ืžืขืœื“ื•ื ื’ ืคื•ืŸ ืคึผืจืึทืคึผืจื™ื™ืึทื˜ืขืจื™ NVIDIA ืฉืึธืคืขืจ 440.31

NVIDIA ืคึฟื™ืจืžืข ื“ืขืจืœืื ื’ื˜ ื“ืขืจ ืขืจืฉื˜ืขืจ ืžืขืœื“ื•ื ื’ ืคื•ืŸ ื“ื™ ื ื™ื™ึท ืกื˜ืึทื‘ื™ืœ ืฆื•ื•ื™ื™ึทื’ ืคื•ืŸ ื“ื™ ืคึผืจืึทืคึผืจื™ื™ืึทื˜ืขืจื™ NVIDIA ืฉืึธืคืขืจ 440.31. ื“ืขืจ ืฉืึธืคืขืจ ืื™ื– ื‘ื ื™ืžืฆื ืคึฟืึทืจ ืœื™ื ื•ืงืก (ARM, x86_64), FreeBSD (x86_64) ืื•ืŸ Solaris (x86_64).
ื“ื™ ืฆื•ื•ื™ื™ึทื’ ื•ื•ืขื˜ ื–ื™ื™ืŸ ื“ืขื•ื•ืขืœืึธืคึผืขื“ ื•ื•ื™ ืึท ื˜ื™ื™ืœ ืคื•ืŸ ืึท ืœืึทื ื’ ืฉื˜ื™ืฆืŸ ืฆื™ืงืœ (LTS) ื‘ื™ื– ื ืื•ื•ืขืžื‘ืขืจ 2020.

ื”ื•ื™ืคึผื˜ ื™ื ืึธื•ื•ื•ื™ื™ืฉืึทื ื– NVIDIA 440 ืฆื•ื•ื™ื™ื’ืŸ:

  • ื ื•ื•ืืจืขื ื•ื ื’ ื•ื•ืขื’ืŸ ื“ืขื ื‘ื™ื™ึทื–ื™ื™ึทืŸ ืคื•ืŸ ื•ื ืกืึทื•ื•ืขื“ ืขื ื“ืขืจื•ื ื’ืขืŸ ืื™ืŸ ื“ื™ ืกืขื˜ื˜ื™ื ื’ืก ืื™ื– ืฆื•ื’ืขื’ืขื‘ืŸ ืฆื• ื“ื™ ื‘ืึทืฉื˜ืขื˜ื™ืงื•ื ื’ ื“ื™ืึทืœืึธื’ ืคึฟืึทืจ ืึทืจื•ื™ืกื’ืึทื ื’ ื“ื™ ื ื•ื•ื™ื“ื™ืึท-ืกืขื˜ื˜ื™ื ื’ืก ื ื•ืฆืŸ;
  • ืฉืึทื“ืขืจ ื–ืึทืžืœื•ื ื’ ืคึผืึทืจืึทืœืขืœื™ื–ืึทื˜ื™ืึธืŸ ืื™ื– ืขื ื™ื™ื‘ืึทืœื“ ื“ื•ืจืš ืคืขืœื™ืงื™ื™ึทื˜ (GL_ARB_parallel_shader_compile ืื™ืฆื˜ ืึทืจื‘ืขื˜ ืึธืŸ ื“ื™ ื ื•ื™ื˜ ืฆื• ืจื•ืคืŸ ื’ืœืžืึทืงืกืฉืึทื“ืขืจืงืึธืžืคึผื™ืœืขืจื˜ื”ืจืขืึทื“ืกืึทืจื‘ () ืขืจืฉื˜ืขืจ);
  • ืคึฟืึทืจ HDMI 2.1, ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื‘ื™ื™ึทื˜ืขื•ื•ื“ื™ืง ืคืึทืจืฉื˜ืขืœืŸ ื“ืขืจืคืจื™ืฉืŸ ืงื•ืจืก (VRR G-SYNC) ืื™ื– ื™ืžืคึผืœืึทืžืขื ืึทื“;
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ OpenGL ื™ืงืกื˜ืขื ืฉืึทื ื–
    GLX_NV_multigpu_context ะธ GL_NV_gpu_multicast;

