Gamification Mechanics: Skill Tree

Molo, Habr! Masiqhubeke nencoko malunga nobuchwephesha bomdlalo. Inqaku elidlulileyo Ndathetha ngokulinganisa, kwaye kule siza kuthetha ngomthi wezakhono (umthi wezobuchwepheshe, umthi wezakhono). Makhe sijonge indlela imithi esetyenziswa ngayo kwimidlalo kunye nendlela aba matshini bangasetyenziswa ngayo kwi-gamification.

Gamification Mechanics: Skill Tree

Umthi wezakhono yimeko ekhethekileyo yomthi weteknoloji, iprototype yokuqala yavela kumdlalo webhodi Impucuko emva kwe1980. Umbhali wayo, ngequbuliso, akangoSid Meier, kodwa uFrancis Tresham. Nangona kunjalo, kwimidlalo yekhompyuter, ubungangamsha bokusetyenziswa kobu matshini (kunye nokwakheka kokugqibela kwimo yesiqhelo) yekaSid yakudala kwiSid Meier's Impucuko ka-1991. Ukusukela ngoko, umthi wetekhnoloji usetyenziswe kuphuhliso lomdlalo kungekuphela nje kwizicwangciso kunye neeRPG, kodwa nakwimidlalo yesenzo kunye nabadubuli. Kwinqaku andinikeli ngqalelo kumahluko phakathi komthi wobuchule kunye nomthi wetekhnoloji, kwaye ngomthi wobuchule ndithetha zombini. Ndicinga ukuba zombini izipelingi (umthi wezakhono kunye nomthi wezakhono) zichanekile, kodwa ndiza kusebenzisa le yokugqibela kwinqaku, njengoko ixhaphake kakhulu kuphuhliso lomdlalo.

Gamification Mechanics: Skill Tree
Kulapho kwaqala khona konke. Umthi weteknoloji yeNkcubeko kaSid Meier.

Ukuba ufuna ukufunda ngakumbi malunga nembali yomatshini womthi okanye imigaqo yokwakhiwa kwayo, ke indawo yokuqala iya kuba Iphepha leWikipedia elinegama elifanayo. Kwinqaku lam, siza kujonga kwiindidi zemithi ezivela kwimidlalo yanamhlanje (kwaye ingeyiyo yanamhlanje), nikela ingqalelo kwiingxaki zobuchwephesha, zama ukubonelela ngezisombululo kwezi ngxaki, kwaye ucinge ngeendlela ezithile zokusebenzisa ubuchule bomthi we-mechanics kwi-gamification. . Kutheni ucinga nje ngayo? Ngelishwa, andizange ndifumane nayiphi na imizekelo yokwenyani yokusebenzisa umthi wesakhono kwimeko engeyiyo yomdlalo. Ukuba ukhe wadibana nemizekelo enjalo, ndingabulela ngokukhankanya kwakho kumagqabantshintshi kweli nqaku.

Ngaphambi kokusebenzisa oomatshini bomdlalo kwi-gamification, kufuneka ufunde amava omphuhlisi womdlalo. Hlalutya indlela oomatshini abasetyenziswa ngayo kwimidlalo, kutheni benomtsalane nje kubadlali, kwaye luhlobo luni lolonwabo olufunyanwa ngabantu ngokunxibelelana naba matshini. Ndincoma ukujonga umthi wezakhono ividiyo nguMark Brown okanye inqaku lokuguqulela iimbalasane zale vidiyo kwi-dtf.ru. Iithisisi zikaMarko azibalulekanga kuphela kuphuhliso lomdlalo, kodwa kunye nomdlalo weenkqubo ezingezizo ezomdlalo kunye neeprojekthi.

Iindidi zemithi yezakhono (ngomgaqo wokwakha, ngohlobo lomdlalo, njl.) zibhalwe ngokubanzi kwinqaku le-Wikipedia elikhankanywe ngasentla. Andiboni nayiphi na ingongoma ekucaphuni, ngoko ke ndicebisa ukuba ujonge imithi enomdla efumaneka kwimidlalo.

Gamification Mechanics: Skill Tree
Umzekelo wesalathiso somthi wesakhono ovela kumdlalo weNdlela yokuBhabha. Ivela kuninzi olukhankanyiweyo, i-memes, kunye ne-demotivators malunga nomthi wezakhono. Ngaphandle kobunzima obubonakalayo, umthi unengqiqo kwaye uphathwa ngokukhawuleza ngabadlali. Kodwa kwi-gamification, lo bukhulu bomthi bukhulu kakhulu; inqanaba lokubandakanyeka kwabasebenzisi benkqubo ye-gamified akwanelanga ukujongana nayo.

