Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

Yaziswa ukukhululwa kwephakheji yemodeli ye-3D yasimahla IBlender 2.83, equka ngaphezu kwe-1250 ukulungiswa kunye nokuphuculwa, okulungiselelwe kwiinyanga ezintathu ukususela ekukhululweni IBlender 2.82. Ingqwalasela ephambili ekulungiseleleni uguqulelo olutsha ibigxile ekwandiseni ukusebenza - umsebenzi wokuhlenga, umzobo wepensile kunye nomboniso wonikezelo uye wakhawuleza. Inkxaso yesampulu eguqukayo yongezwa kwi-injini ye-Cycles. Kongezwe izixhobo ezitsha zokukrola Ibrashi yelaphu kunye neeSeti zobuso. Inkqubo yokunciphisa ingxolo iphunyeziwe ngenkxaso ye-NVIDIA RTX accelerators. Ibonelela ngenkxaso yokuqala yenyani esekwe kumgangatho we-OpenXR kunye nokukwazi ukungenisa iifayile ze-OpenVDB.


I-Blender 2.83 iphawulwe njenge-LTS yokuqala (iNkxaso yexesha elide) ekhutshwe kwimbali yeprojekthi, enokuthi ithathelwe ingqalelo njengesiseko esizinzileyo apho uhlaziyo olunempazamo ezinzulu luya kulungiswa. thatha ubume kwiminyaka emibini. Ukukhutshwa kokulungiswa kuya kuthiwa yi-2.83.1, 2.83.2, njl. Ukuziqhelanisa okufanayo icwangcisiwe qhubeka kumasebe alandelayo. Ngokomzekelo, emva kweBlender 2.83, ukuphuhliswa kweBlender 2.9x yesebe yaqala, apho kucetywayo ukupapasha ukukhutshwa okune - 2.90, 2.91, 2.92 kunye ne-2.93. Ukukhutshwa kwe-2.93, njenge-2.83, kuya kuba kukukhutshwa kwe-LTS. Ukukhutshwa kwe-2021 kucwangciswe ngo-3.0, okuya kuphawula ukutshintshela kwisikimu sokukhutshwa kweenombolo zokukhutshwa okuqhubekayo.

Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

Siseko utshintsho kwi-Blender 2.83:

  • Inkxaso eyongeziweyo yokungenisa kunye nokunikezelwa kweefayile VulaVDB usebenzisa into entsha "umqulu". Iifayile ze-OpenVDB zinokuveliswa yi-Blender kwi-cache yegesi, umsi, umlilo kunye nenkqubo yokulinganisa ulwelo, okanye idluliselwe kwizicelo zangaphandle ezifana neHoudini. Ifomathi ye-OpenVDB yacetywa yi-DreamWorks Animatio kwaye ikuvumela ukuba ugcine ngokufanelekileyo kwaye ulawule idatha yevolumetric egqagqeneyo ecazululwe kwiigridi ze-3D.



  • Yongeziwe Inkxaso yokuqala yenyani yenyani, elinganiselweyo ngoku ukukwazi ukuhlola izigcawu ze-3D usebenzisa ii-headsets ze-VR ngqo kwi-Blender (kuphela kwimodi yokujonga, ukutshintsha umxholo akukaxhaswa). Inkxaso isekelwe ekuphunyezweni komgangatho I-OpenXR, echaza i-API yendalo yonke ekudaleni usetyenziso lwenyani kunye nolwandisiweyo lwenyani, kunye neeseti zeengqimba zokusebenzisana ne-hardware ekhupha iimpawu zezixhobo ezithile. Naliphi na iqonga elixhasa i-OpenXR linokusetyenziswa kunye ne-Blender, njenge-Windows Mixed Reality kunye ne-Oculus Rift kwi-Windows kunye Mhle kwiLinux (i-SteamVR ayikaxhaswa njengoko ingayisebenzisi i-OpenXR).

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

  • I-injini ye-Cycles ibonelela ngokukwazi ukusebenzisa i-OptiX yokunciphisa ingxolo kwindlela Indawo yokuJonga ye-3D ngexesha lokujonga kwangaphambili nangexesha lonikezelo lokugqibela. Ukuphunyezwa kwe-OptiX ivulwe yi-NVIDIA, isebenzisa ubuchule bokufunda ngomatshini, ikhawuleza kuneendlela zokunciphisa ingxolo ezikhoyo ngaphambili, kwaye ixhasa ukukhawuleziswa kwehardware kumakhadi. NVIDIA RTX.
  • Kongezwe isixhobo esitsha sokukrola, iBrashi yelaphu, esebenzisa ubuchule bokulinganisa ifiziksi ukwenza imigoqo eyinyani kwimpahla kwaye yenze ngokuzenzekelayo iijika zendalo.


