Ukuzalwa kwakhona kukaQuixel kuMfutshane: Ukufota okuqaqambileyo usebenzisa i-injini enganyanisekanga kunye neeMegascans

KwiNkomfa ye-GDC 2019 Game Developers, ngexesha le-State of Unreal presentation, iqela le-Quixel, elaziwa ngobuchule babo kwintsimi ye-photogrammetry, libonise ifilimu yabo emfutshane Ukuzalwa kwakhona, apho babonise inqanaba elihle kakhulu le-photorealism kwi-Unreal Engine 4.21. Kufanelekile ukutsho ukuba idemo yalungiswa ngamagcisa amathathu kuphela kwaye isebenzisa ithala leencwadi le-Megascans 2D kunye ne-3D ye-asethi eyenziwe kwizinto ezibonakalayo.

Ukulungiselela le projekthi, uQuixel uchithe inyanga ehlola uluntu lwase-Iceland kwimvula eqhaqhazelis' amazinyo kunye neendudumo, ebuya nezikhenkce ezingaphezu kwewaka. Bathatha uluhlu olubanzi lwemimandla kunye neendawo zendalo, eziye zasetyenziselwa ukudala ifilimu emfutshane.

Ukuzalwa kwakhona kukaQuixel kuMfutshane: Ukufota okuqaqambileyo usebenzisa i-injini enganyanisekanga kunye neeMegascans

Isiphumo yaba lixesha lokwenyani, idemo ye-cinematic yokuZalwa ngokutsha, engaphantsi kwemizuzu emibini ubude, ibekwe kwindawo yasemzini yekamva. Ithala leencwadi le-Megascans libonelele ngemathiriyeli esemgangathweni, eyenze lula imveliso ngokususa imfuneko yokuyila impahla ukusuka ekuqaleni. Kwaye ukuchaneka okuphezulu kokuskena, ngokusekelwe kwidatha yomzimba, kwenza kube lula ukufezekisa iziphumo ze-photorealistic.


Ukuzalwa kwakhona kukaQuixel kuMfutshane: Ukufota okuqaqambileyo usebenzisa i-injini enganyanisekanga kunye neeMegascans

I-Quixel ibandakanya amagcisa asuka kwishishini lemidlalo, iingcali zembonakalo kunye neengcali zonikezelo lwezakhiwo. Iqela lalinikwe umsebenzi wokuqinisekisa ukuba i-Unreal Engine ivumela amashishini amaninzi ukuba ahlangane kwaye asebenzise umbhobho wexesha langempela. Ukuzisa iprojekthi ebomini, amaqabane afana noBeauty & the Bit, iSideFX kunye ne-Ember Lab babandakanyeka emsebenzini.

Ukuzalwa kwakhona kukaQuixel kuMfutshane: Ukufota okuqaqambileyo usebenzisa i-injini enganyanisekanga kunye neeMegascans

Nge-Injini ye-Unreal 4.21 entliziyweni yombhobho, abaculi be-Quixel bakwazi ukutshintsha indawo ngexesha langempela ngaphandle kwesidingo sokunikezelwa kwangaphambili okanye ukulandelwa. Iqela liphinde lenze ikhamera ebonakalayo ekwaziyo ukubamba intshukumo, iphucula ingqiqo yokwenyani ngokwenyani. Yonke i-post-processing kunye nokulungiswa kombala kwenziwa ngokuthe ngqo ngaphakathi kwe-Unreal.




umthombo: 3dnews.ru

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