Ividiyo: abaphuhlisi bathetha ngezinto ezintsha kwi-Doom Eternal injini kunye nokulandelwa kweray

I-Doom Eternal iqala phantsi ngaphantsi kweenyanga ezimbini, icwangciselwe i-20 kaMatshi kwi-PC, i-PlayStation 4, i-Xbox One, kunye ne-Google Stadia. Umdlalo uya kuba nohlobo lokuqala lwe-injini entsha ye-ID ye-Tech 7, kunye neDijithali Foundry yahlala phantsi nomvelisi uMarty Stratton we-id Software ukuxoxa ngohlaziyo lwetekhnoloji eza kuzisa.

Ividiyo: abaphuhlisi bathetha ngezinto ezintsha kwi-Doom Eternal injini kunye nokulandelwa kweray

Kwingxoxo kunye neentatheli, wabonisa njengezona ngongoma ziphambili ukwanda kobukhulu beendawo zemidlalo, ukuphuculwa kwe-physics kunye nokonakala, kunye nokuhamba ngokupheleleyo kwinkqubo "ye-megatexture" ukufezekisa umgangatho obonakalayo:

"Ubukhulu behlabathi, ubungakanani balo kunye namanqanaba ethu aphindwe kabini kunawo iDoorn 2016. Oku kwenzelwa ukudala imvakalelo yesikali kunye ne-epicness kwiDoom Eternal. Uyazi, enye yezinto esazidalayo xa kwaphuma iDoom 2016 yayikukuba sithathe abadlali sibase kwiindawo abangazange bazibone ngaphambili. IDoom 2016 yayintle kakhulu nje iMars kunye nesihogo. Kwaye kulo mdlalo, njengoko usazi, senza isihogo eMhlabeni, senza ilizwe leSentinel, esilikhankanyileyo kwiDoom 2016. inguqulelo yethu yeZulu, kwaye kunjalo, isihogo. Ngalinye kwezi hlabathi kwakufuneka libe likhulu ngokwenene. Oku kwakubandakanya umsebenzi omninzi wobugcisa owenziwe kwibhodi iphela. Ewe kunjalo, izinto ezinjengefiziksi kunye neemeko ezingcono ezinokonakala ziya kuwaphucula amava omdlali. Kwaye inkqubo yethu yokujongana nomonakalo obonakalayo kwiidemoni ifuna umgudu omkhulu wobugcisa kunye nohlaziyo lwenkqubo yoopopayi kwiqela.

Siye sagqiba inguqu kude neteknoloji ye-megatexture, eye yasivumela ukuba sakhe ijiyometri, sandise inani le-texture overlays, kwaye sifezekise ukunyaniseka kokuthungwa okuphezulu. Ndingathi siyaqala ukuba sihlukane nayo. Ndicinga ukuba kule midlalo imbalwa idlulileyo ungagxeka umgangatho wendlela yethu yokwenza izinto, ethe yahlala ihlanjiwe. I-Doom Eternal yiprojekthi yokuqala apho siphinda sihambelana neyona nto ilungileyo xa isiza ekuchanekeni kokuthungwa. "

Ukulandelwa kweRay akuyi kufumaneka xa iDoom Eternal isungulwa, ngaphandle kokuba uMarty Stratton eqhayisa ngexesha le-E3 2019 yokuba id Software ingayenza ngcono kunaye nabani na. Kodwa iqela kwafuneka ligxininise komnye umsebenzi ophambili kwaye liza kusebenza kubuchwephesha obunxulumene nokulandela umkhondo kamva (kwakukho ingcebiso yokusebenzisa umkhondo ukuphucula kungekuphela nje imizobo, kodwa kunye nesandi):