    Izicwangciso zebrashi ziquka ubunzima kunye neempawu zokulinganisa ukumanzi, izilayidi ezongezelelweyo ukunciphisa impembelelo yokulinganisa, iindlela ezisixhenxe zokuguqulwa kwebrashi kunye neentlobo zokubola kwe-radial kunye ne-flat.

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

    Ukongeza, izixhobo zokukrola yongezwe ibrashi entsha ye "Clay Thumb" exelisa ukuguqulwa kodongwe ngeminwe yakho kwaye iqokelele izinto ngexesha leempembelelo. Yongeza "i-Brush Smooth", ekwafumaneka kwi-Mesh Filter, esusa iindawo eziphezulu ngelixa igcina umthamo wento. Ibhulashi yeLayer iye yahlengahlengiswa ngokupheleleyo, yongeza umboniso wobude bomaleko okhombe kwikhesa, kubandakanywa inkxaso ephuculweyo yeemaski, kunye nokuphelisa ukubonakala kwezinto zakudala xa utshintsha indawo enye izihlandlo ezininzi. Isihluzi seMesh sinemowudi entsha yokusetyenzwa komphetho (Sharpen), ecinezela imiphetho, igudisa ngokuzenzekelayo imiphezulu ethe tyaba.

    Inkqubo entsha "yeSeti zoBuso" iye yacetywa ukulawula ukubonakala kwamalungu ngamanye e-polygonal mesh (i-mesh) kwiindlela zokukrola kunye nokuzoba. Iiseti zobuso zifanelekile kwiimowudi ezigxininise kwibrashi, zizifihla ngokuzenzekelayo iinxalenye zomphezulu, kwaye zivumela ulawulo olukhulu xa usebenza ngeminatha yepolygon yeemilo ezintsonkothileyo kunye nemigangatho ethe kratya.

  • Ngokupheleleyo ibhalwe ngokutsha ukuphunyezwa kwepensile yomzobo (Ipensile yeGrisi), ekuvumela ukuba wenze imizobo ye-2D yoopopayi.
    Isixhobo sezixhobo sele sikhawuleza kakhulu kwaye sidityaniswe ngcono neBlender. Ukulawula izinto kwiPencil yegrisi ngoku kulandela ukuhamba komsebenzi okufanayo naxa usebenza ngeemeshe zepolygon kwiBlender. Imibala ye-Edge ayikhawulelwanga kwizinto enye kwaye inqaku ngalinye linokuba nombala walo. Kongezwe injini entsha yonikezelo ebonelela ngezakhono ezidityanisiweyo iimaski. Izilungisi zempembelelo ziphinde zasetyenziswa ukuphucula umgangatho, ukusebenza, kunye nokuguquguquka kokusetyenziswa. Imowudi yeStroke eKhawulezayo ilula ngokuzenzekelayo imigca ukuthintela i-kinks kunye neekona ezibukhali. Ukusebenza kokusebenza kunye neefayile eziqulethe inani elikhulu lemivimbo sele liphindwe kabini, kwaye i-anti-aliasing iye yakhawuleza xa idweba ngokukhawuleza.

  • Injini ye-Eevee yokubonelela ixhasa unikezelo lwexesha lokwenyani olusekwe ngokwasemzimbeni kwaye isebenzisa kuphela i-GPU (OpenGL) yonikezelo, yongezwe Ixhasa i-10 yokupasa eyongezelelweyo yokuhlanganisa. Ukuhlaziya ukuphunyezwa kwe-cache yokukhanyisa kwenze ukuba kube lula ukulahla izinto zakudala kwi-seams kunye nomphumo wokwelula ingubo. Yongezwe amandla okusebenzisa imigangatho ekumgangatho ophezulu ukunceda ukususa umboniso ongonelanga wokuthungwa ngenxa yeengxaki ezinesisombululo esisezantsi sesiqhelo kwimeshes eshinyeneyo yepolygonal.
    Kwimowudi yokujonga izinto, kulula ukunyenyisa inqanaba le-HDRI blur yangasemva. Inkxaso yokudibanisa i-alpha hash, imowudi ecacileyo, kunye neendlela zokudibanisa ithunzi zibonelelwa ngokulungiswa kwejometri yeenwele.

