ืžืขืœื“ื•ื ื’ ืคื•ืŸ DXVK 2.1, Direct3D 9/10/11 ื™ืžืคึผืœืึทืžืึทื ืฅ ืื•ื™ืฃ ืฉืคึผื™ืฅ ืคื•ืŸ ื“ื™ Vulkan API

ื“ื™ ืžืขืœื“ื•ื ื’ ืคื•ืŸ ื“ื™ DXVK 2.1 ืฉื™ื›ื˜ืข ืื™ื– ื‘ืืจืขื›ื˜ื™ื’ื˜, ืคึผืจืึทื•ื•ื™ื™ื“ื™ื ื’ ืึท ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืคื•ืŸ DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 ืื•ืŸ 11, ืืจื‘ืขื˜ืŸ ื“ื•ืจืš ื“ื™ ืื™ื‘ืขืจื–ืขืฆื•ื ื’ ืคื•ืŸ ืจื•ืคื˜ ืฆื• ื“ื™ Vulkan API. DXVK ืจื™ืงื•ื•ื™ื™ืขืจื– ื“ืจื™ื•ื•ืขืจืก ื•ื•ืึธืก ืฉื˜ื™ืฆืŸ ื“ื™ Vulkan API 1.3, ืึทื–ืึท ื•ื•ื™ Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 ืื•ืŸ AMDVLK. DXVK ืงืขื ืขืŸ ื•ื•ืขืจืŸ ื’ืขื ื•ืฆื˜ ืฆื• ืœื•ื™ืคืŸ 3 ื“ ืึทืคึผืœืึทืงื™ื™ืฉืึทื ื– ืื•ืŸ ืฉืคึผื™ืœืขืจื™ื™ึท ืื•ื™ืฃ ืœื™ื ื•ืงืก ื ื™ืฆืŸ ื•ื•ื™ื™ืŸ, ืื•ืŸ ื“ื™ื ืขืŸ ื•ื•ื™ ืึท ื”ืขื›ืขืจ ืคืึธืจืฉื˜ืขืœื•ื ื’ ืึธืœื˜ืขืจื ืึทื˜ื™ื•ื• ืฆื• ื•ื•ื™ื™ืŸ ืก ื’ืขื‘ื•ื™ืจืŸ Direct3D 9/10/11 ื™ืžืคึผืœืึทืžืึทื ืฅ ืคืœื™ืกื ื“ื™ืง ืื•ื™ืฃ ืฉืคึผื™ืฅ ืคื•ืŸ OpenGL.

ื”ื•ื™ืคึผื˜ ืขื ื“ืขืจื•ื ื’ืขืŸ:

