Ividiyo: ujongo oluneenkcukacha kumboniso we-photorealistic wokuZalwa ngokutsha usebenzisa i-Unreal injini

Ngexesha leNkomfa yabaPhuhlisi beMidlalo ye-GDC ka-2019, iMidlalo ye-Epic ibambe imiboniso emininzi yetekhnoloji yamandla eenguqulelo ezintsha ze-Unreal Injini. Ukongeza kwi-Troll enhle kakhulu, egxile kwitekhnoloji yokulandelela i-ray yexesha lokwenyani, kunye nomboniso omtsha we-Chaos physics kunye nenkqubo yokutshabalalisa (kamva i-NVIDIA yapapasha inguqulelo ende yayo), ifilimu emfutshane ye-photorealistic Ukuzalwa kwakhona kwiqela le-Quixel. ibonisiwe.

Ividiyo: ujongo oluneenkcukacha kumboniso we-photorealistic wokuZalwa ngokutsha usebenzisa i-Unreal injini

Masikhumbule: Ukuzalwa kwakhona, nangona inqanaba elihle kakhulu le-photorealism, labulawa ngexesha langempela kwi-Unreal Engine 4.21. Ngoku iQuixel ithathe isigqibo sokuthetha ngale nto ngakumbi. Idemo isebenzisa ilayibrari ye-Megascans ye-2D kunye ne-3D ye-asethi eyenziwe kwizinto ezibonakalayo, kwaye yaveliswa ngamagcisa amathathu achitha inyanga efota izinto ezahlukeneyo, imimandla kunye nendalo yendalo e-Iceland.

Ngokutsho kwabaphuhlisi, iprojekthi iqhutyelwa kwikhadi levidiyo ye-GeForce GTX 1080 Ti kwi-frequency engaphezu kwe-60 yefreyimu / s (ngokucacileyo kwisisombululo se-1920 Γ— 1080). Le vidiyo ingezantsi ibonisa ukusebenza okubanjwe ngokuthe ngqo kwiscreen senkqubo ngaphakathi kwinjini yomdlalo-idemo ehlanganiswe ngokupheleleyo ibaleka ngokukhawuleza okukhulu:

Kwividiyo, u-Quixel kaJoe Garth ubonisa ukuba akukhona nje ngemifanekiso eyinyani: yonke indawo eyenziweyo ingasetyenziselwa ukuzonwabisa okusebenzisanayo okugcweleyo. Amatye aphantsi kwemithetho yefiziksi, unokusebenzisana nawo ngexesha lokwenyani, utshintshe umbala kunye noxinaniso lwenkungu, iziphumo zasemva kokulungiswa okunje ngechromatic aberration okanye graininess, kwaye uhlengahlengise ukukhanya okuguquguqukayo ngokupheleleyo kanye apho enjini.

Ividiyo: ujongo oluneenkcukacha kumboniso we-photorealistic wokuZalwa ngokutsha usebenzisa i-Unreal injini

Konke oku kuvumele iqela ukuba likhawulezise ukuyilwa kwefilimu emfutshane, ngaphandle kokulinda umbhobho wonikezelo wendabuko olandelwa yiray ukuze unike umfanekiso. Uguqulelo oluqhelekileyo lwe-Unreal Engine 4 kunye nethala leencwadi elikhulu leMegascans elungiselelwe imidlalo kunye nezinto zeVR zisivumele ukuba sifezekise iziphumo ezinomtsalane ngokukhawuleza.

I-Quixel ibandakanya amagcisa asuka kwishishini lemidlalo, iziphumo ezibonakalayo kunye neengcali zonikezelo lwezakhiwo, kwaye ibandakanyeka kwifotogrammetry. Iqela likwathembise ukukhulula uthotho lweevidiyo zokufundisa ehlotyeni (ngokucacileyo kwisitishi sabo seYouTube), apho uJoe Garth aya kubonisa inyathelo ngenyathelo lendlela yokudala umhlaba onxibelelanayo wefotorealistic.

Ividiyo: ujongo oluneenkcukacha kumboniso we-photorealistic wokuZalwa ngokutsha usebenzisa i-Unreal injini




umthombo: 3dnews.ru

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