NVIDIA ื”ืื˜ ืคืืจืขืคื ื˜ืœืขื›ื˜ ื“ืจื™ื™ื•ื•ืขืจ 470.57.02, ืขืคึฟืขื ืขืŸ-ืกืึธื•ืจืกืขื“ RTXMU ืื•ืŸ ืฆื•ื’ืขื’ืขื‘ืŸ ืœื™ื ื•ืงืก ืฉื˜ื™ืฆืŸ ืฆื• ื“ื™ RTX SDK

NVIDIA ื”ืื˜ ืืจื•ื™ืก ื“ืขืจ ืขืจืฉื˜ืขืจ ืกื˜ืึทื‘ื™ืœ ืžืขืœื“ื•ื ื’ ืคื•ืŸ ื“ื™ ื ื™ื™ึทืข ืฆื•ื•ื™ื™ึทื’ ืคื•ืŸ ื“ื™ ืคึผืจืึทืคึผืจื™ื™ืึทื˜ืขืจื™ NVIDIA ืฉืึธืคืขืจ 470.57.02. ื“ืขืจ ืฉืึธืคืขืจ ืื™ื– ื‘ื ื™ืžืฆื ืคึฟืึทืจ ืœื™ื ื•ืงืก (ARM, x86_64), FreeBSD (x86_64) ืื•ืŸ Solaris (x86_64).

ื”ื•ื™ืคึผื˜ ื—ื™ื“ื•ืฉื™ื:

  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื ื™ื™ึทืข ื’ืคึผื•ืก: GeForce RTX 3070 Ti, GeForce RTX 3080 Ti, T4G, A100 80GB PCIe, A16, PG506-243, PG506-242, CMP 90HX, CMP 70HX, A100-PG506, A207-PG100, A506-PG217,-50 CMP XNUMXHX.
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืขืจืฉื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ OpenGL ืื•ืŸ Vulkan ื™ื™ึทื–ื ื•ื•ืึทืจื’ ืึทืงืกืขืœืขืจื™ื™ืฉืึทืŸ ืคึฟืึทืจ X11 ืึทืคึผืœืึทืงื™ื™ืฉืึทื ื– ืคืœื™ืกื ื“ื™ืง ืื™ืŸ Wayland ื™ื ื•ื•ื™ื™ืจืึทื ืžืึทื ืฅ ื ื™ืฆืŸ ื“ื™ Xwayland DDX ืงืึธืžืคึผืึธื ืขื ื˜. ืื•ื™ื‘ ืžืฉืคื˜ืŸ ืœื•ื™ื˜ ื“ื™ ื˜ืขืกืฅ, ื•ื•ืขืŸ ื ื™ืฆืŸ ื“ื™ NVIDIA 470 ื“ืจื™ื™ื•ื•ืขืจ ืฆื•ื•ื™ื™ึทื’, ื“ื™ ืคืึธืจืฉื˜ืขืœื•ื ื’ ืคื•ืŸ OpenGL ืื•ืŸ Vulkan ืื™ืŸ X ืึทืคึผืœืึทืงื™ื™ืฉืึทื ื– ืœืึธื ื˜ืฉื˜ ืžื™ื˜ XWayland ืื™ื– ื›ึผืžืขื˜ ื“ื™ ื–ืขืœื‘ืข ื•ื•ื™ ืคืœื™ืกื ื“ื™ืง ืื•ื ื˜ืขืจ ืึท ืจืขื’ื•ืœืขืจ X ืกืขืจื•ื•ืขืจ.
  • ื“ื™ ืคื™ื™ื™ืงื™ื™ื˜ ืฆื• ื ื•ืฆืŸ NVIDIA NGX ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืื™ืŸ ื•ื•ื™ื™ืŸ ืื•ืŸ ื“ื™ ืคึผืจืึธื˜ืึธืŸ ืคึผืขืงืœ, ื“ืขื•ื•ืขืœืึธืคึผืขื“ ื“ื•ืจืš ื•ื•ืึทืœื•ื• ืคึฟืึทืจ ืคืœื™ืกื ื“ื™ืง Windows ืฉืคึผื™ืœืขืจื™ื™ึท ืื•ื™ืฃ ืœื™ื ื•ืงืก, ืื™ื– ื™ืžืคึผืœืึทืžืขื ืึทื“. ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜ ื•ื•ื™ื™ึทืŸ ืื•ืŸ ืคึผืจืึธื˜ืึธืŸ, ืื™ืจ ืงืขื ืขืŸ ืื™ืฆื˜ ืœื•ื™ืคืŸ ืฉืคึผื™ืœืขืจื™ื™ึท ื•ื•ืึธืก ืฉื˜ื™ืฆืŸ DLSS ื˜ืขื›ื ืึธืœืึธื’ื™ืข, ื•ื•ืึธืก ืึทืœืึทื•ื– ืื™ืจ ืฆื• ื ื•ืฆืŸ ื“ื™ ื˜ืขื ืกืขืจ ืงืึธืจืขืก ืคื•ืŸ NVIDIA ื•ื•ื™ื“ืขื ืงืึทืจื“ืก ืคึฟืึทืจ ืจืขืึทืœื™ืกื˜ื™ืฉ ื‘ื™ืœื“ ืกืงื™ื™ืœื™ื ื’ ืžื™ื˜ ืžืึทืฉื™ืŸ ืœืขืจื ืขืŸ ืžืขื˜ื”ืึธื“ืก ืฆื• ืคืึทืจื’ืจืขืกืขืจืŸ ื”ืึทื›ืœืึธื˜ืข ืึธืŸ ืœื•ื–ื™ื ื’ ืงื•ื•ืึทืœื™ื˜ืขื˜.

