Enye yezona zindala kunye nezona zihloniphekileyo (kwaye zalibaleka) i-franchise yokudlala, eyaqala ngo-1989, ibuyele ebomini emva kweminyaka eyi-18 emide ukususela kwi-MechWarrior 4: Black Knight. Ndingathanda ukuthi ndibuyile ngoloyiso, kodwa, yeha, uluntu, olungakhange lufumane i-DOS kunye neeprosesa ze-486, sele lungaqhelanga kumdlalo ophucukileyo we-simulators emnandi kwisetingi ye-BattleTech. Ngelishwa, akusayi kubakho uphononongo lweeMercenaries, kodwa endaweni yoko siyakuvuyela ukuva ukuba amagqala ochungechunge lokuqala acinga ntoni ngayo, ukuba kukho nabaphi na phakathi kwabafundi be-3DNews-zive ukhululekile ukuthetha kwizimvo! Ngembuyekezo, sicebisa ukuba ufunde uphononongo lobuchwephesha beMechWarrior 5, esithe sakwazi ukuyikhulula ngokubulela okwethutyana kwikhadi levidiyo lokudlala elingaphambili emva kokukhululwa kwamva nje.
β‘ # Iisetingi zoMgangatho weMizobo
I-MechWarrior 5: I-Mercenaries isekelwe kwi-injini yemizobo ethandwa kakhulu e-Unreal Engine 4. Kodwa i-UE 4, njengamanye amaqonga aqhelekileyo alinganayo - Umanyano kunye neFrostbite, ngokwayo ayiniki umdlalo isiqinisekiso somgangatho kwaye ingumqolo wesoftware apho ababhekisi phambili badibanisa amanye amalungu. Kule meko, inqaku lesihloko seprojekthi yayiza kuba kukulandela imitha yexesha lokwenyani. Imidlalo yePiranha yajoyina uluhlu lwezitudiyo zomdlalo ezazingowokuqala ukubhengeza inkxaso ye-NVIDIA yetekhnoloji - i-RTX kunye ne-DLSS, nangaphambi kwe-MechWarrior 5: I-Mercenaries, akukho nomdlalo omnye osekelwe kwi-Unreal Engine 4 enobuchule obufanayo obungekakhululwa. Ngaphezu koko, iiMercenaries ziya kufumana eyona seti ipheleleyo yeziphumo ezilandelwayo, kubandakanya izithunzi, imiboniso kunye ne-Ambient Occlusion, leyo phakathi kweeprojekthi ezimbalwa phantsi kwe-RTX Kwibhanari inokuqhayisa kuphela.
Hayi, oku akuyi kwenzeka ngokukhawuleza. Abapapashi bagqibe kwelokuba bawukhulule umdlalo kwangethuba, bephanga abaphuhlisi bexesha elifunekayo ukuze kuphunyezwe kakuhle i-DXR, kodwa bathembisa ukubuyisela ixesha elilahlekileyo kwiinyanga zokuqala zika-2020. Kwaye kwangaxeshanye, uyabona, iqela leMidlalo yePiranha liya kusebenza nzima ekusebenzeni, kuba kudliwano-ndlebe lwangaphambili bathetha malunga nemigangatho yefreyim emalunga ne-60 FPS kwisisombululo se-1080p kunye neziphumo ezilinganiselweyo ze-DXR, kunye kunye nemiboniso elandelelweyo abayicebise ukuba gxila kwi-modest 30. Kubonakala ngathi ngaphandle kokuFunda okuNzulu kweSampuli abanini be-GeForce RTX i-accelerators yanamhlanje abayi kukwazi ukufikelela kwi-MechWarrior 5: I-Mercenaries, kwaye oku, njengoko sibonile ngaphezu kweyodwa, iteknoloji engabonakaliyo engenakho. ukungxama. Vumela iMidlalo yePiranha ithathe iinyanga ezimbini kubadlali kunokuba iphinde isiganeko nge-neural network ye-DLSS yokuqala
Izikrini ezingentla zibonisa ukuba iMechWarrior 5: IiMercenaries ziya kujongeka njani emva kwe-patch ye-DXR ethenjisiweyo. Okwangoku, iigraphics zomdlalo zi-ascetic. Kubonakala ngathi izinto ezininzi kakhulu - zombini izixhobo ezingaphezulu kunye nokukhanya - zalungiswa kuqala ngabaphuhlisi ngethemba lokulandela imitha yexesha lokwenyani engqondweni. Kwanenkxaso ye-Direct3D 12 API yanamhlanje kwafuneka ishiywe kamva. Kungenxa yesi sizathu le nto iinkcukacha zeMechWarrior 5's landscape ziguquguquka kakhulu ukusuka kwimishini ukuya kwenye, kunye nesantya sesakhelo.