"Ngokunyaniseka sichithe ixesha elininzi lomsebenzi kulo mbandela: iqela lethu belibandakanyeka kakhulu kuphunyezo lokuqala kunye nophando lokulandela umkhondo malunga nonyaka odlulileyo, kodwa kwangaxeshanye besininzi kakhulu ebesifuna ukukwenza. umdlalo. Ndithetha ukuthi, iqela lethu letekhnoloji lingabalandeli abakhulu betekhnoloji entsha, ngoko bekunzima ukubakhupha bonke kuyo kuba ibiyinto yokudlala ecwebezelayo. Kodwa xa sithetha ngokwenza iDoom engunaphakade kwaye siyikhulule ngokusondeleyo kumhla wokugqibela, ngowona mgangatho uphezulu unokwenzeka wokugqibela, kuye kwafuneka siwuyeke loo mzamo. Kodwa abafana bethu bakulungele ukuqalisa ukuntywila kwi-ray tracing kwakhona, enyanisweni sele kukho imibono enomdla. Andifuni kuya kude kakhulu ngempendulo kuba ngubani owaziyo ukuba yintoni kanye esiza kuyenza; Kodwa le teknoloji inokusetyenziselwa okungaphezulu nje kokubonakalisa, izithunzi, kunye nokukhanya kwexesha lokwenyani. Inokusebenzisa izinto ezipholileyo endicinga ukuba ayizukuphucula kuphela amava emidlalo, kodwa ithembisa ukwenza ubomi bube lula kubaphuhlisi ngeendlela ezithile. "

Ividiyo: abaphuhlisi bathetha ngezinto ezintsha kwi-Doom Eternal injini kunye nokulandelwa kweray

Kwakhona, umvelisi olawulayo weDoom Eternal wongeze ukuba uguqulelo lweprojekthi yeNintendo Tshintshela (ephuma emva kwexesha elincinane kunezinye iinkqubo) isebenza kakuhle kakhulu enkosi kwiPanic Button, ekwabonisa umdlalo wangaphambili weDoom. Ngokubanzi, ukholelwa ukuba i-DOOM Eternal iya kucudisa onke amandla okusebenza kuwo onke ama-consoles kwaye, ewe, ibonelele ngendawo egqibeleleyo kwiiPC eziphezulu.

Ngendlela, ngexesha lodliwano-ndlebe lwakutsha nje kunye nomlawuli u-Hugo Martin ovela kwi-id Software Uchukumisekile, phakathi kwezinye izinto, ekhethekileyo yeNintendo Shintsha - Ukuwela isilwanyana: I-Horizons eNtsha, umhla wokuphehlelelwa omiselwe i-20 kaMatshi kwaye uhambelana nexesha lokukhutshwa kweDoom Eternal. Uluvo lwakhe lwajika lwaba luhle kakhulu, ngakumbi xa kujongwa ngokuchaseneyo neeprojekthi ngokubhekiselele kuhlobo, imizobo kunye nokudlala umdlalo.

Umnumzana Martin uthe: β€œNdicinga ukuba oku kuyamangalisa kwaye kuthetha ngeyantlukwano emangalisayo esiyibona kwimidlalo namhlanje. Ngokunyanisekileyo ndiyingcambu yeminye imidlalo kunye nezinye izitudiyo. Ndinebhongo kakhulu ekusebenzeni kushishino lwemidlalo kunye nenyaniso yokuba imidlalo emibini eyahlukileyo ngokupheleleyo efumana itoni yokushicilela ikhululwa ngosuku olufanayo. Lixesha elimangalisayo lokuba ngumphuhlisi kwaye ndonwabile ukudlala i-Animal Crossing. "

Ividiyo: abaphuhlisi bathetha ngezinto ezintsha kwi-Doom Eternal injini kunye nokulandelwa kweray

Umphathi akazange ayeke ukuncoma imidlalo yabanye abantu apha, ekhankanya ezinye iiprojekthi azithandayo kwaye wayejonge phambili kuzo: "Omnye umdlalo endiwuthandayo nguNgaphakathi, kodwa lo ngumzekelo nje wemidlalo enomdla phakathi kwenani leminye. Okanye uThixo weMfazwe. Ndithetha ukuthi, ukuba kufuneka ndikhethe phakathi kwale midlalo mibini, ngowuphi endiwuthanda ngcono? Ndibathanda bobabini, ukanti bahluke ngokupheleleyo.”



umthombo: 3dnews.ru

Yongeza izimvo