    ืฆื• ื ื•ืฆืŸ NGX ืคืึทื ื’ืงืฉืึทื ืึทืœื™ื˜ื™ ืื™ืŸ Windows ืึทืคึผืœืึทืงื™ื™ืฉืึทื ื– ืœืึธื ื˜ืฉื˜ ืžื™ื˜ Wine, ื“ื™ nvngx.dll ื‘ื™ื‘ืœื™ืึธื˜ืขืง ืื™ื– ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜. ืื•ื™ืฃ ื“ื™ ื•ื•ื™ื™ืŸ ืื•ืŸ ืกื˜ืึทื‘ื™ืœ ืจื™ืœื™ืกื™ื– ืคื•ืŸ ืคึผืจืึธื˜ืึธืŸ, NGX ืฉื˜ื™ืฆืŸ ืื™ื– ื ืึธืš ื ื™ืฉื˜ ื™ืžืคึผืœืึทืžืขื ืึทื“, ืึธื‘ืขืจ ืขื ื“ืขืจื•ื ื’ืขืŸ ืฆื• ืฉื˜ื™ืฆืŸ ื“ืขื ืคืึทื ื’ืงืฉืึทื ืึทืœื™ื˜ื™ ื”ืึธื‘ืŸ ืฉื•ื™ืŸ ืื ื’ืขื”ื•ื™ื‘ืŸ ืฆื• ื–ื™ื™ืŸ ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜ ืื™ืŸ ื“ื™ ืคึผืจืึธื˜ืึธืŸ ืขืงืกืคึผืขืจื™ืžืขื ื˜ืึทืœ ืฆื•ื•ื™ื™ึทื’.

