UMnu. Cherny, ngokuhambelana nezimvo zakhe kunye nezicelo ezivela kubaphuhlisi bemidlalo, uzama ukwenza inkqubo entsha ibe yinguqu ngakumbi kunendaleko. Phantse kwikhulu lezigidi zabanini bePS4, ezi ziindaba ezimnandi ngokwenene: uSony ulungiselela into entsha ngokupheleleyo. Sithetha ngophuculo olusisiseko ngokwe-CPU, i-GPU, isantya kunye nenkumbulo.
Iya kusekwa kwi-chip ye-AMD, ngeli xesha iveliswe ngokuhambelana nemigangatho ye-7nm. Iprosesa iya kuba ne-8 enamandla (mhlawumbi enemisonto emibini) ene-Zen 2 uyilo-uphuculo olubaluleke kakhulu, kuthathelwa ingqalelo ukuba iPS4 Pro ixhomekeke kwiicores ezibuthathaka kunye noyilo lwakudala lweJaguar. I-accelerator yemizobo, nayo, iya kumela inguqulelo ekhethekileyo yoyilo lweNavi, exhasa isiphumo kwizisombululo ukuya kuthi ga kwi-8K kunye nokulandelwa kwe-ray. Eyokugqibela (ngokucacileyo sithetha malunga nonikezelo lwe-hybrid emoyeni we-NVIDIA RTX) okokuqala kuzo zonke yenza ukuba kube lula ukwenza izibalo ezichanekileyo ngokwasemzimbeni zokukhanya kunye nokubonakalisa.
Nangona kunjalo, ngokukaMnu. Cherny, ukulandelwa kweray kungasetyenziselwa imisebenzi engeyiyo imizobo. Ngokomzekelo, iteknoloji yenza kube lula ukubala kakuhle umfanekiso wesandi sendawo, ukunika injini ukuqonda ngokuchanekileyo ukuba iintshaba zinokuva amanyathelo omdlali okanye, ngokuchaseneyo, ukuba umsebenzisi unokuva izandi ezithile ukusuka kwelinye igumbi.
Kwangaxeshanye, i-chip ye-AMD iya kuba neyunithi yomsindo ephuculweyo eyahlukileyo yendawo, eya kuthatha inyani yesandi ukuya kwinqanaba elitsha. Ungafikelela ekuntywilisweni okugqibeleleyo usebenzisa ii-headphones, kodwa nakwi-acoustics kamabonakude umahluko kunye nePS4 uya kuvakala ngokucacileyo. Ewe kunjalo, oku kuya kwenza ubunyani benyani ibe ngcono: isigcina-ntloko se-PlayStation VR yanamhlanje iya kuhambelana nekhonsoli yexesha elizayo. U-Sony uthi i-VR yindawo ebalulekileyo kuyo, kodwa akakaqinisekisi naziphi na izicwangciso zokukhulula umlandeli kwi-headset ye-PS VR.
Utshintsho olukhulu ngakumbi luya kuchaphazela ukuqhuba. Inkqubo entsha iya kusebenzisa i-SSD ekhethekileyo. Oku kuya kukhokelela kuphuculo olusisiseko. Ukubonisa utshintsho, uMnu Cerny wabonisa ukuba apho kwi-PS4 Pro ithatha imizuzwana ye-15 ukulayisha iindawo ezahlukeneyo, kwi-PS5 ithatha imizuzwana eyi-0,8 kuphela. Olu tshintsho lwenza kube lula ukulayisha idatha yehlabathi yomdlalo ngokukhawuleza, ukususa inani lezithintelo zobugcisa kubaphuhlisi bemidlalo. Enyanisweni, lutshintsho oluya kwi-SSD enesantya esiphezulu endaweni yee-HDD eziqhelekileyo eziza kuvumela ukuphunyezwa kweeprojekthi zenqanaba elitsha ngokupheleleyo. U-Sony uthembisa ukuba i-throughput iya kuba phezulu kuneePC zanamhlanje (mhlawumbi zisebenzisa i-PCI Express 4.0 standard). Konke oku kuncediswa yinkqubo entsha ngokupheleleyo ye-I/O kunye noyilo lwesoftware oluya kukuvumela ukuba usebenzise izakhono ze-SSD ngokufanelekileyo kangangoko. Ngokutsho kukaMark Cerny, nokuba ufaka i-SSD ebiza kakhulu kwi-PS4 Pro, inkqubo iya kusebenza kuphela okwesithathu ngokukhawuleza (kwi-PS5, njengoko kuchazwe ngasentla, ukunyuka kwesantya sokwenyani ngamashumi amaxesha).
U-Sony useza kuthetha nantoni na malunga neenkonzo, iimpawu zesoftware, imidlalo okanye amaxabiso. Asiyi kuva naziphi na iinkcukacha kwi-E3 2019 ngoJuni - okokuqala ngqa inkampani
Ngendlela,
Kunyaka ophelileyo, iForbes, icaphula imithombo yoshishino engaziwayo,
Indlela imboni yokudlala iya kutshintsha ngayo kwiminyaka eyi-10 ayicacanga. Imidlalo yokusasaza inokuba yinto eqhelekileyo, kodwa iiconsoles zemveli ziya kuhlala zijikeleze esinye isizukulwana.
umthombo: 3dnews.ru