Ukukhutshwa kweDXVK 1.6.1, Direct3D 9/10/11 ukuphunyezwa phezulu kweVulkan API

Yakhiwe ukukhululwa kwe-interlayer I-DXVK 1.6.1, ebonelela nge-DXGI (i-DirectX Graphics Infrastructure), i-Direct3D 9, i-10, kunye nokuphunyezwa kwe-11 esebenza ngokuguqulelwa kwefowuni kwi-Vulkan API. Ukusebenzisa iDXVK ku funeka inkxaso kubaqhubi Vulcan API 1.1njenge AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 kunye AMDVLK.
I-DXVK ingasetyenziselwa ukuqhuba ii-aplikeshini ze-3D kunye nemidlalo kwi-Linux isebenzisa iWayini, isebenza njengenye indlela yokusebenza ephezulu kuphumezo olwakhelwe ngaphakathi lwe-Direct3D 11 olusebenza phezu kwe-OpenGL.

Utshintsho oluphambili:

  • Ukongezwa ukukwazi ukubaleka amaxabiso useto usebenzisa iikowuti, umzekelo d3d9.customDeviceDesc = "ATi Rage 128";
  • Inketho eyongeziweyo ye-dxgi.tearFree ukwenza ngokucacileyo ukhuseleko oluchasene ne-flicker xa i-Vsync ivaliwe;
  • Kuphunyezwe ukusebenza kwe-DXGI efunekayo kwezinye iimodyuli ze-SpecialK;
  • Inani leempazamo ezikhokelela ekunikezeni iingxaki okanye ukuphazamiseka xa usebenzisa i-Direct3D 9 zilungisiwe;
  • Iimpazamo ezilungisiweyo ekujongeni inkxaso yeVulkan kwiinkqubo ezinamakhadi evidiyo e-NVIDIA;
  • Kulungiswe ibug kwiscript soqwalaselo esingasebenziyo ngeWayini 5.6;
  • Imiba esonjululweyo ngonikezelo kunye nokuphazamiseka okwenzeka kwimidlalo yeBlue Reflection, iBattlefield 2, iCrysis, iHalf-Life Alyx, L.A. uNoire, iNkosana yasePersi, uYooka-Laylee kunye ne-Impossible Lair;
  • Ukusebenza okuphuculweyo kweMvula eNgxaki kwi-NVIDIA GPUs.

umthombo: opennet.ru

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