I-NVIDIA iqhayise ngeendlela ezintsha ze-DLSS kuLawulo kunye nethemba letekhnoloji

I-NVIDIA DLSS, iteknoloji esekelwe kwiscreen esigcweleyo esichasene ne-aliasing usebenzisa i-tensor cores ye-GeForce RTX amakhadi emifanekiso, iphuculwe kakhulu ngokuhamba kwexesha. Ekuqaleni, xa usebenzisa i-DLSS, ukufiphala okubonakalayo kwakusoloko kubonwa. Nangona kunjalo, kumboniso bhanyabhanya omtsha we-sci-fi Ulawulo oluvela kwi-Remedy Entertainment, ungabona ngokuqinisekileyo ukuphunyezwa kwe-DLSS ukuza kuthi ga ngoku. Kutshanje i-NVIDIA kubaliswa ngokweenkcukachaYadalwa njani i-algorithm ye-DLSS yoLawulo.

I-NVIDIA iqhayise ngeendlela ezintsha ze-DLSS kuLawulo kunye nethemba letekhnoloji

Ngexesha lophononongo, inkampani yafumanisa ukuba izinto zakudala zexeshana, ezazihlelwe njengeempazamo ngaphambili, zinokusetyenziswa ngokufanelekileyo ukongeza iinkcukacha kumfanekiso. Emva kokuyifumanisa le nto, i-NVIDIA yaqala ukusebenza kwimodeli entsha yophando ye-AI eyasebenzisa ezo zinto zakudala ukwenza kwakhona iinkcukacha ebezingekho kumfanekiso wokugqibela. Ngoncedo lwemodeli entsha, inethiwekhi ye-neural yaqala ukufumana impumelelo enkulu kwaye yavelisa umgangatho womfanekiso ophezulu kakhulu. Nangona kunjalo, iqela kuye kwafuneka lisebenze nzima ukukhulisa ukusebenza kwemodeli ngaphambi kokuba liyongeze kumdlalo. I-algorithm yokugqibela yokulungiswa komfanekiso yenze ukuba kube lula ukuphumeza ukwanda kweereyithi zesakhelo ukuya kuthi ga kwi-75% kwiindlela ezinzima.

Ngokubanzi, i-DLSS isebenza kulo mgaqo ulandelayo: umdlalo unikezelwa kwizigqibo ezininzi, kwaye emva koko, ngokusekelwe kwizibini ezinjalo zemifanekiso, inethiwekhi ye-neural iqeqeshelwa ukuguqula umfanekiso osezantsi ukuya phezulu. Kumdlalo ngamnye kunye nesisombululo ngasinye, kufuneka uqeqeshe imodeli yakho ixesha elide, ke ngokuqhelekileyo i-DLSS ifumaneka kuphela kwiindlela ezinzima kakhulu (umzekelo, kunye nemiphumo yokulandelela i-ray), ukubonelela ukusebenza okwamkelekileyo kuzo.

I-NVIDIA iphawule ukuba kwanoguqulelo olutsha noluphuculweyo lwe-DLSS lusashiya indawo yokuphuculwa kunye nokulungiswa. Umzekelo, xa usebenzisa i-DLSS kwi-720p ekuLawulweni, amadangatye ajongeka mbi ngakumbi kune-1080p. Izinto ezifanayo zibonwa kwezinye iintlobo zentshukumo kwisakhelo.

I-NVIDIA iqhayise ngeendlela ezintsha ze-DLSS kuLawulo kunye nethemba letekhnoloji

Ke ngoko, iingcali ziya kuqhubeka nokuphucula imodeli yokufunda koomatshini ukuze kufumaneke iziphumo ezinomtsalane ngakumbi. Kwaye bade babonise inguqu yokuqala yemodeli yabo elandelayo ye-DLSS ethembisayo besebenzisa umzekelo wendawo yomlilo wehlathi kwi-Unreal Engine 4. Imodeli entsha ikuvumela ukuba ubuyisele iinkcukacha ezincinci ezifana ne-embers kunye neentlantsi, nangona kusafuna ukulungiswa ngokuhambelana nokunikezelwa kwesakhelo. isantya. Xa lo msebenzi ugqityiwe, abanini bamakhadi evidiyo asekwe kuyilo lweTuring baya kufumana abaqhubi abatsha abaneendlela ezingcono nezisebenzayo zeDLSS.



umthombo: 3dnews.ru

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