Useto lwekhwalithi yegraphics kuvavanyo | |||
---|---|---|---|
Umgangatho ophantsi | Umgangatho ophakathi | Umgangatho ophezulu | |
Jonga umgangatho woMgama | kufutshane | phakathi | Ubuninzi |
Iziphumo Umgangatho | low | phakathi | Ubuninzi |
Shadows Quality | low | phakathi | Ubuninzi |
Ubume boMgangatho | low | phakathi | Ubuninzi |
Amagqabi | low | phakathi | Ubuninzi |
Umgangatho wokwenziwa kwePost | low | phakathi | Ubuninzi |
Umgangatho wokuchasana no-Aliasing | low | phakathi | Ubuninzi |
Umgangatho we-Anysotropy | 16x | 16x | 16x |
Ubukhali | Kucimo | Kucimo | Kucimo |
Ngokulindela uhlaziyo oluzayo, iMechWarrior 5: IiMercenaries zibukeka zihlwempuzekile (ngaphandle kobunewunewu obungaphakathi kwi-hangar ene "mechs," yiyo loo nto siyikhethileyo njengendawo yovavanyo), kodwa ngakumbi kwisetingi yegraphics ephakathi kunye nesezantsi. Ngethamsanqa, nakwiimvavanyo ze-GPUs zamandla aphantsi, asizange sitshintshe iparamitha yokucoca i-anisotropic ukusuka kwi-x16 ukuze kugcinwe umgangatho wokunikezela. Emva kwayo yonke loo nto, ixesha le-GeForce 3 i-accelerators yeklasi idlule kwakudala kakhulu ukuze kuhluzwe ukuthungwa ukuba kube nefuthe elibalulekileyo ekusebenzeni.
Ekuphela kwento eseleyo ekufuneka kugxilwe kuyo kukusetwa kokuLula, ekufuneka kuphucule ukucaca komfanekiso usebenzisa iilayibrari zeFidelityFX-ezenziwe yi-AMD, kodwa zisebenza kwii-GPU nakuwuphi na umenzi. Ingaba ingenelo kumfanekiso yinto yokungcamla. Kodwa, xa sithetha ngokungqongqo, isihluzi esicacileyo kulo mzekelo sihlawula ngokulula-kwaye kwangaxeshanye siyenza ingasebenzi - isiphumo somgangatho ophezulu kakhulu wescreen esichasene ne-aliasing algorithm. Ukuba kukho nantoni na, i-FidelityFX isebenza phantse akukho ndleko ekusebenzeni kwe-GPU. Uvavanyo olunomdla ngakumbi lunokwenzeka ukuba umdlalo ikuvumela ukuba udibanise inketho yokucaca kunye ne-DLSS, kodwa kwakhona kuya kufuneka ihlehliswe kude kube ngamaxesha angcono.
β‘ # Indawo yovavanyo, indlela yokuvavanya
ibhentshi yovavanyo | |
---|---|
ICPU | I-Intel Core i9-9900K (4,9 GHz, 4,8 GHz AVX, amaza amiselweyo) |
Ibhodi yomama | ASUS MAXIMUS XI APEX |
RAM | I-G.Skill Trident Z RGB F4-3200C14D-16GTZR, 2 Γ 8 GB (3200 MHz, CL14) |
I-ROM | Intel SSD 760p, 1024 GB |
Igesi lobonelelo | Corsair AX1200i, 1200 W |
Inkqubo yokupholisa ye-CPU | Corsair Hydro Series H115i |
ZeZindlu | Ibhentshi yoVavanyo lweCoolerMaster V1.0 |
Ukubeka iliso | I-NEC EA244UHD |
kwinkqubo yokusebenza | IWindows 10 Pro x64 |
Isoftware ye-AMD GPUs | |
Onke amakhadi evidiyo | AMD Radeon Software Adrenalin 2020 Edition 19.12.2 |
Isoftware yeNVIDIA GPU | |
Onke amakhadi evidiyo | I-NVIDIA GeForce Game Ready Driver 441.66 |
Imilinganiselo yokusebenza yenziwa kusetyenziswa i-OCAT utility ngelixa uhamba nge-hangar nge "mechs". Umyinge kunye namazinga asezantsi esakhelo athatyathwe kuluhlu lwamaxesha onikezelo kwisakhelo ngasinye, apho umdlalo ubhala kwifayile yeziphumo. Umyinge wesantya sesakhelo kwiitshathi yinguqu ye-avareji yesakhelo sonikezelo lwexesha. Ukuqikelela umlinganiselo wesakhelo esisezantsi, inani lezakhelo ezenziwe kwisekondi nganye yovavanyo liyabalwa. Ukusuka kolu luhlu lwamanani, ixabiso elihambelana nepesenti ye-1 yokusabalalisa lithathwa.