  • ืฆื•ื’ืขืœื™ื™ื’ื˜ EGL ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ PRIME ื˜ืขื›ื ืึธืœืึธื’ื™ืข, ื•ื•ืึธืก ืึทืœืึทื•ื– ืจืขื ื“ืขืจื™ื ื’ ืึทืคึผืขืจื™ื™ืฉืึทื ื– ืฆื• ื–ื™ื™ืŸ ื˜ืจืึทื ืกืคืขืจื“ ืฆื• ืื ื“ืขืจืข ื’ืคึผื•ืก (PRIME Render Offload);
  • ื“ื•ืจืš ืคืขืœื™ืงื™ื™ึทื˜, ื“ื™ "HardDPMS" ืึธืคึผืฆื™ืข ืื™ื– ืขื ื™ื™ื‘ืึทืœื“ ืื™ืŸ ื“ื™ X11 ืกืขื˜ื˜ื™ื ื’ืก, ื•ื•ืึธืก ืึทืœืึทื•ื– ืื™ืจ ืฆื• ืฉื˜ืขืœืŸ ื“ื™ืกืคึผืœื™ื™ื– ืื™ืŸ ืฉืœืึธืคืŸ ืžืึธื“ืข ื•ื•ืขืŸ ืื™ืจ ื ื•ืฆืŸ ืคืึทืจืฉื˜ืขืœืŸ ืžืึธื“ืขืก ื ื™ื˜ ืฆื•ื’ืขืฉื˜ืขืœื˜ ืื™ืŸ VESA DPMS (ื“ื™ ืึธืคึผืฆื™ืข ืกืึทืœื•ื•ื– ื“ื™ ืคึผืจืึธื‘ืœืขื ืžื™ื˜ ื“ื™ ื™ื ืึทื‘ื™ืœื™ื˜ื™ ืฆื• ืฉื˜ืขืœืŸ ืขื˜ืœืขื›ืข ืžืึธื ื™ื˜ืึธืจืก ืื™ืŸ ืฉืœืึธืคืŸ ืžืึธื“ืข. DPMS ืื™ื– ืึทืงื˜ื™ื•ื•);
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื•ื•ื™ื“ืขื ื“ื™ืงืึธื•ื“ื™ื ื’ ืื™ืŸ VP9 ืคึฟืึธืจืžืึทื˜ ืฆื• ื“ื™ VDPAU ืฉืึธืคืขืจ;
  • ื“ื™ ื’ืคึผื• ื˜ื™ื™ึทืžืขืจ ืคืึทืจื•ื•ืึทืœื˜ื•ื ื’ ืกื˜ืจืึทื˜ืขื’ื™ืข ืื™ื– ืคืืจืขื ื“ืขืจื˜ - ื“ื™ ืึธืคื˜ืงื™ื™ึทื˜ ืคื•ืŸ ื“ื–ืฉืขื ืขืจื™ื™ื˜ื™ื ื’ ื˜ื™ื™ึทืžืขืจ ื™ื ื˜ืขืจืึทืคึผืฅ ืื™ืฆื˜ ื“ื™ืงืจื™ืกืึทื– ื•ื•ื™ ื“ื™ ืžืึทืกืข ืื•ื™ืฃ ื“ื™ ื’ืคึผื• ื“ื™ืงืจื™ืกืึทื–;
  • ืคึฟืึทืจ X11, ืึท ื ื™ื™ึทืข "SidebandSocketPath" ืึธืคึผืฆื™ืข ืื™ื– ื‘ืึทืงืขื ืขื , ื•ื•ื™ื™ื–ืŸ ืฆื• ื“ืขืจ ื•ื•ืขื’ื•ื•ื™ื™ึทื–ืขืจ ื•ื•ื• ื“ื™ X ืฉืึธืคืขืจ ื•ื•ืขื˜ ืฉืึทืคึฟืŸ ืึท UNIX ื›ืึธืœืขืœ ืฆื• ืฆื•ื‘ื™ื ื“ ืžื™ื˜ ื“ื™ OpenGL, Vulkan ืื•ืŸ VDPAU ืงืึทืžืคึผืึธื•ื ืึทื ืฅ ืคื•ืŸ ื“ื™ NVIDIA ืฉืึธืคืขืจ;
  • ื™ืžืคึผืœืึทืžืขื ื˜ืึทื“ ื“ื™ ืคื™ื™ื™ืงื™ื™ื˜ ืฆื• ืฆื•ืจื™ืงืงืจื™ื’ืŸ ืขื˜ืœืขื›ืข ื“ืจื™ื™ื•ื•ืขืจ ืึทืคึผืขืจื™ื™ืฉืึทื ื– ืฆื• ื ื•ืฆืŸ ืกื™ืกื˜ืขื ื–ื›ึผืจื•ืŸ ืื™ืŸ ืกื™ื˜ื•ืึทื˜ื™ืึธื ืก ื•ื•ื• ืึทืœืข ื•ื•ื™ื“ืขื ื–ื›ึผืจื•ืŸ ืื™ื– ืคื•ืœ. ื“ืขืจ ืขื ื“ืขืจื•ื ื’ ืึทืœืึทื•ื– ืื™ืจ ืฆื• ื‘ืึทืงื•ืžืขืŸ ื‘ืึทืคืจื™ื™ึทืขืŸ ืคื•ืŸ ืขื˜ืœืขื›ืข ืงืกื™ื“ 13 ืื•ืŸ ืงืกื™ื“ 31 ืขืจืจืึธืจืก ืื™ืŸ ื•ื•ื•ืœืงืึทืŸ ืึทืคึผืœืึทืงื™ื™ืฉืึทื ื– ืื™ืŸ ื“ืขืจ ืึทื•ื•ืขืง ืคื•ืŸ ืคืจื™ื™ ื•ื•ื™ื“ืขื ื–ื›ึผืจื•ืŸ;
  • ืฆื•ื’ืขื’ืขื‘ืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ GPU GeForce GTX 1660 SUPER;
  • ื“ื™ ืคึฟืึทืจื–ืึทืžืœื•ื ื’ ืคื•ืŸ ืžืึทื“ื–ืฉื•ืœื– ืžื™ื˜ ื“ื™ ืื™ืฆื˜ ืื•ื ื˜ืขืจ ืึทื ื˜ื•ื•ื™ืงืœื•ื ื’ Linux 5.4 ืงืขืจืŸ ืื™ื– ื’ืขื’ืจื™ื ื“ืขื˜.

ืžืงื•ืจ: opennet.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’