Ukukhutshwa komhleli we-3D ArmorPaint 0.8

Emva kweminyaka ephantse ibe mibini yophuhliso, i-ArmorPaint 0.8, umhleli we-3D wokusebenzisa ubume kunye nezinto kwiimodeli ze-3D, ikhutshiwe. Ixhasa izinto ezisekelwe kwi-physical based rendering (PBR). Ikhowudi yeprojekthi ibhalwe nge-Haxe kwaye isasazwa phantsi kwelayisenisi ye-zlib yomthombo ovulekileyo. Ilungele ukusetyenziswa. Windows, Linux, macOS, Android kwaye i-iPadOS iyahlawulwa (imiyalelo yokuzihlanganisa).

Ujongano lomsebenzisi lwakhiwe ngesiseko sethala leencwadi leZui lezinto zegraphic, ezibonelela ngokuphunyezwa esele kwenziwe kwiibhloko ezinjengamaqhosha, iiphaneli, iimenyu, iithebhu, iiswitshi, iindawo zokubhaliweyo kunye nezixhobo zokusebenza. Ithala leencwadi libhalwe nge-Haxe kusetyenziswa isakhelo se-Kha, elungiselelwe ukwenza imidlalo ephathekayo kunye nezicelo zemultimedia. Iigraphics APIs OpenGL, Vulkan kunye neDirect3D zisetyenziselwa imveliso ngokuxhomekeke kwiqonga. I-Iron's eyakho i-3D injini yonikezelo isetyenziselwa ukunika imifuziselo.

I-ArmorPaint ibonelela ngezixhobo zokupeyinta kunye nokufaka i-textures kwiimodeli ze-3D, ixhasa iibrashi zenkqubo kunye neetemplates, kwaye ibonelela ngenkqubo ye-nodes (i-Node) yokuguqula izinto kunye neengqungquthela ngexesha lokusetyenziswa kwazo. Kuyenzeka ukungenisa i-meshes kwi-fbx, blend, stl, gltf kunye neefomati ze-glb, imathiriyeli kwifomati yomxube (Blender 3D) kunye nokwenziwa kwe-jpg, png, tga, bmp, gif, psd, hdr, svg kunye neefomati ze-tif. Uninzi lwemisebenzi luqhutyelwa kwicala le-GPU, elikuvumela ukuba usebenze kunye nemibala kunye nesisombululo se-4K kwisixhobo esiphakathi, kunye nekhadi levidiyo elinamandla, ukuya kwi-16K.

Inkxaso yovavanyo yokulandelela i-ray, iziphumo, kunye nokunikezelwa kwe-3D ye-viewport ibonelelwa kwiinkqubo ezixhasa i-Direct12D3 kunye ne-Vulkan APIs. Iimbono ze-3D zikwabonelela ngokulinganisa okubonakalayo kokukhanya okusekwe ekulandeleni indlela. Umhleli uxhasa ukusebenza okwandisiweyo ngeeplagi, ezinokuthi zisetyenziselwe ukudala iindawo ezintsha zezinto. Ngokwahlukileyo, kukho iiplagi "ze-live-link" ezikuvumela ukuba udibanise i-ArmorPaint kunye nezinye iiphakheji ze-3D. Okwangoku, iiplagi ezifanayo ziphuhliswa ukudibanisa ne-Blender, iMaya kunye neenjini zomdlalo we-Unreal kunye ne-Unity.

Phakathi kwezinto ezintsha kwinguqulelo 0.8, ukudalwa kwelayibrari yelifu yezixhobo ze-ArmorPaint Cloud, ukwakhiwa kweendibano zeetablethi ezisekelwe kwi-iOS kunye Android, ukuphunyezwa kokubhaka kunye nokunikezelwa ngenkxaso yokulandelela imisebe, inkqubo yeeleya ezinamathelayo (iileya zedecal), ukukwazi ukuhlanganisa iileya kunye namaqhuqhuva, ukususa imiqathango kwinani leemaski, ukukwazi ukuxuba iimaski, ukulinganisa ukuguguleka kwimiphetho yezinto, inkxaso yokungenisa kwiifomathi ze-SVG kunye ne-USDC.

I-interface iphinde yahlengahlengiswa kakhulu, inenkxaso yendawo, useto olwenziwe lwanamhlanje kakhulu, imboniso yangaphambili yee-nodes ezikhethiweyo, kunye nokongezwa kweethebhu ezintsha (iBrowser, Script, Console, kunye neeFonti), iindawo zokusebenza (iMaterial, Bake), kunye nee-nodes (iMaterial, Curvature Bake, Warp, Shader, Script, Picker). Inkxaso yeVulkan graphics API yongezwe, esetyenziselwa Linux I-VKRT yokuvavanya imisebe ye-ray isetyenzisiwe.

Ukukhutshwa komhleli we-3D ArmorPaint 0.8
Ukukhutshwa komhleli we-3D ArmorPaint 0.8
Ukukhutshwa komhleli we-3D ArmorPaint 0.8
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