Umqeshwa we-NVIDIA: umdlalo wokuqala onokulandelwa kwe-ray uya kukhutshwa ngo-2023

Kunyaka ophelileyo, i-NVIDIA yazisa amakhadi evidiyo okuqala kunye nenkxaso ye-hardware yokukhawulezisa ukulandelwa kwe-ray, emva koko imidlalo esebenzisa le teknoloji yaqala ukubonakala kwimarike. Ayikabi mininzi kakhulu imidlalo enjalo okwangoku, kodwa inani labo likhula ngokuthe ngcembe. Ngokutsho kwesazinzulu sophando se-NVIDIA uMorgan McGuire, kuya kubakho umdlalo ojikeleze i-2023 oya "kufuna" i-GPU enokukhawuleziswa kwe-ray.

Umqeshwa we-NVIDIA: umdlalo wokuqala onokulandelwa kwe-ray uya kukhutshwa ngo-2023

Okwangoku, imidlalo isebenzisa umkhondo weray ukwenza imiboniso, ukukhanya okukhanyelayo, kunye nokudala ukukhanya kwehlabathi. Nangona kunjalo, nokuba uyayisebenzisa okanye ungayisebenzisi kumsebenzisi, ngubani onokukhetha phakathi kokulandela umkhondo kunye ne-shading eqhelekileyo. Ngokwenyani, akukho nto imangalisayo apha, kuba amakhadi evidiyo anenkxaso epheleleyo yokulandelela imitha ayikafumani usasazo olwaneleyo ngenxa yeendleko zabo eziphezulu.

Kwaye ingcali ye-NVIDIA ikholelwa ukuba ngo-2023, loo makhadi evidiyo aya kusasazeka kangangokuba umdlalo wokuqala we-AAA uya kuvela kwimarike, ukuqaliswa kwayo kuya kufuna i-accelerator yegraphics ekwaziyo ukubonelela nge-ray tracing ngexesha langempela. UMcGuire usekela uqikelelo lwakhe kwinto yokuba itekhnoloji entsha eqhubekayo kushishino lokudlala ifuna malunga neminyaka emihlanu yokusasazwa ngobuninzi.

Kananjalo asinakunceda kodwa siqaphele ukuba usekela mongameli we-AMD kunye nomnye wabarhwebi abaphambili uScott Herkelman uthe uyavumelana nommeli we-NVIDIA malunga nokubonakala komdlalo wokuqala apho ukukhawuleziswa kwe-hardware yokulandela umkhondo kuya kuba yimfuneko enyanzelekileyo.

Impembelelo ephawulekayo yokusasazwa kwetekhnoloji yokulandela i-ray iya kuba kukukhululwa kwee-consoles zesizukulwana esitsha. Zombini i-Sony ye-PlayStation 5 yayo entsha kunye ne-Microsoft ye-Xbox yexesha elizayo ibhengeze inkxaso yobuchwephesha. I-AMD ikwaceba ukubonelela ngamakhadi ayo emizobo esekwe kwi-Navi kwixesha elizayo ngokukwazi ukusebenzisa umkhondo we-ray wexesha lokwenyani.

Nangona kunjalo, ukuvela kwemidlalo exhomekeke ngokupheleleyo kwi-ray tracing ukwakha imifanekiso kusekude, kude. Nangona kunjalo, le ndlela yonikezelo ifuna izixhobo ezibaluleke kakhulu zekhompyuter. Ke ngoko, ixesha elide, imidlalo iya kusebenzisa into ebizwa ngokuba yi-hybrid rendering, ukudibanisa i-rasterization kunye nokulandela umkhondo, esele isetyenziswa kweminye imidlalo, umzekelo. Umthunzi weTomb Raider и IEksodus kwiMetro.



umthombo: 3dnews.ru

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