ืึทืžื“ ืึธืคึฟืŸ ืกืึธื•ืจืกืขื“ Radeon Rays 4.0 Ray ื˜ืจื™ื™ืกื™ื ื’ ื˜ืขื›ื ืึธืœืึธื’ื™ืข

ืžื™ืจ ื”ืึธื‘ืŸ ืฉื•ื™ืŸ ื“ืขืจืฆื™ื™ืœื˜ืึทื– AMD, ื ืึธืš ื“ื™ ืจื™ืœืึทื ื˜ืฉื™ื ื’ ืคื•ืŸ ื–ื™ื™ืŸ GPUOpen ืคึผืจืึธื’ืจืึทื ืžื™ื˜ ื ื™ื™ึทืข ืžื›ืฉื™ืจื™ื ืื•ืŸ ืึท ื™ืงืกืคึผืึทื ื“ื™ื“ FidelityFX ืคึผืขืงืœ, ื”ืื˜ ืื•ื™ืš ื‘ืืคืจื™ื™ื˜ ืึท ื ื™ื™ึทืข ื•ื•ืขืจืกื™ืข ืคื•ืŸ โ€‹โ€‹โ€‹โ€‹ื“ื™ AMD ProRender ืจืขื ื“ืขืจืขืจ, โ€‹โ€‹ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜ ืึท ื“ืขืจื”ื™ื™ึทื ื˜ื™ืงื˜ Radeon Rays 4.0 Ray ื˜ืจื™ื™ืกื™ื ื’ ืึทืงืกืขืœืขืจื™ื™ืฉืึทืŸ ื‘ื™ื‘ืœื™ืึธื˜ืขืง (ืึทืžืึธืœ ื‘ืืงืื ื˜ ื•ื•ื™ FireRays).

ืึทืžื“ ืึธืคึฟืŸ ืกืึธื•ืจืกืขื“ Radeon Rays 4.0 Ray ื˜ืจื™ื™ืกื™ื ื’ ื˜ืขื›ื ืึธืœืึธื’ื™ืข

ื‘ื™ื– ืึทื”ืขืจ, ืจืึทื“ืขืึธืŸ ืฉื˜ืจืึทืœืŸ ืงืขืŸ ืœื•ื™ืคืŸ ื‘ืœื•ื™ื– ื“ื•ืจืš OpenCL ืื•ื™ืฃ ืึท ืงืคึผื• ืึธื“ืขืจ ื’ืคึผื•, ื•ื•ืึธืก ืื™ื– ื’ืขื•ื•ืขืŸ ืึท ืฉื™ื™ืŸ ืขืจื ืกื˜ ื‘ืึทื’ืจืขื ืขืฆื•ื ื’. ืื™ืฆื˜ ืึทื– ื“ื™ ืึทืคึผืงืึทืžื™ื ื’ RDNA2 ืึทืงืกืขืœืขืจื™ื™ื˜ืขืจื– ืคื•ืŸ AMD ื”ืึธื‘ืŸ ืฉื•ื™ืŸ ื‘ืืฉื˜ืขื˜ื™ืงื˜ ืฆื• ื”ืึธื‘ืŸ ื™ื™ึทื–ื ื•ื•ืึทืจื’ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ ื•ื ื™ืฅ, Radeon Rays 4.0 ืœืขืกืึธืฃ ื‘ืึทืงื•ืžืขืŸ BVH ืึทืคึผื˜ืึทืžืึทื–ื™ื™ืฉืึทื ื– ื“ื™ื–ื™ื™ื ื“ ืกืคึผืึทืกื™ืคื™ืงืœื™ ืคึฟืึทืจ ื’ืคึผื•ืก, ืฆื•ื–ืึทืžืขืŸ ืžื™ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื ื™ื“ืขืจื™ืง-ืžื“ืจื’ื” ืึทืคึผื™ืก: Microsoft DirectX 12, Khronos Vulkan ืื•ืŸ Apple Metal. ืื™ืฆื˜ ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืื™ื– ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ HIP (Heterogeneous-Compute Interface for Portability) - ื“ื™ ืึทืžื“ C ++ ืคึผืึทืจืึทืœืขืœ ืงืึทืžืคึผื™ื•ื˜ื™ื ื’ ืคึผืœืึทื˜ืคืึธืจืžืข (ืขืงื•ื•ื™ื•ื•ืึทืœืขื ื˜ ืฆื• NVIDIA CUDA) - ืื•ืŸ ืฉื˜ื™ืฆื˜ ื ื™ืฉื˜ OpenCL.