Gamification Mechanics: Skill Tree
Omnye umthi omkhulu kunye nonzima ovela kumdlalo weFantasy Final X

Gamification Mechanics: Skill Tree
Uthotho lweFantasy yokuGqibela luye lwazahlula kwakhona, ngeli xesha kunye nenxalenye yeshumi elinesibini. Umthi ungaphantsi kweshumi lobukhulu, kodwa ubonakala ungaqhelekanga kwaye kunzima ukuwuqonda. Siqala ngaphi apha? Uphi umgca wokugqibela? Ngaba lo ngumthi?

Gamification Mechanics: Skill Tree
Umthi wesakhono wesikolo esidala ovela kwiDiablo 2 (udityaniswe kunye ukusuka kwiscreenshots ezimbini). Qaphela umgaqo wokwahlula umthi ube ziithebhu ezintathu, ngokuyimfuneko emele imithi emithathu eyahlukeneyo yezakhono ezincinci.

Gamification Mechanics: Skill Tree
Umthi olungileyo, osebenzisekayo wesakhono ovela kumdlalo wanamhlanje. Ukholo luka-Assassin: Imvelaphi. Nika ingqalelo kwisisombululo soyilo oluyimpumelelo: ukugqama okuqaqambileyo, okuchaseneyo kwezakhono ezifundiweyo kunye neendlela ezivulayo.

Gamification Mechanics: Skill Tree
Owona mzekelo chthonic ndingawufumana. Umthi weteknoloji yeWarzone 2100. Ndincoma ukuya ikhonkcoukuyibona kwi-100% isikali.

Ungasisebenzisa njani izakhono zobuchwephesha bomthi kwi-gamification? Iinketho ezimbini ezicacileyo zezi a) iinkqubo zoqeqesho kunye nokugcinwa kwabasebenzi, kunye b) neenkqubo zokuthembeka. Umthi wezakhono kwiinkqubo zokunyaniseka yinkqubo yezaphulelo kunye nezinye iibhonasi, ezilungiselelwe umxhasi ngamnye ngumxhasi ngokwakhe.

Inketho yokuqala: ii-portals zokufunda umgama kunye nee-portal corporate zangaphakathi. Kuzo zombini ezi meko, umsebenzi uyafana - ukwakha izakhono zethiyori ezinokwenzeka, ukubonisa umsebenzisi wenkqubo ukuba yeyiphi indlela ekufuneka ayithathe ukuze afumane isakhono esithile. Masithi ufumene umsebenzi wokuba ngumhlalutyi omncinci kwinkampani entsha. Kwi-portal yenkampani, unokufikelela kumthi wobuchule bomntu, apho unokuqonda ngokulula ukuba zeziphi izakhono zethiyori ongenazo ukuya kwinqanaba lomhlalutyi ophezulu, unokubona into ekufuneka uyifunde ukuba ufuna ukuya entsimini. yolawulo lweprojekthi, njl. Abaphathi benkampani, nabo, bafumana ukuqonda okupheleleyo kwezakhono zabasebenzi. Inkqubo enjalo, ngokwethiyori, iququzelela ukusekwa kovimba wabasebenzi kunye nokukhula ngokuthe nkqo kwabasebenzi kwinkampani, kwaye kwandisa inqanaba lobuchule bomsebenzi.

Gamification Mechanics: Skill Tree
Uyilo olulula lwenxalenye yomthi wezakhono kwi-portal yangaphakathi yenkampani. Kwinkampani yangempela umthi uya kuba mkhulu, kodwa umzekelo obonisa intsingiselo ephambili, oku kuya kwenza.

