Ukukhutshwa komhleli we-3D ArmorPaint 0.8

Emva kweminyaka ephantse ibe mibini yophuhliso, umhleli we-3D ArmorPaint 0.8 sele ekhululiwe, eyilelwe ukusebenzisa i-texture kunye nemathiriyeli kwiimodeli ze-XNUMXD kunye nezixhobo ezixhasayo ezisekelwe kunikezelo olusekwe ngokwasemzimbeni (PBR). Ikhowudi yeprojekthi ibhalwe kwi-Haxe kwaye ihanjiswa phantsi kwelayisensi evulekile ye-zlib. Iindibano esele zilungele iWindows, iLinux, iMacOS, i-Android kunye ne-iPadOS zihlawulwa (imiyalelo yokuzenzela).

Ujongano lomsebenzisi lwakhiwe ngesiseko sethala leencwadi leZui lezinto zegraphic, ezibonelela ngokuphunyezwa esele kwenziwe kwiibhloko ezinjengamaqhosha, iiphaneli, iimenyu, iithebhu, iiswitshi, iindawo zokubhaliweyo kunye nezixhobo zokusebenza. Ithala leencwadi libhalwe nge-Haxe kusetyenziswa isakhelo se-Kha, elungiselelwe ukwenza imidlalo ephathekayo kunye nezicelo zemultimedia. Iigraphics APIs OpenGL, Vulkan kunye neDirect3D zisetyenziselwa imveliso ngokuxhomekeke kwiqonga. I-Iron's eyakho i-3D injini yonikezelo isetyenziselwa ukunika imifuziselo.

I-ArmorPaint ibonelela ngezixhobo zokupeyinta kunye nokufaka i-textures kwiimodeli ze-3D, ixhasa iibrashi zenkqubo kunye neetemplates, kwaye ibonelela ngenkqubo ye-nodes (i-Node) yokuguqula izinto kunye neengqungquthela ngexesha lokusetyenziswa kwazo. Kuyenzeka ukungenisa i-meshes kwi-fbx, blend, stl, gltf kunye neefomati ze-glb, imathiriyeli kwifomati yomxube (Blender 3D) kunye nokwenziwa kwe-jpg, png, tga, bmp, gif, psd, hdr, svg kunye neefomati ze-tif. Uninzi lwemisebenzi luqhutyelwa kwicala le-GPU, elikuvumela ukuba usebenze kunye nemibala kunye nesisombululo se-4K kwisixhobo esiphakathi, kunye nekhadi levidiyo elinamandla, ukuya kwi-16K.

Inkxaso yovavanyo yokulandelela i-ray, iziphumo, kunye nokunikezelwa kwe-3D ye-viewport ibonelelwa kwiinkqubo ezixhasa i-Direct12D3 kunye ne-Vulkan APIs. Iimbono ze-3D zikwabonelela ngokulinganisa okubonakalayo kokukhanya okusekwe ekulandeleni indlela. Umhleli uxhasa ukusebenza okwandisiweyo ngeeplagi, ezinokuthi zisetyenziselwe ukudala iindawo ezintsha zezinto. Ngokwahlukileyo, kukho iiplagi "ze-live-link" ezikuvumela ukuba udibanise i-ArmorPaint kunye nezinye iiphakheji ze-3D. Okwangoku, iiplagi ezifanayo ziphuhliswa ukudibanisa ne-Blender, iMaya kunye neenjini zomdlalo we-Unreal kunye ne-Unity.

Phakathi kwezinto ezintsha kwinguqulo ye-0.8, ukuyilwa kwelayibrari yelifu yezixhobo ze-ArmorPaint Cloud, ukusekwa kweendibano zeetafile ezisekelwe kwi-iOS kunye ne-Android, ukuphunyezwa kokubhaka kunye nokunikezelwa ngenkxaso yokulandelela i-ray, inkqubo yokunamathela (i-decal layers). ), ukukwazi ukwenza iqela leengqimba kunye nee-nodes, izithintelo zokususa kwinani leemaski, ukukwazi ukuxuba iimaski, ukulinganisa ukunxiba emaphethelweni ezinto eziphathekayo, inkxaso yokungenisa kwiifomathi ze-svg kunye ne-usdc.

Ujongano lwenziwe ngokutsha ngokuphawulekayo ukubandakanya inkxaso yendawo, izicwangciso ziye zaphuculwa ngokuphawulekayo, umboniso weendawo ezikhethiweyo ziphunyeziwe, iithebhu ezintsha zongeziwe (Isiphequluli, iSikripthi, iConsole kunye neeFonti), iindawo zokusebenza (iMaterial, Bhaka) kunye nodi. (Into, iCurvature Bake, Warp, Shader, Script, Picker). Inkxaso eyongeziweyo ye-API yemizobo ye-Vulkan, kwisiseko apho i-VKRT ray tracer yovavanyo yaphunyelelwa iLinux.

Ukukhutshwa komhleli we-3D ArmorPaint 0.8
Ukukhutshwa komhleli we-3D ArmorPaint 0.8
Ukukhutshwa komhleli we-3D ArmorPaint 0.8


umthombo: opennet.ru

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