  • ืœื™ืžืึทืฅ ื”ืึธื‘ืŸ ืฉื•ื™ืŸ ืึทื•ื•ืขืงื’ืขื ื•ืžืขืŸ ืื•ื™ืฃ ื“ื™ ื ื•ืžืขืจ ืคื•ืŸ ืงืึทื ืงืขืจืึทื ื˜ OpenGL ืงืึทื ื˜ืขืงืกืฅ, ื•ื•ืึธืก ื–ืขื ืขืŸ ืื™ืฆื˜ ืœื™ืžื™ื˜ืขื“ ื‘ืœื•ื™ื– ื“ื•ืจืš ื“ื™ ื’ืจื™ื™ืก ืคื•ืŸ ื‘ื ื™ืžืฆื ื–ื›ึผืจื•ืŸ.
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ PRIME ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืคึฟืึทืจ ืึธืคืœืึธื•ื“ื™ื ื’ ืจืขื ื“ืขืจื™ื ื’ ืึทืคึผืขืจื™ื™ืฉืึทื ื– ืฆื• ืื ื“ืขืจืข ื’ืคึผื•ืก (PRIME Display Offload) ืื™ืŸ ืงืึทื ืคื™ื’ื™ืขืจื™ื™ืฉืึทื ื– ืื™ืŸ ื•ื•ืึธืก ื“ื™ ืžืงื•ืจ ืื•ืŸ ืฆื™ืœ ื’ืคึผื•ืก ื–ืขื ืขืŸ ืคึผืจืึทืกืขืกื˜ ื“ื•ืจืš ื“ื™ NVIDIA ืฉืึธืคืขืจ, ืื•ืŸ ื•ื•ืขืŸ ื“ื™ ืžืงื•ืจ ื’ืคึผื• ืื™ื– ืคึผืจืึทืกืขืกื˜ ื“ื•ืจืš ื“ื™ AMDGPU ืฉืึธืคืขืจ.
  • ืฆื•ื’ืขื’ืขื‘ืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื ื™ื™ึทืข Vulkan ื™ืงืกื˜ืขื ืฉืึทื ื–: VK_EXT_global_priority (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT, ืึทืœืึทื•ื– ืื™ืจ ืฆื• ื ื•ืฆืŸ ืึทืกื™ื ื˜ืฉืจืึธื ืึธื•ืก ืจืขืคึผืจืึธื“ื–ืฉืขืงื˜ื™ืึธืŸ ืื™ืŸ SteamVR), VK_EXT_global_priority_query, VK_EXT_provoking_vertex, VK_EXT_EXTended, VK_EXT_EXTended, vertex_input_dynamic_state, VK_EXT_ycbcr_2plane_2_formats, VK_NV_inherited_viewport_scissor.
  • ื ื™ืฆืŸ ื•ื•ื•ืœืงืึทืŸ ื’ืœืื‘ืืœืข ืคึผืจืึธืคึผืขืจื˜ื™ืขืก ืื ื“ืขืจืข ื•ื•ื™ VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT ืื™ืฆื˜ ืจื™ืงื•ื•ื™ื™ืขืจื– ื•ื•ืึธืจืฆืœ ืึทืงืกืขืก ืึธื“ืขืจ CAP_SYS_NICE ืคึผืจื™ื•ื•ื™ืœืึทื“ื–ืฉืึทื–.
  • ืฆื•ื’ืขื’ืขื‘ืŸ ืึท ื ื™ื™ึทืข ืงืขืจืŸ ืžืึธื“ื•ืœืข nvidia-peermem.ko ื•ื•ืึธืก ืึทืœืึทื•ื– RDMA ืฆื• ื–ื™ื™ืŸ ื’ืขื•ื•ื™ื™ื ื˜ ืฆื• ื’ืœื™ื™ืš ืึทืงืกืขืก NVIDIA ื’ืคึผื• ื–ื›ึผืจื•ืŸ ื“ื•ืจืš ื“ืจื™ื˜ ืคึผืึทืจื˜ื™ื™ ื“ืขื•ื•ื™ืกืขืก ืึทื–ืึท ื•ื•ื™ Mellanox InfiniBand HCA (Host Channel Adapters) ืึธืŸ ืงืึทืคึผื™ื™ื ื’ ื“ื™ ื“ืึทื˜ืŸ ืฆื• ืกื™ืกื˜ืขื ื–ื›ึผืจื•ืŸ.
  • ื“ื•ืจืš ืคืขืœื™ืงื™ื™ึทื˜, SLI ื™ื ื™ื˜ื™ืึทืœื™ื–ืึทื˜ื™ืึธืŸ ืื™ื– ืขื ื™ื™ื‘ืึทืœื“ ื•ื•ืขืŸ ื ื™ืฆืŸ ื’ืคึผื•ืก ืžื™ื˜ ืคืึทืจืฉื™ื“ืขื ืข ืึทืžืึทื•ื ืฅ ืคื•ืŸ ื•ื•ื™ื“ืขื ื–ื›ึผืจื•ืŸ.
  • nvidia-ืกืขื˜ื˜ื™ื ื’ืก ืื•ืŸ NV-CONTROL ืฆื•ืฉื˜ืขืœืŸ ืงื•ืœืขืจ ืคืึทืจื•ื•ืึทืœื˜ื•ื ื’ ืžื›ืฉื™ืจื™ื ื“ื•ืจืš ืคืขืœื™ืงื™ื™ึทื˜ ืคึฟืึทืจ ื‘ืึธืจื“ื– ื•ื•ืึธืก ืฉื˜ื™ืฆืŸ ื•ื•ื™ื™ื›ื•ื•ืืจื’ ืงื•ืœืขืจ ืงืึธื ื˜ืจืึธืœ.
  • ื“ื™ gsp.bin ืคื™ืจืžื•ื•ืึทืจืข ืื™ื– ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜, ื•ื•ืึธืก ืื™ื– ื’ืขื ื™ืฆื˜ ืฆื• ืึทืจื™ื‘ืขืจืคื™ืจืŸ ื™ื ื™ื˜ื™ืึทืœื™ื–ื™ื™ืฉืึทืŸ ืื•ืŸ ืงืึธื ื˜ืจืึธืœ ืคื•ืŸ ื“ื™ ื’ืคึผื• ืฆื• ื“ื™ ื–ื™ื™ึทื˜ ืคื•ืŸ ื“ื™ ื’ืคึผื• ืกื™ืกื˜ืขื ืคึผืจืึทืกืขืกืขืจ (ื’ืกืคึผ) ืฉืคึผืึธืŸ.

