Ukukhutshwa kweBlender 2.80

Nge-30 kaJulayi, i-Blender 2.80 yakhululwa-eyona nto inkulu kunye neyona nto ibalulekileyo eyakha yakhululwa. Inguqulelo 2.80 yayisisiqalo esitsha seBlender Foundation kwaye yazisa isixhobo sokumodela se-3D kwinqanaba elitsha lonke lesoftware yobungcali. Amawakawaka abantu asebenze ekudalweni kweBlender 2.80. Abaqulunqi abaziwayo baye baphuhlisa ujongano olutsha ngokupheleleyo olukuvumela ukuba usombulule iingxaki eziqhelekileyo ngokukhawuleza, kwaye umqobo wokungena kwabaqalayo uye wehliswa ngokubonakalayo. Amaxwebhu ahlaziywe ngokupheleleyo kwaye aqulethe zonke iinguqu zamva nje. Amakhulu eevidiyo zokufundisa zenguqulo 2.80 zikhutshiwe ngenyanga, kwaye ezintsha zivela yonke imihla - zombini kwiwebhusayithi yeBlender Foundation nakwiYouTube. Ngaphandle kokuthozama, akukho kukhutshwa kweBlender kukhe kwabangela isiphithiphithi kulo lonke ishishini.

Utshintsho oluphambili:

  • Ujongano lwenziwe ngokutsha ngokupheleleyo. Iye yaba lula, inamandla ngakumbi, iphendula ngakumbi kwaye ifanelekile kuzo zonke iinkalo, kwaye iyaziwa ngakumbi kubasebenzisi abanamava kwezinye iimveliso ezifanayo. Umxholo omnyama kunye nee-icon ezintsha zongeziwe.
  • Ngoku izixhobo zihlanganiswe kwiitemplates kunye neethebhu, zidibaniswe phantsi komsebenzi omnye, umzekelo: iModeling, i-Sculpting, i-UV Editing, i-Texture Paint, i-Shading, i-Animation, i-Rendering, i-Compositing, i-Scripting.
  • Umnikezeli omtsha we-Eevee osebenza kuphela nge-GPU (OpenGL) kwaye uxhasa unikezelo olusekwe ngokwasemzimbeni ngexesha lokwenyani. I-Eevee incedisa i-Cycles kwaye ikuvumela ukuba usebenzise uphuhliso lwayo, umzekelo, izinto ezenziwe kule injini.
  • Abaphuhlisi kunye nabaqulunqi bemidlalo babonelelwe nge-shader entsha ye-BSDF eyiNqobo, ehambelana neemodeli ze-shader zeenjini ezininzi zomdlalo.
  • Umzobo omtsha we-2D kunye nenkqubo yopopayi, iPencil yokuGcoba, eyenza kube lula ukuzoba imizobo ye-2D emva koko uyisebenzise kwindawo ye-3D njengezinto ezigcweleyo ze-XNUMXD.
  • I-injini ye-Cycles ngoku inemowudi yokunikezela kabini esebenzisa zombini i-GPU kunye ne-CPU. Isantya sokubonelela nge-OpenCL sinyuke kakhulu, kwaye kwimiboniso emikhulu kunememori ye-GPU, kuye kwenzeka ukuba kusetyenziswe iCUDA. Imijikelezo iphinda ibonise i-Cryptomatte yokuqulunqa i-substrate indalo, iinwele ezisekelwe kwi-BSDF kunye ne-volume shading, kunye ne-random subsurface scattering (SSS).
  • I-3D Viewport kunye nomhleli we-UV ziye zahlaziywa ukuze zibandakanye izixhobo ezitsha zokusebenzisana kunye nebar yesixhobo somxholo.
  • Ilaphu elinokwenyani ngakumbi kunye ne-deformation physics.
  • Inkxaso yokungenisa/ukuthunyelwa ngaphandle kweefayile ze-glTF ze-2.0.
  • Izixhobo zoopopayi kunye nokuqhekezwa zihlaziyiwe.
  • Endaweni yenjini yeBlender yangaphakathi yexesha lokwenyani, injini yeEEVEE iyasetyenziswa ngoku.
  • Injini yeBlender Game isusiwe. Kuyacetyiswa ukuba usebenzise ezinye iinjini zomthombo ovulekileyo endaweni, njengeGodot. Ikhowudi ye-injini ye-BGE yahlulwa ibe yiprojekthi ye-UPBGE eyahlukileyo.
  • Ngoku kuyenzeka ukuhlela iimeshe ezininzi ngaxeshanye.
  • Inkqubo yegrafu yokuxhomekeka, izilungiso eziphambili kunye nenkqubo yokulinganisa i-animation iye yayilwa ngokutsha. Ngoku kwii-CPU ezininzi ezingundoqo, imiboniso enenani elikhulu lezinto kunye nezixhobo ezintsonkothileyo zicutshungulwa ngokukhawuleza okukhulu.
  • Utshintsho oluninzi kwiPython API, ngokuyinxenye ukwaphula ukuhambelana noguqulelo lwangaphambili. Kodwa uninzi lwe-addons kunye nezikripthi zihlaziywe kwinguqulo ye-2.80.

Ukusuka kwiindaba zamva nje zeBlender:

Idemo encinci: Tiger - Blender 2.80 demo nguDaniel Bystedt

umthombo: linux.org.ru

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