Ividiyo: I-Quixel iphinde yavelisa indawo yangasese ukusuka kwi-Silent Hill 2 isebenzisa i-Unreal Injini ye-4 kunye nomkhondo we-ray

Umalathisi wobugcisa we-studio ye-Quixel u-Wiktor Ohman wabelane ngezithonga ezinomtsalane zomdlalo osuka ku-Silent Hill 4 ophinde waphinda waphinda kwi-Unreal Engine 2. Okubangela umdla kukuba, umbhali usebenzise umkhondo we-ray wexesha lokwenyani ukuvuselela ngakumbi indlu yangasese emnyama. Le projekthi ibonisa ukuba i-gen-gen remake ye-Silent Hill 2 inokubonakala njani.

Ividiyo: I-Quixel iphinde yavelisa indawo yangasese ukusuka kwi-Silent Hill 2 isebenzisa i-Unreal Injini ye-4 kunye nomkhondo we-ray

Ividiyo: I-Quixel iphinde yavelisa indawo yangasese ukusuka kwi-Silent Hill 2 isebenzisa i-Unreal Injini ye-4 kunye nomkhondo we-ray

UVictor Okhman usebenzise izixhobo zedijithali ezisuka kwithala leencwadi le-Quixel Megascans, elicace gca kuthungelwano olugqwesileyo kunye neemodeli ezihamba nolu lwakhiwo ngokutsha. Ukongeza, umzobi usebenzise umkhondo we-ray kungekuphela nje ukubala ukukhanya okuchaneke ngakumbi, kodwa kunye nokudala imiboniso eyinyani.

Ividiyo: I-Quixel iphinde yavelisa indawo yangasese ukusuka kwi-Silent Hill 2 isebenzisa i-Unreal Injini ye-4 kunye nomkhondo we-ray

Ngelishwa, uKonami akanazicwangciso zokuphinda aqalise umdlalo owoyikisayo wehlelo iSilent Hill 2, ke ungalindeli ukuba ukwazi ukudlala oko kwakhona kwikamva elibonakalayo. Nangona kunjalo, inika umdla ngokwenene ukubona indlela amagcisa aphinda enza ngayo izinto zokuzonwabisa ezisebenzisanayo zakudala kwiinjini zanamhlanje.

Ividiyo: I-Quixel iphinde yavelisa indawo yangasese ukusuka kwi-Silent Hill 2 isebenzisa i-Unreal Injini ye-4 kunye nomkhondo we-ray

Ukongeza kwezi zikrini zingentla, umbhali uphinde wakhupha ividiyo ebonisa ngokucacileyo inkqubo yokudala indawo kwi-Unreal Engine 4. Abo banomdla banokuziqhelanisa naloo nto iboniswe kwi-GDC 2019 ifilimu emfutshane Ukuzalwa ngokutsha ngu Quixel, eyadalwa kwakhona ngokusebenzisa i-Unreal Engine, nangona ifezekisa i-photorealism ngaphandle kokusebenzisa i-ray tracing.



umthombo: 3dnews.ru

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