
Abaxhasi kunye nabagcini be-Godot game engine baxele ngengxaki ekhulayo ngezicelo zokutsala ezibizwa ngokuba yi-"neuroslope", nto leyo edala uxinzelelo olongezelelekileyo kwiqela leprojekthi.
Malunga nengxaki wabhala URémi Verschelde, omnye wabaphuhlisi abaphambili benjini, uthe inani lee-PR ezenziwe yi-AI kwindawo yokugcina idatha yeGitHub kaGodot likhule kakhulu, kwaye ukuzihlola kuya "kudinisa ngakumbi kwaye kuyabatyhafisa" abagcini beenkqubo.
Abaphuhlisi baqaphela iimpawu ezininzi ze "neuroslope":
- iinkcazo zotshintsho ezinde kakhulu, ezisekelwe kwifomula
- uhlengahlengiso oluhlala lungenantsingiselo
- ukungaziqondi kombhali ikhowudi yakhe
- iziphumo zovavanyo ezingathandabuzekiyo okanye ezingeyonyani
Njengoko uVerschelde egxininisile, iqela kufuneka lihlolisise kwakhona yonke i-PR evela kubaxhasi abatsha amaxesha amaninzi ngemini: "Ngaba ikhowudi yabhalwa ubuncinane ngokuyinxenye ngumntu, nokuba umbhali uyaziqonda na utshintsho olwenziweyo, nokuba baluvavanyile na kwaphela."
Ngokwesiko iGodot izibeka njengeprojekthi evulelekileyo enobuhlobo nabanikeli. Nabani na osebenzisa injini wamkelekile ukuba afake isandla kuphuhliso lwayo. Nangona kunjalo, ngokutsho kwabaphuhlisi, ukuhamba okukhulayo kwee-PR eziveliswa yi-AI kuqala ukuyonakalisa le modeli: "abagcini bachitha ixesha elininzi behluza kwaye behlola utshintsho oluphantsi komgangatho."
“Andazi ukuba singayigcina ixesha elingakanani le nto,” utsho omnye umphuhlisi.
Kucetyiswa amanyathelo ombutho, njengokwahlula imigca yophononongo: ukubeka phambili ii-PR kwiiakhawunti ezinembali ende yokubandakanyeka kwimithombo evulekileyo kunye nemigca eyahlukileyo yabaxhasi abatsha.
Abaphuhlisi bakwathi isisombululo esizinzileyo kuphela kukwandisa imali yeprojekthi ukuze igubungele umsebenzi owongezelelweyo wokuhlaziya.
umthombo: linux.org.ru
