Ngokuthozama nangokungabonwayo, uGabor Nagy usebenza kwingqondo yakhe yokuqala, akasoloko ekholisa ngokukhutshwa, kodwa yile nto endifuna ukuyibelana nawe (qaqambisa ekugqibeleni).
I-EQUINOX-3D yimodeli ethobekileyo, encinci ye-3D, oopopayi, iphakheji yonikezelo yefoto esebenza kwiLinux, Mac OS X kunye ne-SGI IRIX.
Kuhlelo olutsha lwe-v0.9.9 ye-EQUINOX-3D:
- I-.eqx ifomathi yefayili yokubini, esebenza kakhulu kuneefayile ze-fbx, umbhali uthelekisa i-138kB ngokuchasene ne-15MB.
- Ukunikezela
- Ijenereyitha yeshader ephuculwe kakhulu esebenza neCg, GLSL kunye neGLES/WebGL
- I-PBR shader ikwasebenza kunye ne-Cg kunye ne-GLSL
- I-cubemap texture mapper isebenza kwiray racer
- Ukusebenza okusebenzayo ngakumbi kokubaluleka kwesampulu xa unikezela ngeeshadi ze-PBR
- Kumhleli, unokugcina izinto ezizinzisiweyo, umzekelo, kwifayile ye glTF2.0
- Ukuphuculwa kweemephu zokukhanyisa / zokukhanyisa, ii-shaders ngoku zineparameter ye "Irradiance".
- Inkxaso yespotlights kwi-Cg kunye ne-GLSL shaders
- Izibane zespot kunye neprojektha zineeparamitha zokukhanya ezahlukileyo kunye nezibonisa ukukhanya
- Ngoku ungalayisha umfanekiso njengemvelaphi xa unikezela iimbekiselo
- Imodeli
- Ngoku ungaphinda ulayishe izinto ezenziweyo eziguqulwe zizicelo zomntu wesithathu, okanye ngeEquinox ngokwayo (Ctrl + R)
- Khupha ecaleni kwe-spline. Ungakhupha ngaphezulu kwepolygroup yonke, okanye ecaleni komgca ngamnye ngokwahlukeneyo
- Imiphetho ukuya kwi-splines. Unokwenza i-splines ukusuka kwi-mesh edges.
- Ekugqibeleni umhleli we-UV ufikile, kunye neempawu ezisisiseko okwangoku.
Injini yeFusion "yinjini yomdlalo" enokuthi isebenze yodwa.
Kwinguqulelo entsha:
- Ngoku unokubaleka kwibhrawuza enkosi kwiWebAssembly kunye neWebGL! Ngenxa yokuxinwa kweefayile zeprojekthi, ngokutsho kombhali, ukukhuphela kumbane ngokukhawuleza, ngokungafaniyo noBumbano olubi. Unikezelo olupheleleyo lwe-PBR luyabhengezwa. Umbhali ulungiselele encinci umboniso.
Iiadventures ezinomdla.
umthombo: linux.org.ru