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

  • Izakhono zomhleli wevidiyo eyakhelwe-ngaphakathi (i-Video Sequencer) zandisiwe. Ukuphunyezwa kwe-cache yediski kucetywayo, evumela ukugcina izakhelo ezigciniweyo kungekhona kwi-RAM, kodwa kwidiski. Imicu ibonelela ngenkxaso yokukhanya kunye nokukwazi ukujonga kuqala iaudio. Iphaneli entsha yokulungelelanisa umsebenzi wokugqibela yongeziwe.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

  • I-Cycles rendering injini yongeze inkxaso yesampulu eguquguqukayo, ekuvumela ukuba unciphise ngokuzenzekelayo inani leesampuli kwiindawo eziphantsi kwengxolo. Ngenxa yoko, kunokwenzeka ukuphumeza isantya esongeziweyo sonikezelo kunye nokusabalalisa ingxolo efanayo.
  • Iphuculwe ukuphunyezwa kwee-shader nodes. I-Wave Texture node ngoku ineendlela ezintsha zokukhetha isalathiso sokuhamba kwamaza, ukukwazi ukulawula ukutshintshwa kwesigaba kunye nokwandisa iinkcukacha zemizobo enomsindo. Uphuculo lwenziwe kwi-White Noise Texture, iMathematika, kunye neVector Math nodes. Iisetingi ezongeziweyo ukwenza lula ukujikeleza kunye ne-convolution ye-vectors, kwaye yongeza ukukwazi ukuvelisa imveliso yombala kwijenereyitha yengxolo emhlophe.

    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

  • I-plugin yokulawula ukuqokelela yongeze inkxaso yokuqokelela indawo kwaye iphunyezwe isikrini esitsha se-QCD (Isiboniso esiKhawulezayo) esikuvumela ukuba ulungiselele ukuya kuma-20 amaqoqo ngendlela ye-slots, ekhoyo ukujonga ngokukhawuleza ngewijethi.
    Ukukhutshwa kwenkqubo yemodeli ye-3D yasimahla yeBlender 2.83

  • Izilungisi ezininzi ziye zandisiwe kwaye zahlaziywa, kubandakanywa
    I-Corrective Smooth, i-Ocean, i-Remesh, i-Solidify, i-Smooth Deform kunye ne-Warp.

  • Inxalenye enkulu yokuphucula ukusebenza yazisiwe. Ukusebenza kokuhlenga utshintsho kwiimowudi ze "Into" kunye ne "Pose" kukhawulezisiwe.
    Kwimo yomfanekiso oqingqiweyo, uhlaziyo olulibazisekileyo lwe-Viewport lwaphunyezwa, olwenza ukuba kube lula ukukhawuleza ukuhamba nge-polygonal meshes kunye nenani elikhulu leeseli. Indlela entsha yokusombulula ukungqubana ivumela ukulinganisa kwethishu ukuba kwenziwe ukuya kumaxesha ama-5 ngokukhawuleza. Ukulinganisa ulwelo kunye neegesi kwizinto ze-Effector kuye kwakhawuleza kakhulu. Ixesha elincitshisiweyo lokulayisha iifayile ezinamasuntswana kunye ne-polygonal meshes kwiinkqubo zokulinganisa ulwelo kunye neegesi.

  • I-3D Viewport iye yaphucula imisebenzi yokukhetha amanani amakhulu ezinto ezincinci kwaye yaphinda yayila inkqubo yokulawula umbala (ukudibanisa ngoku kwenziwa kwindawo yombala omgca).
  • Kongezwe ukukwazi ukuthumela ngaphandle iMetaballs kwi-USD (Inkcazo yeSicene seHlabathi) njengefomathi ye-polygonal meshes.
    Ukuthunyelwa kwempahla kumazwe angaphandle kuphuculwe kunye nefomathi ye-glTF (iFomathi yoThutho lweGL).

  • Umphathi wefayile uphumeze imowudi yokukhangela ifayile ekhawulezayo (Ctrl + F), ukongeza inkxaso yeempawu zefayile kunye neefayile ezifihliweyo.

umthombo: opennet.ru

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