Makhe sijonge ngakumbi kwisakhiwo. Umthunzi ohlaza ubonisa izakhono ezifundiweyo (ii-rectangles) kunye nezinto ezikhethekileyo (ii-ellipses), ngelixa i-white shading ibonisa izakhono ezikhoyo zokufunda. Izakhono ezingafumanekiyo kunye nezinto ezikhethekileyo zigxininiswe kwigrey. Imigca ye-Orange kunye negrey ibonisa iindlela phakathi kwezakhono kunye nezinto ezikhethekileyo, i-orange - indlela esele ithathwe, i-gray - indlela engekathathwa. Ngokucofa uxande, ngokoluvo lwam, kunengqiqo ukuvula ifestile ngokukwazi ukubhalisa kwikhosi kwizakhono ezikhethiweyo, okanye ngolwazi apho kwaye njani le khosi ingathathwa kwaye iqinisekiswe (umzekelo, ukuba i-portal ayidibanisi nenkqubo yemfundo yomgama). Ngokunqakraza kwi-ellipse, sibonisa ifestile kunye nenkcazo yezinto ezikhethekileyo (uxanduva, uluhlu lomvuzo, njl.). Nika ingqalelo kumava omsebenzi: ukuthetha ngokungqongqo, akusiyo isakhono, kodwa kubonisa ukuba kunokwenzeka ukudibanisa kumthi wezakhono kungekhona nje ubuchule bethiyori, kodwa kunye nezinye iimfuno eziyimfuneko kwi-specialty. Ibha yenkqubela phambili yakhiwe kwi-rectangle yamava, ebonisa ngokucacileyo inkqubela yomsebenzisi.

Inketho yesibini yokusebenzisa i-mechanics yomthi wezakhono kukuphuhliswa kwamakhadi okunyaniseka. Makhe sicinge ngenguqu yeklasi yekhadi lokunyaniseka kwivenkile enkulu, umzekelo, iimpahla zemidlalo, iimpahla kunye nezicathulo. Ngokuqhelekileyo, ikhadi elinjalo linika isaphulelo sepesenti xa umthengi efikelela kwisixa esichaziweyo sokuthenga, okanye iibhonasi zokuthenga zinokunikezelwa kwikhadi, ezisetyenziselwa ukuhlawula ngokuyinxenye ukuthenga kwexesha elizayo. Oku kungcono kunokuba akukho nto, iyasebenza, kodwa ikhadi elinjalo alivumeli naluphi na ulungelelwaniso oluguquguqukayo kumxhasi othile. Kuthekani ukuba unika umxhasi ithuba lokukhetha, umzekelo, isaphulelo se-5% kuzo zonke iimveliso okanye i-10%, kodwa kuphela kwizihlangu zamadoda? Kwaye kwinqanaba elilandelayo eliphunyeziweyo, umzekelo, ukunyuka kwesiqinisekiso ukuya kwiintsuku ezingama-365 okanye isaphulelo se-2% kwiibhodi zeqhwa? Kwithiyori, inkqubo enjalo yokunyaniseka iya kusebenza kangcono kunesiqhelo, kuba akukho mntu uyazi ngcono kunomntu ngokwakhe oko akufunayo. Inkampani ephunyezwe inkqubo enjalo iya kugqama kwimarike yenkqubo yokunyaniseka (engazange ibe nayo nayiphi na imveliso entsha enomdla ixesha elide), iya kufumana idatha ethe kratya malunga nokukhethwa kwabathengi, yandise inqanaba labo lokuncamathela kwivenkile, kwaye iya kuba nako ekugqibeleni ukunciphisa iindleko zenkqubo yokuthembeka xa kuthelekiswa nenguqulo yakudala.

Ukunciphisa iindleko kunokwenzeka ngokulungelelanisa ngokufanelekileyo ibhalansi kumthi wezakhono. Xa uphuhlisa, kufuneka ubale ukuba mangaphi amanqaku anemiqathango (kwi-ruble elingana) nesakhono ngasinye siya kuba neendleko (akukomfuneko ukuba izakhono zibiza ngokufanayo), thelekisa iziphumo ezifunyenweyo kunye neprogram yokunyaniseka kunye "nokulinganisa" umphumo. inkqubo. Umzekelo, makhe sithathe ivenkile yezihlangu ethengisa izihlangu zamadoda, ezabafazi nezabantwana. Inkqubo yokunyaniseka yeklasikhi inika isaphulelo se-5% kuzo zonke iimveliso emva kokufikelela kwixabiso lokuthenga i-ruble ye-20. Kwinkqubo entsha, siya kwenza iindleko zesakhono esinye esilingana ne-ruble ye-000, kwaye siya kunika umxhasi iindlela ezintathu zokukhetha - i-10% kwizihlangu zamadoda, i-000% kwizihlangu zabasetyhini kunye ne-5% kwizicathulo zezingane. Masithi asenzi ukhetho olunzima kwaye umxhasi unokuvula zonke izakhono ezintathu. Ukwenza oku, kuya kufuneka achithe i-ruble engama-5 5 evenkileni, njengakwimeko yenguqulo ye-classic, kodwa i-20 000. Kodwa abaninzi abathengi baya kuvuya ngolu "kuqiniswa kwe-screws" (kwaye abayi kucinga ukuba kunjalo. ), kuba kukho isaphulelo kwinto ebaluleke kakhulu kubo baya kufumana udidi ngokuchitha isiqingatha semali eninzi njengenguqu yeklasikhi.

