NVIDIA ื”ืื˜ ื’ืขืขืคื ื˜ ืึท ืคืจื™ื™ืžื•ื•ืขืจืง ืฆื• ืคืึทืจื’ื™ื›ืขืจืŸ ื•ื•ื™ื“ืขื ืงืึธื“ื™ืจื•ื ื’ ืื•ืŸ ื“ื™ืงืึธื•ื“ื™ื ื’

NVIDIA ืคึฟื™ืจืžืข ืืจื•ื™ืก ืžืงื•ืจ ืงืึธื“ ืคื•ืŸ ื“ื™ VPF (Video Processing Framework) ืคืจื™ื™ืžื•ื•ืขืจืง, ื•ื•ืึธืก ืึธืคืคืขืจืก ืึท C ++ ื‘ื™ื‘ืœื™ืึธื˜ืขืง ืื•ืŸ ืคึผื™ื˜ื”ืึธืŸ ื‘ื™ื™ื ื“ื™ื ื’ื– ืžื™ื˜ ืคืึทื ื’ืงืฉืึทื ื– ืคึฟืึทืจ ื ื™ืฆืŸ ื’ืคึผื• ืžื›ืฉื™ืจื™ื ืคึฟืึทืจ ื™ื™ึทื–ื ื•ื•ืึทืจื’ ืึทืงืกืขืœืขืจื™ื™ืฉืึทืŸ ืคื•ืŸ ื•ื•ื™ื“ืขื ื“ื™ืงืึธื•ื“ื™ื ื’, ืงืึธื“ื™ืจื•ื ื’ ืื•ืŸ ื˜ืจืึทื ืกืงืึธื“ื™ื ื’, ื•ื•ื™ ื’ืขื–ื•ื ื˜ ื•ื•ื™ ืคึฟืึทืจื‘ื•ื ื“ืขื ืข ืึทืคึผืขืจื™ื™ืฉืึทื ื–, ืึทื–ืึท ื•ื•ื™ ืงืึทื ื•ื•ืขืจื˜ื™ื ื’ ืคึผื™ืงืกืขืœ ืคืึธืจืžืึทืฅ ืื•ืŸ ืงืึธืœื™ืจืŸ. ืกืคึผื™ื™ืกืึทื– . ืงืึธื“ ืื™ื– ืึธืคืŸ ืœื™ื™ืกืึทื ืกื˜ ืื•ื ื˜ืขืจ ืึทืคึผืึทื˜ืฉื™ 2.0.

ืžืงื•ืจ: opennet.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’