Umoya weTsushima umlawuli uNate Fox kunye nomlawuli weprojekthi yezobugcisa uJason Connell
Umbono wokusebenzisa indalo (umoya, izilwanyana) njengesikhokelo sabadlali bebhola beza kubaphuhlisi befilimu malunga nesamurai. Ababhali bafuna ukukhuthaza abasebenzisi ukuba "bajonge kwihlabathi lomdlalo, hayi ujongano."
“Injongo yabo bonke aba matshini kukukwenza uthabatheke kubuhle beTsushima kunokuba uphathe [isiporho sikaTsushima] njengomdlalo wevidiyo. Sifuna ukukubeka apho kwi-feudal Japan. Yiyo loo nto ujongano luluncinci, ”ucacisile uFox.
Ngokutsho kwabaphuhlisi, inkqubo yokulwa "phantsi komhlaba", apho i-Sucker Punch Productions ichaza ngamagama amathathu kuphela: ukungcola, igazi kunye nentsimbi, yongeza ukuthembeka kwinto eyenzekayo.
Ukuba ukhe wazibona iifilimu ezithetha ngeesamurai, uya kuqonda. Apho abantu babulalana ngokujingiwa kwekrele kube kanye. Ngenxa yoku, inkqubo yokulwa [yeGhost of Tsushima] yahluke kakhulu kweminye imidlalo kuba unokufa ngokukhawuleza—kwaye ngokunjalo neentshaba zakho,” utshilo uConnell.
I-Ghost of Tsushima iya kukhutshwa ngoJulayi 17th ngokukodwa kwi-PlayStation 4. Kwiveki ephelileyo, i-Sony Interactive Entertainment kunye ne-Sucker Punch Productions yakhululwa.
Umoya weTsushima uya
umthombo: 3dnews.ru