ืžืขืœื“ื•ื ื’ ืคื•ืŸ Mesa 19.1.0, ืึท ืคืจื™ื™ ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืคื•ืŸ OpenGL ืื•ืŸ Vulkan

ืืจื•ื™ืก ืžืขืœื“ื•ื ื’ ืคื•ืŸ ืึท ืคืจื™ื™ ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืคื•ืŸ ื“ื™ OpenGL ืื•ืŸ Vulkan API - Mesa 19.1.0. ื“ืขืจ ืขืจืฉื˜ืขืจ ืžืขืœื“ื•ื ื’ ืคื•ืŸ ื“ื™ ืžืขืกืึท 19.1.0 ืฆื•ื•ื™ื™ึทื’ ื”ืื˜ ืึทืŸ ื™ืงืกืคึผืขืจืžืขื ืึทืœ ืกื˜ืึทื˜ื•ืก - ื ืึธืš ื“ื™ ืœืขืฆื˜ ืกื˜ื™ื™ื‘ืึทืœืึทื–ื™ื™ืฉืึทืŸ ืคื•ืŸ ื“ื™ ืงืึธื“, ืึท ืกื˜ืึทื‘ื™ืœ ื•ื•ืขืจืกื™ืข 19.1.1 ื•ื•ืขื˜ ื–ื™ื™ืŸ ืจืขืœืขืึทืกืขื“. ืื™ืŸ ืžืขืกืึท 19.1 ืฆื•ื’ืขืฉื˜ืขืœื˜ ืคื•ืœ OpenGL 4.5 ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ i965, radeonsi ืื•ืŸ nvc0 ื“ืจื™ื•ื•ืขืจืก, Vulkan 1.1 ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื™ื ื˜ืขืœ ืื•ืŸ ืึทืžื“ ืงืึทืจื“ืก, ื•ื•ื™ ื’ืขื–ื•ื ื˜ ื•ื•ื™ ืคึผืึทืจื˜ื™ื™ื™ืฉ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื“ื™ ืกื˜ืึทื ื“ืึทืจื˜ ืึธืคึผืขื ื’ืœ 4.6.

ื“ื™ ืžืขืจืกื˜ ื‘ืืžืขืจืงื˜ ืขื ื“ืขืจื•ื ื’ืขืŸ:

  • ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜ ื“ืขื•ื•ืขืœืึธืคึผืขื“ ื™ื ื˜ืขืœ ื”ืื˜ ืึท ื ื™ื™ึท ื™ืจื™ืก ืฉืึธืคืขืจ. ื ื™ื˜ ืขื ืœืขืš i965, ื“ืขืจ ื ื™ื™ึทืข ืฉืึธืคืขืจ ืื™ื– ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ ื“ื™ Gallium3D ืึทืจืงืึทื˜ืขืงื˜ืฉืขืจ, ื•ื•ืึธืก ื˜ืจืึทื ืกืคืขืจืก ื–ื™ืงืึธืจืŸ ืคืึทืจื•ื•ืึทืœื˜ื•ื ื’ ื˜ืึทืกืงืก ืฆื• ื“ื™ DRI ื“ืจื™ื™ื•ื•ืขืจ ื–ื™ื™ึทื˜ ืื™ืŸ ื“ื™ ืœื™ื ื•ืงืก ืงืขืจืŸ ืื•ืŸ ื’ื™ื˜ ืึท ืคืึทืจื˜ื™ืง ืฉื˜ืึทื˜ ื˜ืจืึทืงืขืจ ืžื™ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ืึท ืจื™ื™ื•ืก ืงืึทืฉ ืคื•ืŸ ืจืขื–ื•ืœื˜ืึทื˜ ืึทื‘ื“ื–ืฉืขืงืฅ. ื“ืขืจ ื ื™ื™ึทืข ืฉืึธืคืขืจ ืฉื˜ื™ืฆื˜ ื‘ืœื•ื™ื– ื’ืคึผื•ืก ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ Gen8 + ืžื™ืงืจืึธืึทืจื˜ืฉื™ื˜ืขืงื˜ื•ืจืข (ื‘ืจืึธื“ื•ื•ืขืœืœ, ืกืงื™ืœืึทืงืข) ืžื™ื˜ ื”ื“, UHD ืื•ืŸ Iris ื’ืคึผื•ืก.

