ืื ืืขืืืื ื ืคืื ืื DXVK 2.1 ืฉืืืืข ืืื ืืืจืขืืืืื, ืคึผืจืึทืืืืืืื ื ืึท ืืืคึผืืึทืืขื ืืืืฉืึทื ืคืื DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 ืืื 11, ืืจืืขืื ืืืจื ืื ืืืืขืจืืขืฆืื ื ืคืื ืจืืคื ืฆื ืื Vulkan API. DXVK ืจืืงืืืืืขืจื ืืจืืืืขืจืก ืืืึธืก ืฉืืืฆื ืื Vulkan API 1.3, ืึทืืึท ืืื Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 ืืื AMDVLK. DXVK ืงืขื ืขื ืืืขืจื ืืขื ืืฆื ืฆื ืืืืคื 3 ื ืึทืคึผืืึทืงืืืฉืึทื ื ืืื ืฉืคึผืืืขืจืืึท ืืืืฃ ืืื ืืงืก ื ืืฆื ืืืืื, ืืื ืืื ืขื ืืื ืึท ืืขืืขืจ ืคืึธืจืฉืืขืืื ื ืึธืืืขืจื ืึทืืืื ืฆื ืืืืื ืก ืืขืืืืจื Direct3D 9/10/11 ืืืคึผืืึทืืึทื ืฅ ืคืืืกื ืืืง ืืืืฃ ืฉืคึผืืฅ ืคืื OpenGL.
ืืืืคึผื ืขื ืืขืจืื ืืขื:
- ืืืืฃ ืกืืกืืขืืขื ืืืึธืก ืฉืืืฆื ืื HDR10 ืงืึธืืืจ ืคึผืืึทืฅ, ืขืก ืืื ืืขืืืขื ืฆื ืึทืงืืึทืืืืื HDR ืืืจื ืืึทืฉืืขืืืงื ืื ืกืืืืืืข ืืืึทืืขืืืืืง DXVK_HDR = 1 ืึธืืขืจ ืกืคึผืขืฆืืคืืฆืืจื ืื dxgi.enableHDR = True ืคึผืึทืจืึทืืขืืขืจ ืืื ืื ืงืึทื ืคืืืืขืจืืืฉืึทื ืืขืงืข. ืึทืืึธื HDR ืืื ืึทืงืืืืืืืืื, ืฉืคึผืืืขืจืืึท ืงืขื ืขื ืืขืืขืงื ืืื ื ืืฆื ืื HDR10 ืงืึธืืืจ ืคึผืืึทืฅ ืืืื ืืื ืืึธืื vkd3d-proton 2.8 ืึธืืขืจ ืฉืคึผืขืืขืจ. ืื ืืืืคึผื ืืึทื ืืฆืขืจ ืื ืืืืืจืึทื ืืึทื ืฅ ืืื ืืื ืืงืก ืืึธื ื ืื ื ืึธื ืฉืืืฆื HDR, ืึธืืขืจ HDR ืฉืืืฆื ืืื ืื ืืืฆื ืืื ืื Gamescope ืงืึทืืคึผืึทืืึทื ืกืขืจืืืขืจ, ืฆื ืืขืื ืขืก ืืืจ ืืึธื ื ืืฆื ืื "--hdr-enabled" ืึธืคึผืฆืืข (ืืขืจืืืืึทื ืึทืจืืขื ืืืืื ืืืืฃ ืกืืกืืขืืขื ืืื ืึทืื ืืคึผืืก ืืืขื ื ืืฆื ืื. ืืื ืืงืก ืงืขืจื ืืื ืืืฉืึธืฉ-ืืืจ-ืคึผืึทืืืฉืขืก) ืงืึธืืึธืจืืืขืืจื).
- ืืืคึผืจืืืื ืฉืึทืืขืจ ืืึทืืืื ื. ืฆื ืจืขืืืฆืืจื ืกืืึทืืขืจืื ื, ืื ื ืืฆื ืคืื ืจืขืจื - ืืื ืืข ืืืืืืึธืืขืง ืืื ืืงืกืคึผืึทื ืืื ืฆื ืคึผืืืคึผืืืื ื ืืื ืืขืกืขืืืึทืืืึธื ืืื ืืืฉืืึทืืึทืืจื ืฉืึทืืขืจื, ืืื ืืืขื ื ืืฆื MSAA, ื ืึธื ืงืืืคึผืึทืืืืึทืืื ืคืื ืื Vulkan ืคืึทืจืืขื ืืขืจืื ื VK_EXT_extended_dynamic_state3 ืืขื ืขื ืืขื ืืฆื.
- ืคึฟืึทืจ ืขืืืขืจืข ืฉืคึผืืืขืจืืึท ืืื ืฉืืืฆื ืคึฟืึทืจ ืืืืื-ืืืกืืขืจ ืึทื ืื-ืึทืืืึทืกืื ื (MSAA, Multi-Sample Anti-Aliasing), ืื ืกืขืืืื ืืก ืคืื d3d9.forceSampleRateShading ืืื d3d11.forceSampleRateShading ืืขื ืขื ืฆืืืขืืืืื ืฆื ืืขืื ืื ืืืกืืขืจ ืงืืจืก ืฉืืืืื ื ืืึธืืข ืคึฟืึทืจ ืึทืืข ืฉืึทืืขืจื, ืืืึธืก ืืืคึผืจืืืื ืื ืงืืืึทืืืืขื ืคืื ืืืืืขืจ ืืื ืฉืคึผืืืขืจืืึท.
- ืื GLFW ืืึทืงืขื ื ืืื ืฆืืืขืืขืื ืฆื ืืื ืืงืก ืืืืขื, ืืืึธืก ืงืขื ืขื ืืืื ืืขืืืืื ื ืืื ืึทื ืึธืืืขืจื ืึทืืืื ืฆื ืื SDL2 ืืึทืงืขื ื.
- ืืืคึผืจืืืื D3D11 ืืึทืคึฟืขืื ืคืึธืจื ืืึธืืืง ืฆื ืืจืขื ืืขื DXVK ื ืึทืืืจ ื ืขืขื ืืขืจ ืฆื ืืขืืืืจื D3D11 ืืจืืืืขืจืก ืืื ืืขืจืืจืืืื ืืขืจ ืคึผืจืืืืงืืึทืืึทื ืคืึธืจืฉืืขืืื ื.
- ืคืึทืจืคืขืกืืืงื ืืฉืื ืืืึธืก ืืขื ืขื ืืจืืืก ืืื ืฉืคึผืืืขืจืืึท:
- ืึทืฉ ืคืื ืื ืืืืืืช.
- Battlefield: Bad Company 2.
- ืืืืืฉืืึทื 3.
- ืจืขืืืืขื ื ืขืืืื 4 ืื.
- Saints Row: ืื ืืจืื.
- ืกืขืงืืจืึธ.
- ืกืึธื ืืง ืคืจืึธื ืืืขืจืก.
- ืืขืืกืืข ืงืึทืืึทื ืืขืจ: ืคืึธืจืืืฉื ืึทืืืืึทื ืกืข.
ืืงืืจ: opennet.ru