U-Lucasfilm uye wavala ukuphuhliswa kwe-fan-remake ye-Star Wars: i-Rogue Squadron

Umthandi ophantsi kwesiteketiso uThanaclara uye wadala ukuphindaphinda komdlalo Star Wars: Rogue Squadron usebenzisa i-Unreal Engine 4 iminyaka emininzi. Ngoku umbhali unyanzelekile ukuba ivale iprojekthi ngesicelo sikaLucasfilm. Umphuhlisi ususe zonke iividiyo ezinikezelwe kumsebenzi kwitshaneli yakhe yeYouTube, kunye nezixhobo kumsonto weRogue Squadron kwiforum yeReddit.

U-Lucasfilm uye wavala ukuphuhliswa kwe-fan-remake ye-Star Wars: i-Rogue Squadron

U-Thanaclara wabelane ngezikrini ze-imeyile ezivela kubameli beLucasfilm. Inkampani yathi umbhali kufuneka asuse zonke iireferensi zestudiyo kunye ne-Star Wars Franchise kwiprojekthi yakhe. Ngokwemvelo, oku kuthetha ukulibala kwi-remake, kuba uThanaclara ngoku akanalo ilungelo lokusebenzisa imodeli ehambelanayo yeenqanawa zemfazwe.

U-Lucasfilm uye wavala ukuphuhliswa kwe-fan-remake ye-Star Wars: i-Rogue Squadron

Abalandeli be-remake banethemba lokuba umntu onomdla uya kukwazi ukusebenzisa uphuhliso lwakhe kweminye imisebenzi okanye iinkampani ezinkulu ziya kumqaphela kwaye zimqeshe njengomsebenzi. Siyakukhumbuza ukuba i-Star Wars yokuqala: I-Rogue Squadron yakhululwa ngoDisemba 1998 kwi-PC kunye ne-Nintendo 64. Kwi-remake, i-Thanaclara ikwazile ukudala nokubonisa iindawo ezihlaziyiweyo, iinqanawa kunye nezinye iziphumo ezibonakalayo kwiividiyo.   



umthombo: 3dnews.ru

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