    ืื™ืŸ ืคืึธืจืฉื˜ืขืœื•ื ื’ ื˜ืขืกืฅ, ื“ื™ ื™ืจื™ืก ืฉืึธืคืขืจ ืื™ื– 3-15 ืžืืœ ื™ื‘ืขืจื™ืึธื’ืŸ i965, ื“ื™ืคึผืขื ื“ื™ื ื’ ืื•ื™ืฃ ื“ื™ ื˜ืขืกื˜ื™ื ื’ ืžืึธื“ืข. ืื™ืŸ ื“ื•ืจื›ืฉื ื™ื˜ืœืขืš, ื™ืจื™ืก ืจืขื ื“ืขืจื– 5.45 ืžืืœ ืžืขืจ ืึทื‘ื“ื–ืฉืขืงืฅ ืคึผืขืจ ืกืขืงื•ื ื“ืข ื•ื•ื™ ื“ื™ i965 ืฉืึธืคืขืจ. ื•ื•ืขืŸ ืคืœื™ืกื ื“ื™ืง ืคืึทืงื˜ื™ืฉ ืžื’ื™ืœื”, ื“ื™ ืคืึทืจื’ืจืขืกืขืจืŸ ืื™ื– ื ื™ืฉื˜ ืึทื–ื•ื™ ื™ืžืคึผืจืขืกื™ื•ื• (ืื™ืŸ ืื™ื™ื ืขืจ ืคื•ืŸ ื“ื™ ื“ืขืžืึธืก ื“ื™ ืคืึทืจื’ืจืขืกืขืจืŸ ืื™ื– ื•ื•ืขื’ืŸ 19%, ืื•ืŸ ืื™ืŸ ืขื˜ืœืขื›ืข ื“ืขืžืึธืก ืื™ื– ื‘ืขืขืจืขืš ื’ืœื™ื™ึทืš ืฆื• i965).

