ื•ื•ื™ื“ืขื: ืงืึทืžืฃ ืจืคึผื’ Dragonhound ื•ื•ืขื˜ ื‘ืึทืงื•ืžืขืŸ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ ืฉื˜ื™ืฆืŸ

Dragonhound ืื™ื– ืึท ืžื•ืœื˜ื™ืคึผืœื™ื™ึทืขืจ ืงืึทืžืฃ ืจืึธืœืข-ืคึผืœื™ื™ื™ื ื’ ืฉืคึผื™ืœ ื“ืขื•ื•ืขืœืึธืคึผืขื“ ื“ื•ืจืš ื“ื™ ืงืึธืจืขื™ึดืฉ ืคื™ืจืžืข Nexon ืื•ืŸ ื“ื™ DevCAT ืกื˜ื•ื“ื™ืข. ื‘ืขืฉืึทืก ื“ื™ ืฉืคึผื™ืœ ื“ืขื•ื•ืขืœืึธืคึผืขืจืก ืงืึธื ืคืขืจืขื ืกืข, Nexon ืžื•ื“ื™ืข ืึทื– ื–ื™ื™ืŸ ืงืึทืžืฃ MMORPG ื•ื•ืขื˜ ื‘ืึทืงื•ืžืขืŸ ืคื•ืœ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ NVIDIA RTX ืคืึทืงื˜ื™ืฉ-ืฆื™ื™ื˜ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’, ืื•ืŸ ืืคื™ืœื• ื“ืขืจืœืื ื’ื˜ ืึท ืงืึธืจืึทืกืคึผืึทื ื“ื™ื ื’ ื•ื•ื™ื“ืขื:

ืื•ื™ื‘ ืžืฉืคื˜ืŸ ื“ื•ืจืš ื“ืขื ื•ื•ื™ื“ืขื, ื“ืขืจ ื˜ืจืึธืคึผ ืื™ื– ืื•ื™ืฃ ืจืขืึทืœื™ืกื˜ื™ืฉ ืจื™ืคืœืขืงืฉืึทื ื– ื ื™ืฆืŸ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ (ืึธื‘ืขืจ, ืฉืึทื“ืึธื•ื– ื–ืขื ืขืŸ ืื•ื™ืš ืกื˜ื™ื™ื˜ื™ื“). ืื™ืŸ ื“ืขืจ ื–ืขืœื‘ื™ืงืขืจ ืฆื™ื™ึทื˜, ืขืก ืžื™ื™ื ื˜ ืึทื– ื“ื™ ื“ืขื•ื•ืขืœืึธืคึผืขืจืก ื–ืขื ืขืŸ ืื•ื™ืš ื’ืขืคื™ืจื˜ ืึทื•ื•ืขืง ื“ื•ืจืš ื“ื™ ืจื™ืคืœืขืงืฉืึทื ื–, ืึทื–ื•ื™ ืึทื– ืึทื ืฉื˜ืึธื˜ ืคื•ืŸ ืจืขืึทืœื™ื–ื, ื“ื™ ื‘ื™ืœื“ ืžืืœ ืงืจื™ื™ื™ืฅ ืึท ื’ืึทื ืฅ ืžืึธื“ื ืข ืจื•ืฉื. ืึธื‘ืขืจ, ื˜ืึธืžืขืจ ื“ืึธืก ืื™ื– ื’ืขื•ื•ืขืŸ ื’ืขื˜ืืŸ ืฆื• ื‘ืึทื•ื•ื™ื™ึทื–ืŸ ื“ื™ ืคึผืึทืกืึทื‘ื™ืœืึทื˜ื™ื–.

ื•ื•ื™ื“ืขื: ืงืึทืžืฃ ืจืคึผื’ Dragonhound ื•ื•ืขื˜ ื‘ืึทืงื•ืžืขืŸ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ ืฉื˜ื™ืฆืŸ

ื“ืขืจ ืฉืคึผื™ืœ, ืจืขืžืึทื ื™ืกืึทื ื˜ ืคื•ืŸ Monster Hunter: World, ืื™ื– ื‘ืืฉืืคืŸ ืคึฟืึทืจ ื•ื•ืขื’ืŸ ื“ืจื™ื™ ื™ืึธืจ ืžื™ื˜ ื“ื™ ื•ื ืจืขืึทืœ ืขื ื’ื™ื ืข 4 (ื“ื™ ืคึผืจืึทืคึผืจื™ื™ืึทื˜ืขืจื™ ืกื™ืœื•ื•ืขืจื•ื•ื™ื ืข ืขื ื’ื™ื ืข ืื™ื– ืคืึทืจืึทื ื˜ื•ื•ืึธืจื˜ืœืขืš ืคึฟืึทืจ ื“ื™ ืึทื ืึทืžื™ื™ืฉืึทืŸ). ื•ื•ืขืŸ ื“ื™ ืฉืคึผื™ืœ ืจื™ืœื™ืกื™ื–, ืขืก ื•ื•ืขื˜ ืœืึธื–ืŸ ืคึผืœื™ื™ึทืขืจืก ืฆื• ื ืขืžืขืŸ ื“ื™ ืจืึธืœืข ืคื•ืŸ โ€‹โ€‹โ€‹โ€‹ืึท ื“ืจืึทื’ืึธืŸ ืื•ืŸ ืคืึทืจื–ืขืขื ื™ืฉ ื”ื•ื ื˜ืขืจ ืื™ืŸ ืึท ื•ื•ืึทืกื˜ ื•ื•ืขืœื˜.


ื•ื•ื™ื“ืขื: ืงืึทืžืฃ ืจืคึผื’ Dragonhound ื•ื•ืขื˜ ื‘ืึทืงื•ืžืขืŸ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ ืฉื˜ื™ืฆืŸ

ื“ื™ ื“ืขืจืœืื ื’ื˜ ื“ืขืžืึธ ืื™ื– ื’ืขื•ื•ืขืŸ ื‘ืืฉืืคืŸ ืื•ื™ืฃ ืึท ืคึผืจื™ืœื™ืžืึทื ืขืจื™ ื•ื•ืขืจืกื™ืข ืคื•ืŸ โ€‹โ€‹ื“ื™ Unreal Engine 4.22, ื•ื•ืึธืก ืฆื•ื’ืขื’ืขื‘ืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ DirectX Raytracing (Epic Games ื”ื‘ื˜ื—ื•ืช ืฆื• ืžืขืœื“ื•ื ื’ ื“ื™ ืœืขืฆื˜ ื‘ื•ื™ืขืŸ ืื™ืŸ ื“ื™ ืงื•ืžืขื ื“ื™ืง ื˜ืขื’).

ื•ื•ื™ื“ืขื: ืงืึทืžืฃ ืจืคึผื’ Dragonhound ื•ื•ืขื˜ ื‘ืึทืงื•ืžืขืŸ ืฉื˜ืจืึทืœ ื˜ืจื™ื™ืกื™ื ื’ ืฉื˜ื™ืฆืŸ




ืžืงื•ืจ: 3dnews.ru

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