I-NVIDIA ngexesha leNkomfa yabaPhuhlisi beMidlalo ye-GDC 2019 yanikela ngeendaba zengonyama kwitekhnoloji yokulandelela imitha yexesha lokwenyani. Oku akumangalisi: okwangoku, unokubona kuphela itekhnoloji kwimidlalo ehlala kwintsapho yayo ye-Turing ye-accelerators yemizobo (inkxaso yamakhadi amadala kwiitshiphusi zePascal nayo iyathenjiswa kungekudala), nangona inokuba yipropathi yekhadi levidiyo le-AMD Radeon. . Esinye sezibhengezo yayiyinkxaso ye-RTX ezayo kwi-injini yomdlalo we-Unity.
Ukubonisa ngokucacileyo isithembiso setekhnoloji yokulandelela i-ray yexesha langempela, Umanyano, ngokubambisana ne-NVIDIA kunye neQela le-BMW, ββlibonise idemo apho lizama ukuphinda lihlaziye ngokweenkcukacha inkangeleko yangaphambili kunye nengaphakathi le-8 BMW 2019 Series Coupe.
Ngaphambili, kwakucingwa ukuba akunakwenzeka ukuphumeza umkhondo osebenzayo we-ray wexesha lokwenene lomgangatho womfanekiso we-photorealistic kunye nokukhanya kuwo nawuphi na umsebenzi apho ukunyaniseka okubonakalayo kubaluleke kakhulu, njengoyilo, ubunjineli okanye ukuthengisa - apho imo yokunikezela kwangaphambili yayihlala isetyenziswa.
Ngexesha lokuboniswa kwale demo, umphathi weNVIDIA wade wacela umngeni kubaphulaphuli ukuba bafumane umahluko phakathi kwemoto yokwenyani yemoto yeBMW kunye nemoto ebonakalayo eboniswe esikrinini isebenzisa unikezelo oluxubileyo olusekwe kwi-real-time tracking ray kwi-injini yoBumbano. .
Ngelishwa, ungalindeli ukuba imidlalo ekwi-injini yoBumbano ene-real-time tracking ibonakale kwakamsinya-inkxaso epheleleyo ithenjiswe kuphela ngo-2020. Nangona kunjalo, inguqulo yokuqala, esele isetyenziswe kwiiprojekthi zangempela, iya kubonakala ekwindla ka-2019, kwaye ukwakhiwa kovavanyo lwangaphambili kuya kukhutshwa ngo-Ephreli 4 kwi-GitHub. Masikukhumbuze ukuba i-Unreal Injini iya kufumana inkxaso yokugqibela yeDirectX Raytracing kwinguqulo 4.22, eya kukhutshwa ngolunye usuku.
umthombo: 3dnews.ru