ืื™ืŸ ื“ืขืจ ื–ืขืœื‘ื™ืงืขืจ ืฆื™ื™ื˜, ื‘ื™ื™ ื“ื™ ืฉืคึผื™ืœ ื“ืขื•ื•ืขืœืึธืคึผืขืจืก ืงืึธื ืคืขืจืขื ืกืข, NVIDIA ืึทื ืึทื•ื ืกื˜ ื“ื™ ืึธืคึฟืŸ ืžืงื•ืจ ืงืึธื“ ืคื•ืŸ ื“ื™ RTXMU (RTX Memory Utility) SDK ื˜ืึธืึธืœืงื™ื˜ ืื•ื ื˜ืขืจ ื“ื™ MIT ื“ืขืจืœื•ื™ื‘ืขื ื™ืฉ, ื•ื•ืึธืก ืึทืœืึทื•ื– ื“ื™ ื ื•ืฆืŸ ืคื•ืŸ ืงืึธืžืคึผืึทืงื˜ื™ืึธืŸ ืื•ืŸ ืกืึทื‘ื“ื™ืกื˜ืจื™ื‘ื™ื•ืฉืึทืŸ ืคื•ืŸ BLAS (ื“ื ืึธ ืžื“ืจื’ื” ืึทืงืกืขืœืขืจื™ื™ืฉืึทืŸ ืกื˜ืจืึทืงื˜ืฉืขืจื–) ื‘ืึทืคืขืจื– ืฆื• ื‘ืื˜ื™ื™ื˜ื™ืง ืจืขื“ื•ืฆื™ืจืŸ ื•ื•ื™ื“ืขื ื–ื›ึผืจื•ืŸ ืงืึทื ืกืึทืžืฉืึทืŸ. ืงืึธืžืคึผืึทืงื˜ื™ืึธืŸ ืžืื›ื˜ ืขืก ืžืขื’ืœืขืš ืฆื• ืจืขื“ื•ืฆื™ืจืŸ ื“ื™ ืงื•ื™ืœืขืœื“ื™ืง BLAS ื–ื›ึผืจื•ืŸ ืงืึทื ืกืึทืžืฉืึทืŸ ืžื™ื˜ 50%, ืื•ืŸ ืกืึทื‘ื“ื™ืกื˜ืจื™ื‘ื™ื•ื˜ื™ืึธืŸ ื™ืžืคึผืจื•ื•ื•ื– ื“ื™ ืขืคืขืงื˜ื™ื•ื•ืงื™ื™ึทื˜ ืคื•ืŸ ื‘ืึทืคืขืจ ืกื˜ืึธืจื™ื“ื–ืฉ ื“ื•ืจืš ืงืึทืžื‘ื™ื™ื ื™ื ื’ ืขื˜ืœืขื›ืข ืงืœื™ื™ืŸ ื‘ืึทืคืขืจื– ืื™ืŸ ื‘ืœืขื˜ืขืจ ืคื•ืŸ 64 ืงื‘ ืึธื“ืขืจ 4 ืžืขื’ืื‘ื™ื™ื˜ืŸ ืื™ืŸ ื’ืจื™ื™ืก.