β‘ # Abathathi-nxaxheba bovavanyo
AMD Radeon RX 5700 XT (1605/1905 MHz, 14000 Mbps, 8 GB) ;AMD Radeon RX 5700 (1465/1725 MHz, 14000 Mbps, 8 GB) ;AMD Radeon RX 5500 XT (1607/1845 MHz, 14000 Mbps, 8 GB) ;
AMD Radeon VII (1400/1750 MHz, 2000 Mbps, 16 GB) ;AMD Radeon RX Vega 64 LC (1406/1677 MHz, 1890 Mbps, 8 GB) ;AMD Radeon RX Vega 64 (1247/1546 MHz, 1890 Mbps, 8 GB) ;AMD Radeon RX Vega 56 (1156/1471 MHz, 1600 Mbps, 8 GB) ;AMD Radeon RX 590 (1469/1545 MHz, 8000 Mbps, 8 GB) ;AMD Radeon RX 580 (1257/1340 MHz, 8000 Mbps, 8 GB) ;AMD Radeon RX 570 (1168/1244 MHz, 7000 Mbps, 4 GB) ;AMD Radeon RX 560 16 CU (1175/1275 MHz, 7000 Mbps, 4 GB) ;- AMD Radeon RX 560 14 CU (1090/1175 MHz, 7000 Mbps, 4 GB);
AMD Radeon R9 Fury X (β/1050 MHz, 1000 Mbps, 4 GB );I-AMD Radeon R9 Fury (β/1000 MHz, 1000 Mbps, 4 GB );AMD Radeon R9 390X (β/1050 MHz, 6000 Mbps, 8 GB );AMD Radeon R9 380X (β/970 MHz, 5700 Mbps, 4 GB );- AMD Radeon R9 370X (-/1000 MHz, 5600 Mbps, 2 GB);
AMD Radeon R7 370 (β/975 MHz, 5600 Mbps, 4 GB );AMD Radeon R7 360 (β/1050 MHz, 6500 Mbps, 2 GB) ;
I-NVIDIA GeForce RTX 2080 Ti Founders Edition (1350/1635 MHz, 14000 Mbps, 11 GB) ;I-NVIDIA GeForce RTX 2080 SUPER (1650/1815 MHz, 15500 Mbps, 8 GB) ;Ushicilelo lwabaseki beNVIDIA GeForce RTX 2080 (1515/1800 MHz, 14000 Mbps, 8 GB) ;I-NVIDIA GeForce RTX 2070 SUPER (1605/1770 MHz, 14000 Mbps, 8 GB) ;Ushicilelo lwabaseki beNVIDIA GeForce RTX 2070 (1410/1710 MHz, 14000 Mbps, 8 GB) ;I-NVIDIA GeForce RTX 2060 SUPER (1470/1650 MHz, 14000 Mbps, 8 GB) ;I-NVIDIA GeForce RTX 2060 (1365/1680 MHz, 14000 Mbps, 6 GB) ;I-NVIDIA GeForce GTX 1660 Ti (1500/1800 MHz, 12000 Mbps, 6 GB) ;NVIDIA GeForce GTX 1660 SUPER (1530/1830 MHz, 14000 Mbps, 6 GB) ;NVIDIA GeForce GTX 1660 (1530/1785 MHz, 8000 Mbps, 6 GB) ;NVIDIA GeForce GTX 1650 SUPER (1530/1770 MHz, 8000 Mbps, 4 GB) ;NVIDIA GeForce GTX 1650 (1485/1725 MHz, 8000 Mbps, 4 GB) ;
NVIDIA GeForce GTX 1080 Ti (1480/1582 MHz, 11000 Mbps, 11 GB );NVIDIA GeForce GTX 1080 (1607/1733 MHz, 10000 Mbps, 8 GB );I-NVIDIA GeForce GTX 1070 Ti (1607/1683 MHz, 8008 Mbps, 8 GB) ;NVIDIA GeForce GTX 1070 (1506/1683 MHz, 8008 Mbps, 8 GB );NVIDIA GeForce GTX 1060 (1506/1708 MHz, 9000 Mbps, 6 GB );NVIDIA GeForce GTX 1060 (1506/1708 MHz, 8000 Mbps, 3 GB) ;NVIDIA GeForce GTX 1050 Ti (1290/1392 MHz, 7008 Mbps, 4 GB );
I-NVIDIA GeForce GTX 980 Ti (1000/1076 MHz, 7010 Mbps, 6 GB) ;NVIDIA GeForce GTX 980 (1126/1216 MHz, 7010 Mbps, 4 GB) ;NVIDIA GeForce GTX 970 (1050/1178 MHz, 7010 Mbps, 4 GB) ;NVIDIA GeForce GTX 960 (1127/1178 MHz, 7010 Mbps, 2 GB) ;NVIDIA GeForce GTX 950 (1024/1188 MHz, 6610 Mbps, 2 GB) ;I-NVIDIA GeForce GTX 750 Ti (1020/1085 MHz, 5400 Mbps, 2 GB) .
Imilinganiselo. Kwizibiyeli emva kwamagama amakhadi evidiyo, isiseko kunye ne-boost frequencies ziboniswa ngokweenkcukacha zesixhobo ngasinye. Amakhadi evidiyo ayireferensi angeyiyo aziswa ekuthotyelweni kweeparamitha zereferensi (okanye kufutshane neyokugqibela), ngaphandle kokuba oku kunokwenziwa ngaphandle kokuhlela ngesandla ijika lewashi. Ngaphandle koko (i-GeForce 16 series accelerators, kunye ne-GeForce RTX Founders Edition), useto lomenzi luyasetyenziswa.
umthombo: 3dnews.ru