  • ืื•ื™ืฃ ืกื™ืกื˜ืขืžืขืŸ ื•ื•ืึธืก ืฉื˜ื™ืฆืŸ ื“ื™ HDR10 ืงืึธืœื™ืจ ืคึผืœืึทืฅ, ืขืก ืื™ื– ืžืขื’ืœืขืš ืฆื• ืึทืงื˜ืึทื•ื•ื™ื™ื˜ HDR ื“ื•ืจืš ื‘ืึทืฉื˜ืขื˜ื™ืงืŸ ื“ื™ ืกื•ื•ื™ื•ื•ืข ื‘ื™ื™ึทื˜ืขื•ื•ื“ื™ืง DXVK_HDR = 1 ืึธื“ืขืจ ืกืคึผืขืฆื™ืคื™ืฆื™ืจืŸ ื“ื™ dxgi.enableHDR = True ืคึผืึทืจืึทืžืขื˜ืขืจ ืื™ืŸ ื“ื™ ืงืึทื ืคื™ื’ื™ืขืจื™ื™ืฉืึทืŸ ื˜ืขืงืข. ืึทืžืึธืœ HDR ืื™ื– ืึทืงื˜ื™ื•ื•ื™ื™ื˜ื™ื“, ืฉืคึผื™ืœืขืจื™ื™ึท ืงืขื ืขืŸ ื“ืขื˜ืขืงื˜ ืื•ืŸ ื ื•ืฆืŸ ื“ื™ HDR10 ืงืึธืœื™ืจ ืคึผืœืึทืฅ ืื•ื™ื‘ ื–ื™ื™ ื”ืึธื‘ืŸ vkd3d-proton 2.8 ืึธื“ืขืจ ืฉืคึผืขื˜ืขืจ. ื“ื™ ื”ื•ื™ืคึผื˜ ื‘ืึทื ื™ืฆืขืจ ื™ื ื•ื•ื™ื™ืจืึทื ืžืึทื ืฅ ืื™ืŸ ืœื™ื ื•ืงืก ื˜ืึธืŸ ื ื™ื˜ ื ืึธืš ืฉื˜ื™ืฆืŸ HDR, ืึธื‘ืขืจ HDR ืฉื˜ื™ืฆืŸ ืื™ื– ื‘ื ื™ืžืฆื ืื™ืŸ ื“ื™ Gamescope ืงืึทืžืคึผืึทื–ืึทื˜ ืกืขืจื•ื•ืขืจ, ืฆื• ื’ืขื‘ืŸ ืขืก ืื™ืจ ื–ืึธืœ ื ื•ืฆืŸ ื“ื™ "--hdr-enabled" ืึธืคึผืฆื™ืข (ื“ืขืจื•ื•ื™ื™ึทืœ ืึทืจื‘ืขื˜ ื‘ืœื•ื™ื– ืื•ื™ืฃ ืกื™ืกื˜ืขืžืขืŸ ืžื™ื˜ ืึทืžื“ ื’ืคึผื•ืก ื•ื•ืขืŸ ื ื™ืฆืŸ ื“ื™. ืœื™ื ื•ืงืก ืงืขืจืŸ ืžื™ื˜ ื“ื–ืฉืึธืฉ-ื”ื“ืจ-ืคึผืึทื˜ื˜ืฉืขืก) ืงืึธืœืึธืจื™ืžืขื˜ืจื™).
  • ื™ืžืคึผืจื•ื•ื•ื“ ืฉืึทื“ืขืจ ื–ืึทืžืœื•ื ื’. ืฆื• ืจืขื“ื•ืฆื™ืจืŸ ืกื˜ืึทื˜ืขืจื™ื ื’, ื“ื™ ื ื•ืฆืŸ ืคื•ืŸ ืจืขืจื  - ืœื™ื ื™ืข ื‘ื™ื‘ืœื™ืึธื˜ืขืง ืื™ื– ื™ืงืกืคึผืึทื ื“ื™ื“ ืฆื• ืคึผื™ื™ืคึผืœื™ื™ื ื– ืžื™ื˜ ื˜ืขืกืขืœืœืึทื˜ื™ืึธืŸ ืื•ืŸ ื“ื–ืฉื™ืึทืžืึทื˜ืจื™ ืฉืึทื“ืขืจื–, ืื•ืŸ ื•ื•ืขืŸ ื ื™ืฆืŸ MSAA, ื ืึธืš ืงื™ื™ืคึผืึทื‘ื™ืœืึทื˜ื™ื– ืคื•ืŸ ื“ื™ Vulkan ืคืึทืจืœืขื ื’ืขืจื•ื ื’ VK_EXT_extended_dynamic_state3 ื–ืขื ืขืŸ ื’ืขื ื™ืฆื˜.
  • ืคึฟืึทืจ ืขืœื˜ืขืจืข ืฉืคึผื™ืœืขืจื™ื™ึท ืžื™ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ืžื•ืœื˜ื™-ืžื•ืกื˜ืขืจ ืึทื ื˜ื™-ืึทืœื™ืึทืกื™ื ื’ (MSAA, Multi-Sample Anti-Aliasing), ื“ื™ ืกืขื˜ื˜ื™ื ื’ืก ืคื•ืŸ d3d9.forceSampleRateShading ืื•ืŸ d3d11.forceSampleRateShading ื–ืขื ืขืŸ ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฆื• ื’ืขื‘ืŸ ื“ื™ ืžื•ืกื˜ืขืจ ืงื•ืจืก ืฉื™ื™ื“ื™ื ื’ ืžืึธื“ืข ืคึฟืึทืจ ืึทืœืข ืฉืึทื“ืขืจื–, ื•ื•ืึธืก ื™ืžืคึผืจื•ื•ื•ื– ื“ื™ ืงื•ื•ืึทืœื™ื˜ืขื˜ ืคื•ืŸ ื‘ื™ืœื“ืขืจ ืื™ืŸ ืฉืคึผื™ืœืขืจื™ื™ึท.
  • ื“ื™ GLFW ื‘ืึทืงืขื ื“ ืื™ื– ืฆื•ื’ืขื’ืขื‘ืŸ ืฆื• ืœื™ื ื•ืงืก ื‘ื•ื™ืขืŸ, ื•ื•ืึธืก ืงืขื ืขืŸ ื–ื™ื™ืŸ ื’ืขื•ื•ื™ื™ื ื˜ ื•ื•ื™ ืึทืŸ ืึธืœื˜ืขืจื ืึทื˜ื™ื•ื• ืฆื• ื“ื™ SDL2 ื‘ืึทืงืขื ื“.
  • ื™ืžืคึผืจื•ื•ื•ื“ D3D11 ื‘ืึทืคึฟืขืœืŸ ืคืึธืจืŸ ืœืึธื’ื™ืง ืฆื• ื‘ืจืขื ื’ืขืŸ DXVK ื ืึทื˜ื•ืจ ื ืขืขื ื˜ืขืจ ืฆื• ื’ืขื‘ื•ื™ืจืŸ D3D11 ื“ืจื™ื•ื•ืขืจืก ืื•ืŸ ื“ืขืจื’ืจื™ื™ื›ืŸ ืžืขืจ ืคึผืจื™ื“ื™ืงื˜ืึทื‘ืึทืœ ืคืึธืจืฉื˜ืขืœื•ื ื’.
  • ืคืึทืจืคืขืกื˜ื™ืงื˜ ื™ืฉื•ื– ื•ื•ืึธืก ื–ืขื ืขืŸ ืืจื•ื™ืก ืื™ืŸ ืฉืคึผื™ืœืขืจื™ื™ึท:
    • ืึทืฉ ืคื•ืŸ ื“ื™ ื™ื—ื™ื“ื•ืช.
    • Battlefield: Bad Company 2.
    • ื’ื•ื“ื–ืฉื™ืึทืŸ 3.
    • ืจืขื–ื™ื“ืขื ื˜ ืขื•ื•ื™ืœ 4 ื”ื“.
    • Saints Row: ื“ื™ ื“ืจื™ื˜.
    • ืกืขืงื™ืจืึธ.
    • ืกืึธื ื™ืง ืคืจืึธื ื˜ื™ืขืจืก.
    • ื”ืขื›ืกื˜ืข ืงืึทืžืึทื ื“ืขืจ: ืคืึธืจื“ื–ืฉื“ ืึทืœืœื™ืึทื ืกืข.

ืžืงื•ืจ: opennet.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’