Masichase ngokukhawuleza: kodwa umthengi uya kufumana isaphulelo kudidi lweempahla ezibaluleke kakhulu kuye ngokukhawuleza. Yinyani, kodwa ndiyakholelwa ukuba abathengi abaninzi abathengi kuphela kudidi olukhethiweyo. Namhlanje umntu uzithengela izihlangu, ngomso uthengela umfazi wakhe izihlangu, emva kwenyanga ezintandathu unomntwana ofuna izihlangu. Ivenkile enkulu, abathengi abaninzi kunye neentlobo ezahlukeneyo ze-assortment, ngcono le modeli iya kusebenza, kwaye inika umdla ngakumbi kwivenkile ukunika abathengi ithuba lokukhetha izaphulelo kwiindidi ezithile zeempahla (kunye neendidi ezimxinwa).

Esinye isizathu sokusebenzisa imithi yezakhono kwiinkqubo zokunyaniseka kukungathandi kwengqondo yomntu kwizenzo ezingagqitywanga. Omnye umkhandi womdlalo usekwe kule: ibar yenkqubela phambili. Ndiyakholelwa ukuba kwimeko yethu, ubuchopho babathengi buya kukhuthazwa ukuba bafumane izakhono ezintsha kunye ezintsha emthini, bahlanganyele kuhlobo oluthile lwe-munchkinism, kwaye bazame ukufumana zonke izakhono zomthi. Kwaye uchithe imali eninzi kuyo kunenkqubo yokunyaniseka yakudala. Ngoko ke, nangona uMark Brown encoma ukwenza imithi kwimidlalo engakwazi ukuvulwa ngokupheleleyo, kwiinkqubo zokunyaniseka mna, ngokuchaseneyo, ndicebisa ukuba ungathinteli abathengi kwaye ungabanyanzeli ukuba bacinge ngokukhetha ukuhanjiswa okuchanekileyo kwamanqaku. Emva kwayo yonke loo nto, ukubandakanyeka kwabathengi kwinkqubo yokunyaniseka kungaphantsi kokuzibandakanya komdlali kumdlalo omtsha, ngoko ke akufanele unikeze imisebenzi enjalo ngokungeyomfuneko.

Kwinxalenye yokugqibela yenqaku, siya kuthetha ngeengxaki kunye nemiba yokusebenzisa i-mechanics yomthi wezakhono ekusebenzeni.

Ngaba kufuneka ndibonise wonke umthi wobuchule ngexesha elinye? Kweminye imidlalo, umdlali akawuboni umthi wonke kwaye ufunda kuphela malunga nezakhono ezinokwenzeka njengoko zifezekiswa. Ndiyakholelwa ukuba ukufihla okunjalo akuloncedo kwi-gamification. Bonisa umthi ngoko nangoko, ukhuthaze umsebenzisi ukuba akhe iqhinga lakhe lokulawula umthi.

Xa uyila umthi we-gamification, quka kuyo ukukwazi ukusetha kwakhona izakhono ngelixa ugcina amava afunyenwe kunye nokukwazi ukusabalalisa kwakhona izakhono. Lo msebenzi uya kubakhulula abasebenzisi kuxanduva olungadingekile xa usasaza izakhono kwaye uya kwenza ukuba kwenzeke ukulungelelanisa inkqubo yokunyaniseka kwiinguqu ebomini bomsebenzisi. Ukuzalwa komntwana, ukufudukela kwesinye isixeko, ukunyuswa okanye ukunciphisa emsebenzini, ukuguquguquka kwexabiso lokutshintshiselana kwedola - ezininzi izinto zichaphazela utshintsho olunamandla kwimikhwa yokusetyenziswa. Umsebenzi wokubuyisela izakhono uya kuvumela inkqubo ukuba ihlale isexesheni kwiimeko ezinjalo. Kodwa musa ukwenza lo msebenzi ufikeleleke kakhulu, ngaphandle koko abasebenzisi baya kusetha kwakhona izakhono kwi-checkout ngaphambi kokuhlawula, bekhetha abo bayifunayo okwangoku kwaye banqande inkqubo yentsingiselo yayo yasekuqaleni. Kuyinto eqhelekileyo ukunika eli thuba kanye ngonyaka, emva kweeholide zoNyaka omtsha okanye ngosuku lokuzalwa lwenkampani.

