Umalathisi wobugcisa we-studio ye-Quixel u-Wiktor Ohman wabelane ngezithonga ezinomtsalane zomdlalo osuka ku-Silent Hill 4 ophinde waphinda waphinda kwi-Unreal Engine 2. Okubangela umdla kukuba, umbhali usebenzise umkhondo we-ray wexesha lokwenyani ukuvuselela ngakumbi indlu yangasese emnyama. Le projekthi ibonisa ukuba i-gen-gen remake ye-Silent Hill 2 inokubonakala njani.
UVictor Okhman usebenzise izixhobo zedijithali ezisuka kwithala leencwadi le-Quixel Megascans, elicace gca kuthungelwano olugqwesileyo kunye neemodeli ezihamba nolu lwakhiwo ngokutsha. Ukongeza, umzobi usebenzise umkhondo we-ray kungekuphela nje ukubala ukukhanya okuchaneke ngakumbi, kodwa kunye nokudala imiboniso eyinyani.
Ngelishwa, uKonami akanazicwangciso zokuphinda aqalise umdlalo owoyikisayo wehlelo iSilent Hill 2, ke ungalindeli ukuba ukwazi ukudlala oko kwakhona kwikamva elibonakalayo. Nangona kunjalo, inika umdla ngokwenene ukubona indlela amagcisa aphinda enza ngayo izinto zokuzonwabisa ezisebenzisanayo zakudala kwiinjini zanamhlanje.
Ukongeza kwezi zikrini zingentla, umbhali uphinde wakhupha ividiyo ebonisa ngokucacileyo inkqubo yokudala indawo kwi-Unreal Engine 4. Abo banomdla banokuziqhelanisa naloo nto iboniswe kwi-GDC 2019
umthombo: 3dnews.ru