Kwingxelo entsha ekhutshwe kwiveki ephelileyo, i-analytics firm Edison Trends ibonise iziphumo zesampulu "yemali engaziwa kwaye edityanisiweyo yerisithi ze-elektroniki ezivela kwizigidi zabathengi eUnited States" ukuvavanya iindlela zokuthengisa zeyona midlalo idumileyo ye-intanethi, ikakhulu edabini. uhlobo royale.
Ngokohlalutyo, ukuthengiswa kweFortnite kwehle kakhulu (52%) ukususela kwikota yesibini ye-2018. IiNdawo zokulwa zePlayerUnknown, kwelinye icala, zehle kuphela malunga ne-2% ngexesha elinye.
Inkcitho yabathengi kwimidlalo ye-intanethi iye yaguquguquka kakhulu kule minyaka mibini idlulileyo. Kwi-Fortnite, umzekelo, bakhule ngomyinge we-110% ngenyanga ukusuka ngoNovemba 2017 ukuya kuMeyi 2018, kodwa baye behla ngokubanzi ukususela ngoko. Nangona kunjalo, le projekthi yayinenyanga engcono kakhulu ngoDisemba 2018, kunye ne-20% yenkcitho yabathengi xa kuthelekiswa nephezulu yangaphambili ngoJulayi 2018.
IiNdawo zokulwa zePlayerUnknown ziye zanda kwintengiso ngoDisemba ka-2017, malunga neenyanga ezilithoba emva kokusungulwa. Ukuchitha kuqhubekile ukwehla, kodwa kwahlala kuzinzile ngakumbi kuneFortnite ukusukela ekuqaleni kuka-2018.
Iindleko kwi
Uphononongo lukwavavanye ukunyaniseka komsebenzisi ngokuhlalutya ukuthengwa okuphindaphindiweyo. I-Apex Legends yayiphambi kokhuphiswano kulo mba, njengoko i-62% yabadlali abathenge into ngoJuni benza njalo kwinyanga elandelayo, ngelixa inani le-Fortnite limi kwi-49%.
umthombo: 3dnews.ru