Iprojekthi yeWayini ipapashe ukukhutshwa kwephakheji ye-vkd3d 1.5 ngokuphunyezwa kwe-Direct3D 12 esebenza ngokufowunela ukusasaza kwi-API yemizobo ye-Vulkan. Iphakheji iquka iilayibrari ze-libvkd3d ngokuphunyezwa kwe-Direct3D 12, i-libvkd3d-shader kunye nomguquleli weemodeli ze-shader 4 kunye ne-5 kunye ne-libvkd3d-utils kunye nemisebenzi yokwenza lula ukuthunyelwa kwe-Direct3D 12 izicelo, kunye neseti yemizekelo yeedemo, kuquka izibuko. ye-glxgears ukuya ku-Direct3D 12. Ikhowudi yeprojekthi isasazwa ilayisensi phantsi kwe-LGPLv2.1.
Ithala leencwadi le-libvkd3d lixhasa uninzi lweempawu ze-Direct3D ezili-12, kuquka imizobo kunye nezixhobo zekhompyutha, imigca kunye noluhlu lwemiyalelo, iziphatho kunye neziphatho zemfumba, iingcambu zesignesha, ukufikelela ngaphandle kwe-odolo, Iisampuli, utyikityo lomyalelo, iingcambu eziguquguqukayo, unikezelo olungathanga ngqo, Iindlela ezicacileyo *( ) kwaye Khuphela*().
Kwi-libvkd3d-shader, ukuguqulelwa kwe-bytecode yeemodeli ze-shader 4 kunye ne-5 kumboniso ophakathi we-SPIR-V uphunyeziwe. Ixhasa i-vertex, i-pixel, i-tessellation, i-comute kunye ne-geometry shaders elula, i-root signature serialization kunye ne-deserialization. Imiyalelo ye-Shader ibandakanya i-arithmetic, i-athomu kunye nokusebenza kwe-bit, uthelekiso kunye nabaqhubi bolawulo lokuhamba kwedatha, isampuli, ukuqokelela kunye nokulayisha imiyalelo, imisebenzi yokufikelela okungenamyalelo (i-UAV, i-UAV engalawulwayo).
Kwinguqulelo entsha:
- ΠΠ½Π΅ΡΠ΅Π½Ρ ΠΌΠ½ΠΎΠ³ΠΎΡΠΈΡΠ»Π΅Π½Π½ΡΠ΅ ΡΠ»ΡΡΡΠ΅Π½ΠΈΡ Π² ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡ ΡΠ΅ΠΉΠ΄Π΅ΡΠΎΠ² Π½Π° ΡΠ·ΡΠΊΠ΅ HLSL (High-Level Shader Language), ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅ΠΌΠΎΠΌ Π½Π°ΡΠΈΠ½Π°Ρ Ρ DirectX 9.0. Π ΡΠΎΠΌ ΡΠΈΡΠ»Π΅ Π² ΡΡΡΡΠΊΡΡΡΠ°Ρ ΠΈ ΠΌΠ°ΡΡΠΈΠ²Π°Ρ ΡΠ»ΡΡΡΠ΅Π½Π° ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° ΠΎΠ±ΡΠ΅ΠΊΡΠ½ΡΡ ΡΠΈΠΏΠΎΠ² HLSL, ΡΠ°ΠΊΠΈΡ ΠΊΠ°ΠΊ Texture2D, Π΄ΠΎΠ±Π°Π²Π»Π΅Π½Π° ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° Π²ΡΡΡΠΎΠ΅Π½Π½ΡΡ ΡΡΠ½ΠΊΡΠΈΠΉ dot(), ldexp() ΠΈ lerp(), Π΄Π»Ρ 4 ΠΈ 5 ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ ΡΠ΅ΠΉΠ΄Π΅ΡΠΎΠ² Π΄ΠΎΠ±Π°Π²Π»Π΅Π½Π° ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° Π»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΈΡ ΠΎΠΏΠ΅ΡΠ°ΡΠΎΡΠΎΠ² Β«andΒ», Β«orΒ» ΠΈ Β«notΒ», Π° ΡΠ°ΠΊΠΆΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΡΠΈΠ²Π΅Π΄Π΅Π½ΠΈΡ Π±ΡΠ»Π΅Π²ΡΡ ΡΠΈΠΏΠΎΠ².
- Π Π΅Π°Π»ΠΈΠ·ΠΎΠ²Π°Π½Π° ΠΎΠΏΡΠΈΡ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV Π΄Π»Ρ Π·Π°Π³ΡΡΠ·ΠΊΠΈ Π½Π΅ΡΠΏΠΎΡΡΠ΄ΠΎΡΠ΅Π½Π½ΠΎΠ³ΠΎ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½ΠΈΡ Π΄ΠΎΡΡΡΠΏΠ° (UAV) Π΄Π»Ρ ΠΌΠ½ΠΎΠ³ΠΎΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½ΡΠ½ΡΡ ΡΠΎΡΠΌΠ°ΡΠΎΠ² SPIR-V (DXGI_FORMAT).
umthombo: opennet.ru