"Ungafa ngokukhawuleza kakhulu": I-Sucker Punch yathetha ngemigaqo yoyilo lomdlalo we-Ghost of Tsushima

Umoya weTsushima umlawuli uNate Fox kunye nomlawuli weprojekthi yezobugcisa uJason Connell isiqendu samva nje I-podcast ye-PlayStation esemthethweni yabelane ngeenkcukacha ezintsha malunga nomdlalo wesenzo se-samurai.

"Ungafa ngokukhawuleza kakhulu": I-Sucker Punch yathetha ngemigaqo yoyilo lomdlalo we-Ghost of Tsushima

Umbono wokusebenzisa indalo (umoya, izilwanyana) njengesikhokelo sabadlali bebhola beza kubaphuhlisi befilimu malunga nesamurai. Ababhali bafuna ukukhuthaza abasebenzisi ukuba "bajonge kwihlabathi lomdlalo, hayi ujongano."

“Injongo yabo bonke aba matshini kukukwenza uthabatheke kubuhle beTsushima kunokuba uphathe [isiporho sikaTsushima] njengomdlalo wevidiyo. Sifuna ukukubeka apho kwi-feudal Japan. Yiyo loo nto ujongano luluncinci, ”ucacisile uFox.

"Ungafa ngokukhawuleza kakhulu": I-Sucker Punch yathetha ngemigaqo yoyilo lomdlalo we-Ghost of Tsushima

Ngokutsho kwabaphuhlisi, inkqubo yokulwa "phantsi komhlaba", apho i-Sucker Punch Productions ichaza ngamagama amathathu kuphela: ukungcola, igazi kunye nentsimbi, yongeza ukuthembeka kwinto eyenzekayo.

Ukuba ukhe wazibona iifilimu ezithetha ngeesamurai, uya kuqonda. Apho abantu babulalana ngokujingiwa kwekrele kube kanye. Ngenxa yoku, inkqubo yokulwa [yeGhost of Tsushima] yahluke kakhulu kweminye imidlalo kuba unokufa ngokukhawuleza—kwaye ngokunjalo neentshaba zakho,” utshilo uConnell.

"Ungafa ngokukhawuleza kakhulu": I-Sucker Punch yathetha ngemigaqo yoyilo lomdlalo we-Ghost of Tsushima

I-Ghost of Tsushima iya kukhutshwa ngoJulayi 17th ngokukodwa kwi-PlayStation 4. Kwiveki ephelileyo, i-Sony Interactive Entertainment kunye ne-Sucker Punch Productions yakhululwa. 18 imizuzu demo imidlalo.

Umoya weTsushima uya iguqulelwe ngokupheleleyo kwisiRashiya (kwanegama ngu "Ghost of Tsushima"), kodwa kwibhokisi yohlelo lwediski kukho i icon ehambelanayo. ngeke, ukuze ungonakalisi ukubunjwa kwekhava.



umthombo: 3dnews.ru

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