ืžืขืœื“ื•ื ื’ ืคื•ืŸ Mesa 24.0, ืึท ืคืจื™ื™ ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืคื•ืŸ OpenGL ืื•ืŸ Vulkan

ื“ื™ ืžืขืœื“ื•ื ื’ ืคื•ืŸ ื“ื™ ืคืจื™ื™ ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืคื•ืŸ OpenGL ืื•ืŸ Vulkan APIs - Mesa 24.0.0 - ืื™ื– ืืจื•ื™ืก. ื“ืขืจ ืขืจืฉื˜ืขืจ ืžืขืœื“ื•ื ื’ ืคื•ืŸ ื“ื™ ืžืขืกืึท 24.0.0 ืฆื•ื•ื™ื™ึทื’ ื”ืื˜ ืึทืŸ ื™ืงืกืคึผืขืจืžืขื ืึทืœ ืกื˜ืึทื˜ื•ืก - ื ืึธืš ื“ื™ ืœืขืฆื˜ ืกื˜ื™ื™ื‘ืึทืœืึทื–ื™ื™ืฉืึทืŸ ืคื•ืŸ ื“ื™ ืงืึธื“, ืึท ืกื˜ืึทื‘ื™ืœ ื•ื•ืขืจืกื™ืข 24.0.1 ื•ื•ืขื˜ ื–ื™ื™ืŸ ืจืขืœืขืึทืกืขื“.

Mesa 24.0 ื’ื™ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื“ื™ Vulkan 1.3 ื’ืจืึทืคื™ืงืก ืึทืคึผื™ ืื™ืŸ ืึทื ื•ื• ืคึฟืึทืจ ื™ื ื˜ืขืœ ื’ืคึผื•ืก, ืจืึทื“ื•ื• ืคึฟืึทืจ ืึทืžื“ ื’ืคึผื•ืก, NVK ืคึฟืึทืจ NVIDIA ื’ืคึผื•ืก, ื˜ื• ืคึฟืึทืจ Qualcomm ื’ืคึผื•ืก, ืื™ืŸ ื“ื™ ืœืึทื•ื•ืึทืคึผื™ืคึผืข ื•ื•ื™ื™ื›ื•ื•ืืจื’ ืจืึทืกื˜ืขืจื™ื–ืขืจ (ืœื•ืคึผ), ืื•ืŸ ืื™ืŸ ืขืžื•ืœืึทื˜ืึธืจ ืžืึธื“ืข (ื•ื•ืŸ). Vulkan 1.0 ืฉื˜ื™ืฆืŸ ืื™ื– ื™ืžืคึผืœืึทืžืขื ืึทื“ ืื™ืŸ ื“ื™ v3dv (Broadcom VideoCore VI GPU ืคึฟื•ืŸ Raspberry Pi 4) ืื•ืŸ dzn (Vulkan ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืื•ื™ืฃ ืฉืคึผื™ืฅ ืคื•ืŸ Direct3D 12) ื“ืจื™ื•ื•ืขืจืก.

ืžืขืกืึท ืื•ื™ืš ื’ื™ื˜ ืคื•ืœ ืึธืคึผืขื ื’ืœ 4.6 ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื™ืจื™ืก (ื™ื ื˜ืขืœ ื’ืขื  8+ ื’ืคึผื•ืก), ืจืึทื“ืึธื ืกื™ (ืึทืžื“), ืงืจืึธืงื•ืก (ืขืœื˜ืขืจ ื™ื ื˜ืขืœ ื’ืขื  4-ื’ืขื  7 ื’ืคึผื•ืก), ื–ื™ื ืง, ืœื•ื•ื•ืžืคึผื™ืคึผืข, ื•ื•ื™ื’ืœ (ื•ื•ื™ืจื’ื™ืœ 3 ื“ ื•ื•ื™ืจื˜ื•ืึทืœ ื’ืคึผื• ืคึฟืึทืจ ืงืžื• / ืงื•ื•ื), ืคืจืขืขื“ืจืขื ืึธ ื“ืจื™ื•ื•ืขืจืก ( Qualcomm Adreno) ืื•ืŸ d3d12 (ืึท ืฉื™ื›ื˜ืข ืคึฟืึทืจ ืึธืจื’ืึทื ื™ื™ื–ื™ื ื’ OpenGL ืึทืจื‘ืขื˜ ืื•ื™ืฃ ืฉืคึผื™ืฅ ืคื•ืŸ DirectX 12). OpenGL 4.5 ืฉื˜ื™ืฆืŸ ืื™ื– ื‘ืืจืขื›ื˜ื™ื’ื˜ ืคึฟืึทืจ ืึทืžื“ (ืจ600) ืื•ืŸ NVIDIA (nvc0) ื’ืคึผื•ืก. OpenGL 3.3 ืฉื˜ื™ืฆืŸ ืื™ื– ืคืึธืจืฉื˜ืขืœืŸ ืื™ืŸ ื“ื™ softpipe (ืกืึธืคื˜ื•ื•ืึทืจืข ืจืึทืกื˜ืขืจื™ื–ืขืจ), ืึทืกืึทื”ื™ (AGX GPU ื’ืขื ื™ืฆื˜ ืื™ืŸ ืขืคึผืœ ืž 1 ืื•ืŸ ืž 2 ื˜ืฉื™ืคึผืก) ืื•ืŸ nv50 (NVIDIA NV50) ื“ืจื™ื•ื•ืขืจืก.

