Ukukhutshwa kweprojekthi yeDXVK 1.5.3 ngokuphunyezwa kweDirect3D 9/10/11 ngaphezulu kweVulkan API

Yakhiwe ukukhululwa kwe-interlayer I-DXVK 1.5.3, ebonelela nge-DXGI (i-DirectX Graphics Infrastructure), i-Direct3D 9, i-10, kunye nokuphunyezwa kwe-11 esebenza ngokuguqulelwa kwefowuni kwi-Vulkan API. Ukusebenzisa iDXVK ku funeka inkxaso kubaqhubi Vulcan API 1.1njenge
AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 kunye AMDVLK.
I-DXVK ingasetyenziselwa ukuqhuba ii-aplikeshini ze-3D kunye nemidlalo kwi-Linux isebenzisa iWayini, isebenza njengenye indlela yokusebenza ephezulu kuphumezo olwakhelwe ngaphakathi lwe-Direct3D 11 olusebenza phezu kwe-OpenGL.

Utshintsho oluphambili:

  • Utshintsho oluphawulekayo lwe-regressive ekuphunyezweni kwe-Direct3D 9 evezwe ekukhululweni kokugqibela kupheliswa;
  • Ukulungisa iimpazamo ezithile zokuqinisekiswa kweVulkan kwi-Direct3D 9 izicelo;
  • Ukusebenza okuphuculweyo kwe-Direct3D 9 kwiisistim ezinabaqhubi bemizobo ethile;
  • Kwibhloko yolwazi lwe-debugging eboniswe phezulu komfanekiso wangoku (i-heads-up display, i-HUD), izicelo ezisebenzisa i-Direct3D 10, ezaziboniswe ngaphambili njenge-Direct3D 11, ziphawulwe ngokuchanekileyo;
  • Iingxaki ngokunikezela ngezithunzi kwi-Mafia II ziye zasonjululwa;
  • Iingxaki ezilungisiweyo kunye ne-ENB shaders ezikhokelela ekunikezelweni okungalunganga kumdlalo we-Skyrim;
  • Iingxaki ezilungisiweyo ngokubonisa iimenyu kwisibane seTotshi.

umthombo: opennet.ru

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