Ividiyo: I-NVIDIA kwiindlela ezifanelekileyo ze-RTX kunye ne-DLSS kwisithunzi seTomb Raider

Kutshanje sibhale ukuba abaphuhlisi be-Shadow ye-Tomb Raider bakhuphe uhlaziyo olude oluthenjisiweyo olongeze inkxaso yezithunzi ezineenkcukacha ezisekwe kwi-RTX ray tracing kunye ne-DLSS ekrelekrele yokuchasana no-aliasing. Indlela yokubala entsha yesithunzi iphucula umgangatho wemifanekiso kumdlalo inokubonwa kwinqwelwana ekhululwe kwesi sihlandlo kunye nakwizikrini ezinikezelweyo.

Kwi-Shadow of the Tomb Raider, njengoko abaphuhlisi bechaza, ukulandelwa kwe-ray kusetyenziswa kuphela ukubala izithunzi, kodwa kukho ezininzi iindidi ezintsha zezithunzi ezintlanu. Ezi zizithunzi ezisuka kwindawo yokukhanya efana namakhandlela kunye neebhalbhu zokukhanya; ukusuka kumthombo wokukhanya oxande ngakumbi njengeempawu ze-neon; ukusuka kwizibane ezimile okwekhowuni ezifana nezibane okanye izibane zesitalato; ukusuka ekukhanyeni kwelanga; kwaye ekugqibeleni, izithunzi ezivela kwizinto eziguquguqukayo ezifana namagqabi, iglasi, njalo njalo.

Ividiyo: I-NVIDIA kwiindlela ezifanelekileyo ze-RTX kunye ne-DLSS kwisithunzi seTomb Raider

Ezi sikrini zingasentla zibonisa ngokucacileyo ukuba izithunzi kumdlalo ngokwenene ziye zaba yinto yokwenene ngakumbi: izithunzi ezithambileyo neziguquguqukayo ziye zavela. Abo banomdla banokuziqhelanisa nesikrini esiguqukayo esivela kwi-NVIDIA, ethelekisa umdlalo kwimodi ye-RTX kwaye ngaphandle kwayo: 1, 2, 3, 4, 5, 6, 7, 8.


Ividiyo: I-NVIDIA kwiindlela ezifanelekileyo ze-RTX kunye ne-DLSS kwisithunzi seTomb Raider

Uyakwazi ukwenza umkhondo weray kwizicwangciso zemizobo. Kukho amanqanaba amathathu eenkcukacha onokukhetha kuzo: Phakathi, Phezulu, kunye ne-Ultra, kunye neyokugqibela ejolise kubantu abathanda ukutyhala imida yehardware yangoku (kodwa yiyo kuphela exhasa izithunzi eziguquguqukayo). Abaphuhlisi kunye ne-NVIDIA bacebisa inqanaba "eliphezulu" lolona lungelelwano lungcono phakathi komgangatho womfanekiso kunye nokusebenza. Inqanaba "eliphakathi" lixhasa kuphela izithunzi ezikhanyayo ezivela kwimithombo yokukhanya, ebonakala kuphela kwezinye zeendawo zasedolophini zangaphambili.

Ividiyo: I-NVIDIA kwiindlela ezifanelekileyo ze-RTX kunye ne-DLSS kwisithunzi seTomb Raider

Ividiyo: I-NVIDIA kwiindlela ezifanelekileyo ze-RTX kunye ne-DLSS kwisithunzi seTomb Raider

Umthunzi weTomb Raider uphinde uxhase i-DLSS - ngokutsho kwabaphuhlisi, le teknoloji inokuphucula ukusebenza kwi-4K nge-50%, kwi-1440p nge-20% kunye ne-1080p nge-10%. Kumakhadi evidiyo ahlukeneyo, i-NVIDIA icebisa oku kulandelayo kwe-RTX kunye ne-DLSS indibaniselwano:

  • I-GeForce RTX 2060: 1920 Γ— 1080, iisetingi eziphezulu zegraphics kunye ne-medium ray tracing setting, i-DLSS inikwe amandla;
  • I-GeForce RTX 2070: 1920 Γ— 1080, iisetingi eziphezulu zegraphics kunye ne-high ray tracing setting, i-DLSS inikwe amandla;
  • I-GeForce RTX 2080: 2560 Γ— 1440, iisetingi eziphezulu zegraphics kunye ne-high ray tracing setting, i-DLSS inikwe amandla;
  • I-GeForce RTX 2080 Ti: 3840 Γ— 2160, iisetingi zegraphics eziphezulu kunye nezicwangciso zokulandelela i-ray, i-DLSS inikwe amandla.

Ividiyo: I-NVIDIA kwiindlela ezifanelekileyo ze-RTX kunye ne-DLSS kwisithunzi seTomb Raider




umthombo: 3dnews.ru

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