  • ื“ืขืจ ืงืœืึทืกื™ืฉ i965 ืฉืึธืคืขืจ ื”ืื˜ ื™ืงืกืคึผืึทื ื“ื™ื“ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ Gen 11 ืื•ืŸ ืฆื•ื’ืขื’ืขื‘ืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ Elkhart Lake SoC ื’ืจืึทืคื™ืงืก ืกืึทื‘ืกื™ืกื˜ืึทื;
  • ืฉืึธืคืขืจ ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜ ืœื™ืžืึท ืคึฟืึทืจ ื“ื™ Mali 400/450 ื’ืคึผื•, ื’ืขื ื™ืฆื˜ ืื™ืŸ ืคื™ืœืข ืขืœื˜ืขืจืข ื˜ืฉื™ืคึผืก ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ ื“ื™ ARM ืึทืจืงืึทื˜ืขืงื˜ืฉืขืจ.
  • ื“ืจื™ื™ื•ื•ืขืจ ืฆื•ื’ืขื’ืขื‘ืŸ ืคึผืึทื ืคืจืึธืกื˜ ืคึฟืึทืจ ื’ืคึผื•ืก ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ ืžื™ื“ื’ืึทืจื“ (Mali-T6xx, Mali-T7xx, Mali-T8xx) ืื•ืŸ Bifrost (Mali G3x, G5x, G7x) ืžื™ืงืจืึธืึทืจื˜ืฉื™ื˜ืขืงื˜ืฉืขืจื–, ื’ืขื ื™ืฆื˜ ืื•ื™ืฃ ืคื™ืœืข ื“ืขื•ื•ื™ืกืขืก ืžื™ื˜ ARM ืคึผืจืึทืกืขืกืขืจื–.
  • ื“ืขืจ RADV ืฉืึธืคืขืจ (ื•ื•ืœืงืึทืŸ ืฉืึธืคืขืจ ืคึฟืึทืจ ืึทืžื“ ืงืึทืจื“ืก) ื”ืื˜ ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ VESA Adaptive-Sync (FreeSync) ื˜ืขื›ื ืึธืœืึธื’ื™ืข, ื•ื•ืึธืก ืึทืœืึทื•ื– ืื™ืจ ืฆื• ืึทื“ืึทืคึผื˜ื™ื•ื•ืœื™ ื˜ื•ื™ืฉืŸ ื“ื™ ื“ืขืจืคืจื™ืฉืŸ ืงื•ืจืก ืคื•ืŸ ื“ื™ ืžืึธื ื™ื˜ืึธืจ ืฆื• ืขื ืฉื•ืจ ื’ืœืึทื˜ ืื•ืŸ ื˜ืจืขืจ-ืคืจื™ื™ ืจืขื–ื•ืœื˜ืึทื˜;
  • ืฆื•ื’ืขื’ืขื‘ืŸ ื ื™ื™ึท ื•ื•ื•ืœืงืึทืŸ ืฉืึธืคืขืจ TURNIP ืคึฟืึทืจ Qualcomm Adreno ื’ืคึผื•ืก;
  • ืฆื• ืฉืึธืคืขืจ ืกืึธืคื˜ืคึผื™ืคึผืข (ื•ื•ื™ื™ื›ื•ื•ืืจื’ ืจืึทืกื˜ืขืจื™ื–ืขืจ ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ Gallium3D) ืฆื•ื’ืขื’ืขื‘ืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ OpenGL 4 ื™ืงืกื˜ืขื ืฉืึทื ื–: ARB_gpu_shader5, ARB_ES3_1_compatibility, OES_geometry_shader, OES_primitive_bounding_box, OES_texture_cube_map_array ืื•ืŸ OES_viewport_array. ื‘ื™ื– OpenGL 4.0 ืื™ื– ื’ืึธืจ ื’ืขืฉื˜ื™ืฆื˜, ืขืก ื‘ืœื™ื™ื‘ื˜ ืฆื• ื™ื ืกื˜ืจื•ืžืขื ื˜ ื“ื™ ื™ืงืกื˜ืขื ืฉืึทื ื– GL_ARB_gpu_shader5, GL_ARB_sample_shading ืื•ืŸ GL_ARB_tessellation_shader;
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ATC ื’ืขื•ื•ืขื‘ ืงืึทืžืคึผืจืขืฉืึทืŸ ืคึฟืึธืจืžืึทื˜ ื’ืขื ื™ืฆื˜ ืื•ื™ืฃ ื’ืคึผื•ืก
    Qualcomm ืื•ืŸ AMD;