 NVIDIA ื”ืื˜ ืคืืจืขืคื ื˜ืœืขื›ื˜ ื“ืจื™ื™ื•ื•ืขืจ 470.57.02, ืขืคึฟืขื ืขืŸ-ืกืึธื•ืจืกืขื“ RTXMU ืื•ืŸ ืฆื•ื’ืขื’ืขื‘ืŸ ืœื™ื ื•ืงืก ืฉื˜ื™ืฆืŸ ืฆื• ื“ื™ RTX SDK

NVIDIA ืื•ื™ืš ืึธืคึฟืŸ-ืกืึธื•ืจืกืขื“ ื“ื™ ืงืึธื“ ืคึฟืึทืจ ื“ื™ NVRHI (NVIDIA Rendering Hardware Interface) ื‘ื™ื‘ืœื™ืึธื˜ืขืง ืื•ืŸ ื“ื™ ื“ืึธื•ื ืึทื˜ ืคืจื™ื™ืžื•ื•ืขืจืง ืื•ื ื˜ืขืจ ืึท MIT ื“ืขืจืœื•ื™ื‘ืขื ื™ืฉ. NVRHI ืื™ื– ืึทืŸ ืึทื‘ืกื˜ืจืึทืงื˜ ืฉื™ื›ื˜ืข ื•ื•ืึธืก ืœื•ื™ืคื˜ ืื•ื™ืฃ ืฉืคึผื™ืฅ ืคื•ืŸ ืคืึทืจืฉื™ื“ืŸ ื’ืจืึทืคื™ืงืก ืึทืคึผื™ืก (Direct3D 11, Direct3D 12, Vulkan 1.2) ืื•ื™ืฃ Windows ืื•ืŸ Linux. ืคึผืขืžืคึผื™ืงืœ ื’ื™ื˜ ืึท ืกื›ื•ื ืคื•ืŸ ืคืึทืจ-ื’ืขื‘ื•ื™ื˜ ืงืึทืžืคึผืึธื•ื ืึทื ืฅ ืื•ืŸ ืจืขื ื“ืขืจื™ื ื’ ืกื˜ืึทื’ืขืก ืคึฟืึทืจ ืคึผืจืึธื•ื˜ืึทื˜ื™ื™ืคึผ ืคืึทืงื˜ื™ืฉ-ืฆื™ื™ื˜ ืจืขื ื“ืขืจื™ื ื’ ืกื™ืกื˜ืขืžืขืŸ.

ืื™ืŸ ืึทื“ื™ืฉืึทืŸ, NVIDIA ื”ืื˜ ืฆื•ื’ืขืฉื˜ืขืœื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ืœื™ื ื•ืงืก ืื•ืŸ ARM ืึทืจืงืึทื˜ืขืงื˜ืฉืขืจ ืื™ืŸ ื“ื™ SDK: DLSS (ื“ื™ืคึผ ืœืขืจื ืขืŸ ืกื•ืคึผืขืจ ืกืึทืžืคึผืœื™ื ื’, ืจืขืึทืœื™ืกื˜ื™ืฉ ื‘ื™ืœื“ ืกืงื™ื™ืœื™ื ื’ ืžื™ื˜ ืžืึทืฉื™ืŸ ืœืขืจื ืขืŸ ืžืขื˜ื”ืึธื“ืก), RTXDI (RTX Direct Illumination, ื“ื™ื ืึทืžื™ืฉ ืœื™ื™ื˜ื™ื ื’), RTXGI (RTX Global Illumination, ืคืึทืจื•ื•ื™ื™ึทืœื•ื ื’ ืคื•ืŸ ืœื™ื›ื˜ ืึธืคึผืฉืคึผื™ื’ืœื•ื ื’), NRD (NVIDIA Optix AI-Acceleration Denoiser, ื ื™ืฆืŸ ืžืึทืฉื™ืŸ ืœืขืจื ืขืŸ ืฆื• ืคืึทืจื’ื™ื›ืขืจืŸ ืจืขืึทืœื™ืกื˜ื™ืฉ ื‘ื™ืœื“ ืจืขื ื“ืขืจื™ื ื’).

ืžืงื•ืจ: opennet.ru