F3D 1.0, ืึท ืกืึธืœื™ื“ 3D ืžืึธื“ืขืœ ืฆื•ืงื•ืงืขืจ, ืื™ื– ืืจื•ื™ืก

ืคื™ืจืžืข ืงื™ื˜ื•ื•ืึทืจืข, ืกืคึผืขืฉืึทืœื™ื™ื–ื™ื ื’ ืื™ืŸ ืžืขื“ื™ืฆื™ื ื™ืฉ ื“ืึทื˜ืŸ ื•ื•ื™ื–ืฉื•ื•ืึทืœืึทื–ื™ื™ืฉืึทืŸ ืื•ืŸ ืงืึธืžืคึผื™ื•ื˜ืขืจ ื–ืขืื•ื ื’, ืื•ืŸ ืื•ื™ืš ื‘ืึทื•ื•ื•ืกื˜ ืคึฟืึทืจ ื“ืขื•ื•ืขืœืึธืคึผื™ื ื’ ื“ื™ CMake ื‘ื•ื™ืขืŸ ืกื™ืกื˜ืขื, ื“ืขืจืœืื ื’ื˜ ืฉื ืขืœ ืื•ืŸ ืกืึธืœื™ื“ 3 ื“ ืžืึธื“ืขืœ ืฆื•ืงื•ืงืขืจ F3D 1.0, ื“ืขื•ื•ืขืœืึธืคึผืขื“ ืœื•ื™ื˜ ื“ืขื ืคึผืจื™ื ืฆื™ืคึผ ืงื•ืฉ (ืžืึทื›ืŸ ืขืก ืกื™ืžืคึผืœืขืจ, ืึธืŸ ืงืึทืžืคึผืœืึทืงื™ื™ืฉืึทื ื–). ื“ืขืจ ืคึผืจืึธื’ืจืึทื ืื™ื– ื’ืขืฉืจื™ื‘ืŸ ืื™ืŸ C ++, ื ื™ืฆื˜ ืึท ื•ื•ื™ื–ืฉื•ื•ืึทืœืึทื–ื™ื™ืฉืึทืŸ ื‘ื™ื‘ืœื™ืึธื˜ืขืง ื•ื•ื˜ืง, ืื•ื™ืš ื“ืขื•ื•ืขืœืึธืคึผืขื“ ื“ื•ืจืš KitWare, ืื•ืŸ ืคื•ื ืื ื“ืขืจื’ืขื˜ื™ื™ืœื˜ ื“ื•ืจืš ืื•ื ื˜ืขืจ BSD ื“ืขืจืœื•ื™ื‘ืขื ื™ืฉ. ืžืขื’ืœืขืš ืคึฟืึทืจื–ืึทืžืœื•ื ื’ ืคึฟืึทืจ ื•ื•ื™ื ื“ืึธื•ื–, ืœื™ื ื•ืงืก ืื•ืŸ ืžืึทืงืึธืก ืคึผืœืึทื˜ืคืึธืจืžืก.

ืงืึทื ื˜ืจืึธื•ืœื™ื ื’ ื“ื™ ืึทืจื•ื™ืกื•ื•ื™ื™ึทื–ืŸ ืื•ืŸ ื ืึทื•ื•ืึทื’ื™ื™ื˜ื™ื ื’ ื“ื•ืจืš ื“ื™ ืจืขืกื•ืจืกืŸ ื’ืขืคึฟื™ื ื˜ ืื™ืŸ ื“ืขืจ ื˜ืขืงืข ืื™ื– ื“ื•ืจื›ื’ืขืงืึธื›ื˜ ื“ื•ืจืš ื‘ืึทืคึฟืขืœืŸ ืฉื•ืจื” ืึธืคึผืฆื™ืขืก ืึธื“ืขืจ ื”ืึธื˜ืงื™ื™ืก. ืฉื˜ื™ืฆื˜ ื•ื•ื™ื•ื™ื ื’ 3 ื“ ืžืึธื“ืขืœืก ืื™ืŸ VTK, STL (Standard Triangle Language), PLY (Polygon File Format), GML (CityGML), DCM (DICOM), EX2 (Exodus 2), PTS (Point Cloud), OBJ (Wavefront), GLTF/ GLB (GL), 3DS (Autodesk 3DS Max) ืื•ืŸ VRL (VRML). ืคึฟืึทืจ gltf / glb, 3ds, wrl ืื•ืŸ obj ืคึฟืึธืจืžืึทื˜ื™ืจื•ื ื’ืขืŸ, ื•ื•ืึธืก ืึทื ื˜ื”ืึทืœื˜ืŸ ืื™ื ืคึฟืึธืจืžืึทืฆื™ืข ื•ื•ืขื’ืŸ ื“ื™ ืกืฆืขื ืข (ืœื™ื›ื˜ ืงื•ื•ืืœืŸ, ืงืึทืžืขืจืึทืก, ื˜ืขืงืกื˜ืฉืขืจื–, ืื•ืชื™ื•ืช), ื“ื™ ืกืฆืขื ืข ืกืคึผืขืกื™ืคื™ืขื“ ืื™ืŸ ื“ืขืจ ื˜ืขืงืข ืื™ื– ื’ืขื•ื•ื™ื–ืŸ, ืื•ืŸ ืคึฟืึทืจ ืคึฟืึธืจืžืึทื˜ื™ืจื•ื ื’ืขืŸ ืžื™ื˜ ื‘ืœื•ื™ื– ืื™ื ืคึฟืึธืจืžืึทืฆื™ืข ื•ื•ืขื’ืŸ ื“ื–ืฉื™ืึทืžืึทื˜ืจื™, ืึท ืคืขืœื™ืงื™ื™ึทื˜ ืกืฆืขื ืข. ืื™ื– ื“ื–ืฉืขื ืขืจื™ื™ื˜ืึทื“. ืงืขื ืขืŸ ื–ื™ื™ืŸ ื’ืขื•ื•ื™ื™ื ื˜ ืคึฟืึทืจ ืฆื™ื™ื›ืขื ื•ื ื’
OpenGL ืึธื“ืขืจ Ray ื˜ืจื™ื™ืกื™ื ื’ ืขื ื“ื–ืฉืึทื ื– ื‘ื ื™ืžืฆื ืื™ืŸ VTK.

F3D 1.0, ืึท ืกืึธืœื™ื“ 3D ืžืึธื“ืขืœ ืฆื•ืงื•ืงืขืจ, ืื™ื– ืืจื•ื™ืก

ืžืงื•ืจ: opennet.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’