ืึทืžื“ ืึธืคึฟืŸ ืกืึธื•ืจืกืขื“ Radeon Rays 4.0 Ray ื˜ืจื™ื™ืกื™ื ื’ ื˜ืขื›ื ืึธืœืึธื’ื™ืข

ื“ื™ ืžืขืจืกื˜ ืึทื ื•ื™ื™ื ื’ ื–ืึทืš ืื™ื– ืึทื– Radeon Rays 4.0 ืื™ื– ื‘ืืคืจื™ื™ื˜ ืึธืŸ ืึธืคึฟืŸ ืžืงื•ืจ, ื ื™ื˜ ืขื ืœืขืš ืคืจื™ืขืจื“ื™ืงืข ื•ื•ืขืจืกื™ืขืก ืคื•ืŸ ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข. ื ืึธืš ื˜ืขื ื•ืช ืคื•ืŸ ืขื˜ืœืขื›ืข ื™ื•ื–ืขืจื–, AMD ื‘ืึทืฉืœืึธืกืŸ ืฆื• ื˜ื™ื™ืœ ืคืึทืจืงืขืจื˜ ื–ื™ื™ืŸ ื‘ืึทืฉืœื•ืก. ื“ืืก ื”ืื‘ ืื™ืš ื’ืขืฉืจื™ื‘ืŸ ืคึผืจืึธืจืขื ื“ืขืจ ืคึผืจืึธื“ื•ืงื˜ ืžืึทื ืึทื’ืขืจ Brian Savery:

"ืžื™ืจ ื”ืึธื‘ืŸ ื•ื•ื™ื“ืขืจ ื“ื•ืจื›ื’ืขืงืึธื›ื˜ ื“ืขื ืึทืจื•ื™ืกื’ืขื‘ืŸ ืื™ื ืขื•ื•ื™ื™ื ื™ืง ืื•ืŸ ื•ื•ืขื˜ ืžืึทื›ืŸ ื“ื™ ืคืืœื’ืขื ื“ืข ืขื ื“ืขืจื•ื ื’ืขืŸ: AMD ื•ื•ืขื˜ ืึทืจื•ื™ืกื’ืขื‘ืŸ Radeon Rays 4.0 ื•ื•ื™ ืึธืคึฟืŸ ืžืงื•ืจ, ืึธื‘ืขืจ ืขื˜ืœืขื›ืข AMD ื˜ืขืงื ืึทืœืึทื“ื–ืฉื™ื– ื•ื•ืขื˜ ื–ื™ื™ืŸ ื’ืขืฉื˜ืขืœื˜ ืื™ืŸ ืคื•ื ื“ืจื•ื™ืกื ื“ื™ืง ืœื™ื™ื‘ืจืขืจื™ื– ืคื•ื ืื ื“ืขืจื’ืขื˜ื™ื™ืœื˜ ืื™ืŸ ื“ื™ SLA. ื•ื•ื™ ืฉื•ื™ืŸ ื“ืขืจืžืื ื˜ ื• / ืกืงืึทื˜ืขืจืงืœืขืžืึทืŸ ืื™ืŸ ื“ืขื ืคืึธื“ืขื ื•ื•ืขื’ืŸ ื“ื™ ืึธืกืึทื ืงื•ืงืŸ ื“ืขืžืึธ ืคื•ืŸ Unreal Engine 5, ืžื™ืจ ื–ืขื ืขืŸ ืงืึทืžื™ื˜ืึทื“ ืฆื• ืฆื•ืฉื˜ืขืœืŸ ืคึผืจืึธืกื˜ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ ืœื™ื™ื‘ืจืขืจื™ื– ื•ื•ืึธืก ื–ืขื ืขืŸ ื ื™ืฉื˜ ื˜ื™ื™ื“ ืฆื• ืึท ืื™ื™ืŸ ืคืึทืจืงื•ื™ืคืขืจ. ื“ืึธืก ืื™ื– ื“ื™ ื’ืื ืฆืข ืคื•ื ื˜ ืคื•ืŸ ืจืึทื“ืขืึธืŸ ืฉื˜ืจืึทืœืŸ, ืื•ืŸ ื›ืึธื˜ืฉ ืขืก ืื™ื– ื ื™ืฉื˜ ืึท ืฉืœืขื›ื˜ ื’ืขื“ืึทื ืง ืฆื• ืคืึทืจืฉืคึผืจื™ื™ื˜ืŸ ืœื™ื™ื‘ืจืขืจื™ื– ืžื™ื˜ ืึท ืคึผืขืจืžื™ืกื™ื•ื• ื“ืขืจืœื•ื™ื‘ืขื ื™ืฉ, ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ ื“ื™ื™ืŸ ื‘ืึทืžืขืจืงื•ื ื’ืขืŸ, ืžื™ืจ ื”ืึธื‘ืŸ ื‘ืึทืฉืœืึธืกืŸ ืฆื• ื’ื™ื™ืŸ ืคืึธืจื•ื™ืก ืื•ืŸ ืขืคึฟืขื ืขืŸ ืžืงื•ืจ ื“ื™ ืงืึธื“. ืึทื–ื•ื™ ื‘ื™ื˜ืข ืคืึธืจื–ืขืฆืŸ ืฆื• ื‘ื•ื™ืขืŸ ืงื™ืœ ื˜ื™ื ื’ื– ืžื™ื˜ Radeon Rays, ืื•ืŸ ืื•ื™ื‘ ืื™ืจ ื–ืขื ื˜ ื“ืขืจ ื˜ื™ืคึผ ืคื•ืŸ ื“ืขื•ื•ืขืœืึธืคึผืขืจ ื•ื•ืึธืก ื•ื•ื™ืœ ืึทืงืกืขืก ืฆื• ื“ื™ ืžืงื•ืจ ืงืึธื“ ืื™ืฆื˜, ืงืึธื ื˜ืึทืงื˜ ืื•ื ื“ื– ื“ื•ืจืš ื“ื™ ื’ื™ื˜ื”ื•ื‘ ื‘ืœืึทื˜ ืึธื“ืขืจ GPUOpen. ืงื•ื•ืืœืŸ ืคึฟืึทืจ ืจืึทื“ืขืึธืŸ ืฉื˜ืจืึทืœืŸ 2.0 ื ืึธืš ื‘ื ื™ืžืฆื'.

ื“ืึธืก ืื™ื– ืึทื•ื•ืึทื“ืข ื’ื•ื˜ ื ื™ื™ึทืขืก ืคึฟืึทืจ ื“ื™ ื•ื•ืืก ื•ื•ื™ืœืŸ ืฆื• ื ื•ืฆืŸ ืจืึทื“ืขืึธืŸ ืฉื˜ืจืึทืœืŸ, ืกืคึผืขืฆื™ืขืœ ื–ื™ื ื˜ AMD ProRender ืื™ื– ืื™ืฆื˜ ื‘ื ื™ืžืฆื ืžื™ื˜ ื“ืขืจ ื‘ืึทืึทืžื˜ืขืจ ืื•ืŸ ืคืจื™ื™ ืคึผืœื•ื’ื™ืŸ ืคึฟืึทืจ ื•ื ืจืขืึทืœ ืขื ื’ื™ื ืข.

ืึทืžื“ ืึธืคึฟืŸ ืกืึธื•ืจืกืขื“ Radeon Rays 4.0 Ray ื˜ืจื™ื™ืกื™ื ื’ ื˜ืขื›ื ืึธืœืึธื’ื™ืข



ืžืงื•ืจ: 3dnews.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’