Abaphuhlisi bemidlalo bebezama iminyaka ukwenza inkqubo ekhoyo yokubala i-physics kunye nentshabalalo. Ngexesha elithile, i-Havoc kunye ne-PhysX iteknoloji yenza ingxolo enkulu, kodwa kukho indawo yokuphucula kunye nento yokuzabalazela. Imidlalo ye-Epic ibonise impumelelo yayo yamva nje kweli candelo ngexesha leNkomfa yabaPhuhlisi beMidlalo ye-GDC 2019.
Ekubonisweni kwe-State of Unreal, inkampani yabonisa uluntu ifilimu emfutshane enomdla kakhulu, ethi kwangaxeshanye isebenze njengomboniso wetekhnoloji yefiziksi esebenza ngokuphezulu kunye nenkqubo yokutshabalalisa iChaos. Umboniso wamva wokugqibela uya kuvela kwi-Unreal Engine 4.23 yokwakha.
Idemo igxile kwihlabathi leRobo Recall, apho inkokeli yoxhathiso lwerobhothi, i-k-OS, yachwechwela kwilabhoratri yomkhosi kwaye yeba izixhobo eziyimfihlo. Irobhothi yomkhosi enamandla ithunyelwa ukuba imsukele-eyamva inzima, kodwa ihlawulela ubuxakaxaka bayo ngezixhobo ezomeleleyo. Ngokuqinisekileyo, isixeko asiyi kuba nempilo kwindibaniselwano enjalo.
Ubuchwephesha obufutshane bujolise ekuboniseni indlela i-Chaos izisa ngayo ixesha langempela, i-cinematic-quality visual visual kwi-Unreal Engine kwimiboniso enokutshatyalaliswa okukhulu kunye nomgangatho ophezulu wokulawula umphuhlisi kwinkqubo yokudala umxholo.
umthombo: 3dnews.ru