  • ื™ืžืคึผืจื•ื•ื•ื“ ืคืึธืจืฉื˜ืขืœื•ื ื’ ืคื•ืŸ ื“ื™ Gallium Nine ืฉื˜ืึทื˜ ื˜ืจืึทืงืขืจ, ื•ื•ืึธืก ื’ื™ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื“ื™ Direct3D 9 API ืคึฟืึทืจ ื™ื•ื ื™ืงืก-ื•ื•ื™ ืกื™ืกื˜ืขืžืขืŸ ืื•ืŸ ืื™ื– ืึธืคื˜ ื’ืขื ื™ืฆื˜ ืฆื• ืœื•ื™ืคืŸ Windows ืฉืคึผื™ืœืขืจื™ื™ึท ืžื™ื˜ ื•ื•ื™ื™ืŸ;
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ื ื™ื™ึทืข OpenGL ื™ืงืกื˜ืขื ืฉืึทื ื–:
    • GL_ARB_parallel_shader_compile ืคึฟืึทืจ ืึทืœืข ื“ืจื™ื•ื•ืขืจืก;
    • GL_EXT_gpu_shader4 ืคึฟืึทืจ ืึทืœืข ื“ืจื™ื•ื•ืขืจืก ืžื™ื˜ GL 3.1 ืฉื˜ื™ืฆืŸ;
    • GL_EXT_shader_image_load_formatted ืคึฟืึทืจ ืจืึทื“ืขืึธื ืกื™ ืฉืึธืคืขืจ;
    • GL_EXT_texture_buffer_object ืคึฟืึทืจ ืึทืœืข ื“ืจื™ื•ื•ืขืจืก ืžื™ื˜ GL 3.1 ืฉื˜ื™ืฆืŸ;
    • GL_EXT_texture_compression_s3tc_srgb ืคึฟืึทืจ ื“ืจื™ื•ื•ืขืจืก ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ Gallium ืึทืจืงืึทื˜ืขืงื˜ืฉืขืจ ืื•ืŸ ื™965 ืฉืึธืคืขืจ;
    • GL_NV_compute_shader_derivatives ืคึฟืึทืจ ื“ืจื™ื•ื•ืขืจืก ื™ืจื™ืก ืื•ืŸ ื™965;
    • GL_KHR_parallel_shader_compile ืคึฟืึทืจ ืึทืœืข ื“ืจื™ื•ื•ืขืจืก;
    • GL_INTEL_conservative_rasterization ืคึฟืึทืจ ื™ืจื™ืก ืฉืึธืคืขืจ.
  • ืฆื•ื’ืขื’ืขื‘ืŸ ื™ืงืกื˜ืขื ืฉืึทื ื– ืฆื• ื“ื™ ANV Vulkan ืฉืึธืคืขืจ (ืคึฟืึทืจ ื™ื ื˜ืขืœ ืงืึทืจื“ืก):
  • ื ืกื›ื•ื ืคื•ืŸ ื™ืงืกื˜ืขื ืฉืึทื ื– ืื™ื– ืฆื•ื’ืขื’ืขื‘ืŸ ืฆื• ื“ื™ RADV Vulkan ืฉืึธืคืขืจ (ืคึฟืึทืจ ืึทืžื“ ืงืึทืจื“ืก):

ืื™ืŸ ื“ืขืจืฆื•, ืขืก ืงืขื ืขืŸ ื–ื™ื™ืŸ ื‘ืืžืขืจืงื˜ ื“ืขืจืฆื• ืื™ืŸ ื“ื™ ืฆื•ื•ื™ื™ึทื’ ื•ื•ืึธืก ื•ื•ืขื˜ ืคืึธืจืขื ื“ื™ ื™ืงืขืจ ืคึฟืึทืจ ื“ื™ ืžืขืœื“ื•ื ื’ ืคื•ืŸ Mesa 19.2, ื“ื™ ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืคื•ืŸ ื“ื™ ืคืึทืจืœืขื ื’ืขืจื•ื ื’
GL_KHR_robustness ืคึฟืึทืจ Gallium3D ื“ืจื™ื™ื•ื•ืขืจ R600, ื•ื•ืึธืก ืื™ื– ื’ืขื•ื•ืขืŸ ื“ื™ ืœืขืฆื˜ืข ืคืขืœื ื“ื™ืง ืœื™ื ืง ืฆื• ืฆื•ืฉื˜ืขืœืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ OpenGL 4.5. ื“ืึธืก ืžืื›ื˜ ื“ื™ R600 ื“ืขืจ ืคืขืจื˜ ืžืขืกืึท ืฉืึธืคืขืจ ืฆื• ืฉื˜ื™ืฆืŸ OpenGL 4.5. OpenGL 4.5 ืฉื˜ื™ืฆืŸ ืื™ืŸ ื“ื™ R600 ืื™ื– ื‘ืœื•ื™ื– ื‘ื ื™ืžืฆื ืื•ื™ืฃ Radeon HD 5800/6900 ื’ืคึผื•ืก.

ืžืงื•ืจ: opennet.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’