ื”ื•ื™ืคึผื˜ ื—ื™ื“ื•ืฉื™ื:

  • ืฆื•ื’ืขื’ืขื‘ืŸ ื ื™ื™ึท ื•ื•ื•ืœืงืึทืŸ ืคึผื•ื•ืจ ืฉืึธืคืขืจ ืคึฟืึทืจ ื™ืžืึทื’ื™ื ืึทื˜ื™ืึธืŸ ืคึผืึธื•ื•ืขืจื•ื•ืจ ื’ืคึผื•.
  • ื“ื™ NVK ืฉืึธืคืขืจ (NVIDIA) ืฉื˜ื™ืฆื˜ Vulkan 1.3.
  • ื“ื™ ืงืจืึธืงื•ืก ื“ืจื™ื™ื•ื•ืขืจ (Intel Gen4-Gen7 GPU) ืฉื˜ื™ืฆื˜ OpenGL 4.6.
  • ื“ื™ d3d12 ืฉืึธืคืขืจ, ื•ื•ืึธืก ื’ื™ื˜ ืึทืŸ OpenGL ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืฉื™ื›ื˜ืข ืื•ื™ืฃ ืฉืคึผื™ืฅ ืคื•ืŸ DirectX 12, ื’ื™ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ OpenGL 4.6.
  • ื“ืขืจ Asahi ืฉืึธืคืขืจ ืคึฟืึทืจ ื“ื™ ืขืคึผืœ ืึทื’ืงืก ื’ืคึผื• ื›ื•ืœืœ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื“ื–ืฉื™ืึทืžืึทื˜ืจื™ ืฉืึทื“ืขืจื– ืื•ืŸ ืื™ื– ืงืึทืžืคึผืึทื˜ืึทื‘ืึทืœ ืžื™ื˜ OpenGL 3.3.
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ื“ื™ ืคื™ื™ื™ืงื™ื™ื˜ ืฆื• ื ื•ืฆืŸ ื•ื•ื•ืœืงืึทืŸ ื™ืงืกื˜ืขื ืฉืึทื ื– ืคึฟืึทืจ ื™ื™ึทื–ื ื•ื•ืึทืจื’ ืึทืงืกืขืœืขืจื™ื™ืฉืึทืŸ ืคื•ืŸ ื•ื•ื™ื“ืขื ืงืึธื“ื™ืจื•ื ื’ ืื™ืŸ ื”.264 ืื•ืŸ ื”.265 ืคึฟืึธืจืžืึทื˜ื™ืจื•ื ื’ืขืŸ.
  • ื“ื™ RADV Vulkan ืฉืึธืคืขืจ ืคึฟืึทืจ ืึทืžื“ ื’ืคึผื•ืก ื”ืื˜ ื™ืžืคึผืจื•ื•ื•ื“ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ ืคืึธืจืฉื˜ืขืœื•ื ื’.
  • ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื™ืงืกื˜ืขื ืฉืึทื ื– ืื™ื– ืฆื•ื’ืขื’ืขื‘ืŸ ืฆื• ื“ื™ NVK Vulkan ืฉืึธืคืขืจ ืคึฟืึทืจ NVIDIA GPUs:
    • VK_KHR_vulkan_memory_model
    • VK_EXT_multi_draw
    • VK_KHR_shader_float_controls
    • VK_EXT_texel_buffer_alignment
    • VK_EXT_shader_image_atomic_int64
    • VK_KHR_shader_atomic_int64
    • VK_KHR_shader_subgroup_extended_types
    • VK_EXT_subgroup_size_control
    • VK_KHR_fragment_shader_barycentric
    • VK_KHR_synchronization2
    • VK_KHR_pipeline_executable_properties
  • ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื™ืงืกื˜ืขื ืฉืึทื ื– ืื™ื– ืฆื•ื’ืขื’ืขื‘ืŸ ืฆื• ื“ื™ RADV Vulkan ื“ืจื™ื™ื•ื•ืขืจ (AMD):
    • VK_EXT_image_compression_control
    • VK_EXT_device_fault
    • VK_KHR_calibrated_timestamps
    • VK_KHR_vertex_attribute_divisor
    • VK_KHR_maintenance6
    • VK_KHR_ray_tracing_position_fetch
    • VK_EXT_depth_clamp_zero_one
  • ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื™ืงืกื˜ืขื ืฉืึทื ื– ืื™ื– ืฆื•ื’ืขื’ืขื‘ืŸ ืฆื• ื“ื™ Asahi OpenGL ืฉืึธืคืขืจ ืคึฟืึทืจ ื“ื™ ืขืคึผืœ AGX GPU:
    • GL_EXT_disjoint_timer_query
    • GL_ARB_texture_cube_map_array
    • GL_ARB_clip_control
    • GL_ARB_timer_query
    • GL_ARB_base_instance
    • GL_ARB_shader_texture_image_samples
    • GL_ARB_indirect_parameters
    • GL_ARB_viewport_array
    • GL_ARB_fragment_layer_viewport
    • GL_ARB_cull_distance
    • GL_ARB_transform_feedback_overflow_query
  • ืฆื•ื’ืขื’ืขื‘ืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื“ื™ EGL ืคืึทืจืœืขื ื’ืขืจื•ื ื’ EGL_EXT_query_reset_notification_strategy.

ืžืงื•ืจ: opennet.ru

ืงื•ื™ืคืŸ ืคืึทืจืœืึธื–ืœืขืš ื”ืึธืกื˜ื™ื ื’ ืคึฟืึทืจ ื–ื™ื™ื˜ืœืขืš ืžื™ื˜ DDoS ืฉื•ืฅ, VPS VDS ืกืขืจื•ื•ืขืจืก ๐Ÿ”ฅ ืงื•ื™ืคื˜ ืคืึทืจืœืขืกืœืขื›ืข ื•ื•ืขื‘ื–ื™ื™ื˜ืœ ื”ืึธืกื˜ื™ื ื’ ืžื™ื˜ DDoS ืฉื•ืฅ, VPS VDS ืกืขืจื•ื•ืขืจืก | ProHoster