Kwiveki ephelileyo, uNintendo ukhuphe uhlaziyo olutsha lwe-firmware yayo Tshintshela ikhonsoli ephathekayo. Nangona kunjalo, ngenxa yesizathu esithile, inkcazo yenguqu entsha ye-8.0.0 ayikhankanyi "iMode yokunyusa" entsha, apho iprosesa ye-console igqithiswe kakhulu, ngaloo ndlela inyusa isantya sokulayisha imidlalo.
Njengoko usazi, iNintendo Tshintshela isekwe kwiqonga le-NVIDIA Tegra X1 enye-chip, ebandakanya ezine ze-ARM Cortex-A57 kunye ne-Cortex-A57 cores kunye ne-frequency kuphela ukuya kwi-1,02 GHz. Ngoku, nge-firmware 8.0.0, i-frequency processor kwezinye iimeko inokunyuka ngaphezu kwe-70%, ukuya kwi-1,75 GHz. Enyanisweni, iprosesa ayisebenzi ngeli xesha lonke ixesha.
Kuxelwe ukuba ukonyuka kwamaza kwenzeka ngexesha lokulayisha kweminye imidlalo. Kwaye emva kokuba ukhuphelo lugqityiwe, i-clock frequency yehla ukuya kumgangatho we-1,02 GHz, kwaye ihlala injalo ngexesha lokudlala. Imowudi ye-Boost okwangoku ifumaneka kuphela kwiLegend of Zelda: Breath of the Wild version 1.6.0 kunye ne-Super Mario Odyssey version 1.3.0. Qaphela ukuba ezi nguqulelo zintsha zemidlalo zikhutshwe kuphela nguNintendo kwiintsuku ezimbalwa ezidlulileyo.
Oh yam. Uhlaziyo lwe-DID luphucula amaxesha okulayisha eShrine, pog!
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UAlexis de Champris (@Pikastroff)I-26 ngo-Epreli 2019
Ngenxa yokugqithisa ngokuzenzekelayo, amaxesha okulayisha umdlalo ancitshiswa kakhulu. Umsebenzisi omnye uthelekisa amaxesha okulayisha kwiimeko ezahlukeneyo kumdlalo Ibali leZelda: Ukuphefumla kweWild ngaphambi nasemva kokuhlaziya ikhonsoli kunye ne-firmware yomdlalo. Isantya sokulayisha sinyuke ngama-30β42%.
Ngelishwa, okwangoku ayaziwa ukuba imowudi yeBoost iya kusetyenziswa nangayiphi na indlela kwiSwitch console. Kukwahlala kuyimfihlakalo ukuba yeyiphi eminye imidlalo eya kufumana inkxaso yokulayisha ngokukhawuleza ngale ndlela intsha, kuba ngaphandle kokungenelela kwabaphuhlisi, imowudi yeBoost ayizukwazi ukusebenza.
umthombo: 3dnews.ru