Imizobo eyothusayo isenokungabi yinto yokuqala ethi qatha engqondweni xa isiza kwiitroli. Kodwa hayi ngeli xesha. Ngexesha le-State of Unreal presentation kwi-GDC 2019 eSan Francisco, idemo yokujonga i-Troll ray enomtsalane yaboniswa, eyenziwe nguGoodbye Kansas kunye neeFilimu zeHlathi ezinzulu ezisekwe kwi-Unreal Engine 4.22.
Ibandakanya ukukhanya kwe-cinematic, iziphumo zekhamera, izithunzi ezithambileyo eziyinkimbinkimbi kunye nemiboniso, idemo yaqhutywa ngexesha langempela kwikhadi lemizobo ye-GeForce RTX 2080 Ti. Iqhinga eliyimfihlakalo libonisa abaphulaphuli intombazana ehlathini elimnyama, elikhala phezu kwechibi, njengo-Alyonushka ukusuka kumzobo weVasnetsov. Emva koko kubonakala imimoya ethile, isebenzisana nesithsaba somlingo, kwaye ekugqibeleni yonke into iphazamiseka ngokubonakala kwento embi. Mhlawumbi intombazana ibingelwe apha kwi-troll yendawo?
βUmkhondo weRayi ungaphezulu kunokubonakalisa nje. Sithetha ngayo yonke intsebenziswano yokukhanya efihlakeleyo efunekayo ukudala umfanekiso wendalo, omhle, - watsho uNick Penwarden, umlawuli wophuhliso lwe-Unreal Engine kwi-Epic Games. "Umkhondo weRay wongeza ezi ziphumo zokukhanya zifihlakeleyo kuyo yonke indawo, zenza yonke into ibe yenyani kwaye yendalo, kwaye yenza kube lula ukwenza imiboniso emihle."
Ngokubanzi, iMidlalo ye-Epic inikezele ngesabelo sengonyama ye-Unreal kulo nyaka ukuxhasa umkhondo we-ray wexesha lokwenyani, kunye nezinye iimpumelelo zamva nje ze-Unreal Engine. Ukuqala ngenguqulo ye-4.22, i-injini ye-render iya kuxhasa i-Microsoft DirectX Raytracing API entsha yokulandelela imitha yexesha langempela. Le ndibano sele ifumaneka kwifomu yovavanyo, kwaye inguqulo yokukhululwa iya kubonakala kwiveki ezayo.
umthombo: 3dnews.ru