Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80

Emva kweminyaka ephantse ibe mibini yophuhliso ipapashiwe ukukhululwa kwephakheji yemodeli ye-3D yasimahla IBlender 2.80, eyaba yenye yezona zinto zikhutshiweyo ezibalulekileyo kwimbali yale projekthi.

Siseko ezintsha:

  • Khardinally uyilwe ngokutsha ujongano lomsebenzisi oluye lwaqheleka ngakumbi kubasebenzisi abanamava kwezinye iipakethe zemizobo. Kuye kwacetywa umxholo omtsha omnyama kunye neepaneli eziqhelekileyo ezineseti yee-icon zale mihla endaweni yeenkcazo zombhalo.

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80

    Utshintsho luye lwachaphazela iindlela zokusebenza nge mouse / tablet kunye ne hotkeys. Umzekelo, ukhetho ngoku ngokuzenzekelayo lwenziwa ngokucofa ekhohlo okanye ukutsala ngelixa ubambe iqhosha lemouse ekhohlo, kwaye unqakrazo ekunene kuzisa imenyu yentsingiselo. Yongezwe imenyu yofikelelo olukhawulezayo kweyona misebenzi isetyenziswa rhoqo. Uyilo kumhleli wepropathi kunye namacandelo esethingi ahlaziyiwe. Iikhonsepthi zetemplates kunye neendawo zokusebenza (iithebhu) zicetywayo, ezikuvumela ukuba uqalise ngokukhawuleza ukusebenza kumsebenzi ofunekayo okanye utshintshe phakathi kwemisebenzi emininzi (umzekelo, ukukrola, ukupeyinta izinto eziphathekayo okanye ukulandelela intshukumo) kunye nokwenza ukuba kwenzeke ukulungelelanisa ujongano kwizinto ozikhethayo. ;

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80

  • Iphunyeziwe Imowudi yokuJonga ebhalwe ngokutsha ngokupheleleyo ekuvumela ukuba ubonise indawo ye-3D ngendlela elungiselelwe imisebenzi eyahlukeneyo kwaye idityaniswe nokuhamba kwakho. Kwakhona kucetyisiwe injini entsha Umnikezeli webhentshi ekhawulezayo yokusebenzela elungiselelwe amakhadi emizobo yangoku eyenza umsebenzi wokujonga kwangaphambili osebenzayo wokuyilwa koyilo lomboniso, umfuziselo, kunye nokuqingqa.

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80

    I-injini yokusebenzela ixhasa izigqubuthelo, ikuvumela ukuba utshintshe ukubonakala kwezinto kwaye ulawule ukoleka kwazo. Ukwaleka kukwaxhaswa ngoku xa ujongisisa iziphumo zonikezelo ezivela kwi-Eevee kunye nabanikezeli be-Cycles, ekuvumela ukuba uhlele indawo ngombala opheleleyo.
    Ukubonwa kwangaphambili komsi kunye nokulinganisa komlilo kuye kwaphinda kwasetyenziswa, okukufutshane neziphumo zokunikezela kusetyenziswa unikezelo oluchanekileyo ngokwasemzimbeni.

  • Ngokusekwe kwi-injini ye-Eevee, imowudi entsha yonikezelo ye-LookDev ilungisiwe, ekuvumela ukuba uvavanye ukukhanya okwandisiweyo koluhlu (HDRI) ngaphandle kokutshintsha useto lwemithombo yokukhanya. Imowudi yeLookDev inokuphinda isetyenziswe ukujonga umsebenzi we-injini yonikezelo ye-Cycles.

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80

  • Kwi-3D Viewport kunye nomhleli we-UV yongezwe izixhobo ezintsha ezisebenzisanayo kunye negizmos, kunye nebar yesixhobo esitsha, equka izixhobo ebezibizwa ngaphambili kuphela ngeendlela ezimfutshane zebhodi yezitshixo. I-Gizmos yongezwe kwizinto ezahlukeneyo, kubandakanywa izibane, ikhamera, kunye nemvelaphi yokuqulunqa ukulungisa imilo kunye neempawu;

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80

  • Kongezwe unikezelo olutsha eevee, exhasa unikezelo lwexesha lokwenyani olusekwe ngokwasemzimbeni kwaye isebenzisa kuphela iGPU (OpenGL) yonikezelo. I-Eevee inokusetyenziselwa zombini unikezelo lokugqibela nakwifestile yokuJonga ukwenza ii-asethi ngexesha lokwenyani. I-Eevee ixhasa izinto ezenziwe kusetyenziswa ii-shader node ezifanayo njenge-injini ye-Cycles, ekuvumela ukuba unikeze izigcawu ezikhoyo kwi-Eevee ngaphandle kwezicwangciso ezahlukeneyo, kubandakanywa nexesha langempela. Abadali bemithombo yemidlalo yekhompyuter, sinikezela nge-Principled BSDF shader, ehambelana nemodeli ye-shader yeenjini ezininzi zomdlalo;

