwenziwa, kodwa ziya kwahluka. Nangona kunjalo, uphuhliso lwe-OpenAI Five kunye namava aphunyeziweyo aya kwenza isiseko sezi projekthi.
Kwaye kwaphawulwa ukuba imidlalo yeqhinga elinzima ekugqibeleni yoyisiwe yi-AI, eyona nto ibalulekileyo ekuphuhliseni itekhnoloji ye-AI yexesha elizayo. Ngapha koko, ixesha elide bekukholelwa ukuba imidlalo enjalo intsonkothile kakhulu kubukrelekrele bomatshini. Nangona kunjalo, kwathethwa into efanayo malunga nechess kunye neGo.
umthombo: 3dnews.ru