Cinga ngoomatshini bokukora amanqaku kwinkqubo. Inqaku elinye liya kufana ne-ruble enye? Okanye iwaka leeruble? Ngaba kuyafaneleka ukubandakanya kwinkqubo ithuba lokunyuka kwe-coefficient yokufumana amanqaku ngamaxesha athile okanye kwiimveliso ezithile? Ngaba ndingasebenzisa la manqaku ukuhlawula iimpahla endaweni yokuvula izakhono? Okanye ngaba amanqaku ebhonasi kunye namanqaku afunekayo ukuvula izakhono aya kuba ngamaqumrhu ahlukeneyo kwinkqubo?

Inqaku elibalulekileyo - uya kuba yintoni umthi wezakhono? Zeziphi iibhonasi oya kuzifaka kuyo? Ngaba izakhono ziya kuba namanqanaba? Ngokomzekelo, isakhono senqanaba lokuqala sinikeza isaphulelo se-1%, kwaye isakhono senqanaba lesihlanu esifanayo sinikeza isaphulelo se-5%. Kodwa musa ukuthatyathwa kuphela ziibhonasi ezinjalo: kuyo yomibini imidlalo kunye nemidlalo, umthi onjalo uya kuba nesithukuthezi. Yongeza izinto ezintsha kunye nokusebenza, hayi nje ukuphucula esele ikho. Ngokomzekelo, emthini ungavula ukufikelela kwi-checkout ngaphandle komgca, okanye isimemo sokuthengisa ngasese, okanye amanye amathuba akhethekileyo. Umthi wezakhono kwiinkqubo zokunyaniseka awukho nje malunga nezaphulelo kwiimpahla kunye neenkonzo. Umthi wezakhono kumdlalo kufuneka uvuse abadlali ukuba bafunde umxholo omtsha, kwaye kwinkqubo yokunyaniseka, bakhuthaze ukuba benze ukuthenga okongeziweyo kwiindidi ezahlukeneyo zeemveliso.

Ngubani onokusebenzisa lo matshini ukulinganisa iinkqubo zokunyaniseka? Ngokombono wam, amashishini amancinci, aphakathi kunye namakhulu asebenza kwintsimi ye-B2C kwaye anikezela ubuncinane ezintlanu (okanye ezilishumi ezingcono) iintlobo zeempahla kunye neenkonzo. I-pizza, iiwoks, iiroli kunye ne-sushi ziintlobo ezahlukeneyo zeempahla ekuqondeni kwam. Iindevu, amadevu kunye nokucheba intloko, ukucheba kwabantwana kunye nemibala yeenwele ziindidi ezahlukeneyo zeenkonzo. Izicathulo ezibomvu okanye eziluhlaza, i-pizza ye-Margherita kunye ne-BBQ pizza luhlobo olufanayo lweemveliso. Umthi wesakhono oquka iibhonasi zohlobo olulodwa okanye ezimbini zeempahla, ngokombono wam, akuyimfuneko. Kwimeko enjalo, kulula ukusebenzisa inkqubo yokunyaniseka yakudala.

Ingxaki ekuyileni nasekuphunyezweni kwenkqubo enjalo, ngokombono wam, kukungabikho kobuchule obufunekayo kwinkampani yomnini. Kunzima ukwenza umthi wezakhono ngokurhweba ngempumelelo lisebe lokuthengisa ngaphandle kwamava kwi-gamification, kwaye okona kubaluleke kakhulu, ngaphandle komyili womdlalo onamava ekulinganiseni inkqubo enjalo. Nangona kunjalo, akuyomfuneko ukuqesha abasebenzi abatsha kule nto; uninzi lwemisebenzi inokugqityezelwa ngomsebenzi okude kunye nokubonisana.

Ndiyabulela kuye wonke umntu ofunde inqaku kude kube sekupheleni, ndiyathemba ukuba ulwazi olukulo lube luncedo kuwe ngandlela thile. Ndiya kuvuya ukuba wabelane ngamava akho, iingxaki kunye neengcinga ezinomdla kwintsimi ye-gamification yeenkqubo zokunyaniseka kunye neenkqubo zoqeqesho kwizimvo.

umthombo: www.habr.com

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