  • Ipensile yegriza umzobo onamacala amabini kunye nenkqubo yopopayi yongezwe, ikuvumela ukuba wenze imizobo kwi-2D kwaye emva koko uyisebenzise kwindawo ye-3D njengezinto ezinomacala amathathu (imodeli ye-3D yenziwe ngokusekwe kwimizobo emininzi ecaba ukusuka kwii-engile ezahlukeneyo). Izinto zePencil yokuGcoba ziyinxalenye yemveli yeBlender kwaye idibanisa nokhetho olukhoyo, ukuhlela, ukukhohlisa, kunye nezixhobo zokudibanisa. Iziketshi zinokwalekwa kwaye zinikezelwe kusetyenziswa izinto kunye nokuthungwa, kunye nokuhlelwa kunye nokusetyenziselwa ukukrola, okufana ne-meshes. Izilungisi zemesh eziqhelekileyo zingasetyenziselwa ukuguqulwa kunye nemibala. Xa unikezela, kuyenzeka ukuba kufakwe iziphumo ezinjengokufiphalisa, ukwenza izithunzi, okanye izibane zokukhanya.

  • Kwisistim yonikezelo lweMijikelo ikhuselekile inkxaso yezakhono ezifana nokudala substrates zokuhlanganisa usebenzisa iteknoloji Cryptomatte, iinwele kunye ne-volume shading esekelwe BSDF kunye nokusetyenziswa kokungacwangciswanga komhlaba ongaphantsi komhlaba (FAQ). Imodi yonikezelo edibeneyo iphunyeziwe, apho i-GPU kunye ne-CPU zisetyenziswa ngaxeshanye. Unikezelo olukhawulezayo olubonakalayo usebenzisa i-OpenCL. Inkxaso yeCUDA yongezwe kwimiboniso engangeni kwimemori yeGPU;

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.80

  • Kwimo yokuhlela, kuye kwenzeka ukuba ngaxeshanye uhlele iimeshes ezininzi, kuquka imephu ye-texture (imephu ye-UV), kunye nokuhlela kunye nokubeka isakhelo sezinto ezininzi. Itekhnoloji isetyenziselwa ukulawula iinkcukacha zemodeli ngelixa ngaxeshanye isenza ukugudisa opensubdiv;
  • Imifanekiso engasemva yereferensi yonikezelo ngoku ibekwe njengezinto kwaye inokuqanjwa kwaye iguqulwe kunye nomboniso;
  • Imaleko kunye namaqela athatyathelwe indawo ingqokelela, ekuvumela ukuba uququzelele ukubekwa kwezinto kwindawo yesehlakalo kwaye ulawule amaqela ezinto kunye nokubopha kwabo usebenzisa ujongano olulula lokutsala & ukulahla. I-3D Viewport yongeza imisebenzi ekhawulezayo yezinto ezihambayo phakathi kweengqokelela kunye nezixhobo zolawulo oluchanekileyo ngakumbi lokubonakala kwazo kunye nenkxaso yokufihla okwethutyana kunye nesigxina, kubandakanywa nohlobo lwento;
  • Ukuphuculwa kwezixhobo zoopopayi kunye ukurhwaphiliza. Izithinteli ezintsha, izilungisi kunye neefom zokugoba zezinto zesakhelo ziye zacetywa ukuba ziqhekezwe. Umhleli wopopayi ngoku unesakhelo esiphambili sokubonwa kunye nezixhobo zokuhlela;
  • Ukuphunyezwa kwegrafu yokuxhomekeka, izilungiso eziphambili kunye nenkqubo yokufumana amanqaku e-animation iye yahlengahlengiswa ngokupheleleyo. Kwii-CPU zanamhlanje ezininzi ezingundoqo, imiboniso enenani elikhulu lezinto kunye nezixhobo ezintsonkothileyo ngoku zicutshungulwa ngokomyalelo wobungakanani ngokukhawuleza;
  • Ifiziksi eyinyani ngakumbi yokuziphatha kwethishu kunye nemodeli yokuguqulwa kwayo iphunyeziwe;
  • I-Python API iye yahlaziywa ukuba ibandakanye utshintsho oluqhawula ukuhambelana kwaye, kwiimeko ezithile, zifuna ukusetyenzwa kwakhona kwezikripthi kunye nezongezo. Nangona kunjalo, uninzi lwezongezo ezikhoyo zokukhululwa kwe-2.79 sele zilungelelaniswe ukusebenza kunye nenguqulo ye-2.80;
  • I-Blender yangaphakathi ye-injini ye-real-time revering isusiwe, endaweni yayo i-EEVEE injini;
  • I-injini yomdlalo (i-Blender Game Engine) isusiwe, endaweni yoko kuyacetyiswa ukuba kusetyenziswe iindlela ezivulekileyo ezikhoyo njengenjini. NguLotot. Ikhowudi yenjini yomdlalo eyakhelwe ngaphambili ngoku iphuhliswa njengeprojekthi eyahlukileyo UPBGE;
  • Inkxaso eyakhelwe-ngaphakathi yokuthumela ngaphandle kunye nokuthumela iifayile kwifomathi ye-glTF 2.0, ehlala isetyenziselwa ukulayisha izixhobo ze-3D kwimidlalo kunye neWebhu.
  • Inkxaso yemethadatha kunye nefomathi yeWebM yongezwe kwividiyo yokungenisa kunye nezixhobo zokuthumela ngaphandle.

umthombo: opennet.ru

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