SDL 2.0.16 ืžืขืœื“ื•ื ื’ ืคื•ืŸ ืžืขื“ื™ืข ื‘ื™ื‘ืœื™ืึธื˜ืขืง

ื“ื™ SDL 2.0.16 (Simple DirectMedia Layer) ื‘ื™ื‘ืœื™ืึธื˜ืขืง ืื™ื– ื‘ืืคืจื™ื™ื˜, ืึทื™ืžืขื“ ืฆื• ืกื™ืžืคึผืœืึทืคื™ื™ื™ื ื’ ื“ื™ ืฉืจื™ื™ื‘ืŸ ืคื•ืŸ ืฉืคึผื™ืœืขืจื™ื™ึท ืื•ืŸ ืžื•ืœื˜ื™ืžืขื“ื™ืึท ืึทืคึผืœืึทืงื™ื™ืฉืึทื ื–. ื“ื™ SDL ื‘ื™ื‘ืœื™ืึธื˜ืขืง ื’ื™ื˜ ืžื›ืฉื™ืจื™ื ืึทื–ืึท ื•ื•ื™ ื™ื™ึทื–ื ื•ื•ืึทืจื’-ืึทืงืกืขืœืขืจื™ื™ื˜ื™ื“ 2D ืื•ืŸ 3D ื’ืจืึทืคื™ืงืก ืจืขื–ื•ืœื˜ืึทื˜, ืึทืจื™ื™ึทื ืฉืจื™ื™ึทื‘ ืคึผืจืึทืกืขืกื™ื ื’, ืึทื•ื“ื™ืึธ ืคึผืœื™ื™ื‘ืึทืง, 3D ืจืขื–ื•ืœื˜ืึทื˜ ื“ื•ืจืš OpenGL/OpenGL ES/Vulkan ืื•ืŸ ืคื™ืœืข ืื ื“ืขืจืข ืคึฟืึทืจื‘ื•ื ื“ืขื ืข ืึทืคึผืขืจื™ื™ืฉืึทื ื–. ื“ื™ ื‘ื™ื‘ืœื™ืึธื˜ืขืง ืื™ื– ื’ืขืฉืจื™ื‘ืŸ ืื™ืŸ C ืื•ืŸ ืื™ื– ืคื•ื ืื ื“ืขืจื’ืขื˜ื™ื™ืœื˜ ืื•ื ื˜ืขืจ ื“ื™ ื–ืœื™ื‘ ื“ืขืจืœื•ื™ื‘ืขื ื™ืฉ. ื‘ื™ื ื“ื™ื ื’ืก ื–ืขื ืขืŸ ืฆื•ื’ืขืฉื˜ืขืœื˜ ืฆื• ื ื•ืฆืŸ SDL ืงื™ื™ืคึผืึทื‘ื™ืœืึทื˜ื™ื– ืื™ืŸ ืคึผืจืึทื“ื–ืฉืขืงืก ืื™ืŸ ืคืึทืจืฉื™ื“ืŸ ืคึผืจืึธื’ืจืึทืžืžื™ื ื’ ืฉืคึผืจืึทื›ืŸ.

ืื™ืŸ ื“ื™ ื ื™ื™ึทืข ืžืขืœื“ื•ื ื’:

  • ื‘ืื˜ื™ื™ื˜ื™ืง ื™ืžืคึผืจื•ื•ื•ื“ Wayland ืฉื˜ื™ืฆืŸ.
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ื“ื™ ืคื™ื™ื™ืงื™ื™ื˜ ืฆื• ืจืขื–ื•ืœื˜ืึทื˜ ืื•ืŸ ื›ืึทืคึผืŸ ืึทื•ื“ื™ืึธ ื ื™ืฆืŸ ื“ื™ Pipewire ืื•ืŸ AAudio ืžืขื“ื™ืข ืกืขืจื•ื•ืขืจ (ืึทื ื“ืจื•ื™ื“).
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ Amazon Luna ืื•ืŸ Xbox Series X ืฉืคึผื™ืœ ืงืึทื ื˜ืจืึธื•ืœืขืจื–.
  • ืฆื•ื’ืขืœื™ื™ื’ื˜ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ืึทื“ืึทืคึผื˜ื™ื•ื• ื•ื•ื™ื™ื‘ืจื™ื™ืฉืึทืŸ ื•ื•ื™ืจืงื•ื ื’ (ืจื•ืžื‘ืึทืœ) ืื•ื™ืฃ Google ืกื˜ืึทื“ื™ืึท ืื•ืŸ ื ื™ื ื˜ืขื ื“ืึธื• ืกื•ื•ื™ื˜ืฉ ืคึผืจืึธ ืงืึทื ื˜ืจืึธื•ืœืขืจื– ื•ื•ืขืŸ ื ื™ืฆืŸ ื“ื™ HIDAPI ืฉืึธืคืขืจ.
  • ืจื™ื“ื•ืกื˜ ืงืคึผื• ืžืึทืกืข ื•ื•ืขืŸ ืคึผืจืึทืกืขืกื™ื ื’ SDL_WaitEvent () ืื•ืŸ SDL_WaitEventTimeout () ืงืึทืœืœืก.
  • ื ื™ื™ึทืข ืคึฟืขื™ึดืงื™ื™ื˜ืŸ ืคืืจื’ืขืœื™ื™ื’ื˜:
    • SDL_FlashWindow () ืฆื• ืฆื•ืฆื™ืขืŸ ื“ื™ ื•ืคืžืขืจืงื–ืึทืžืงื™ื™ึทื˜ ืคื•ืŸ ื“ื™ ื‘ืึทื ื™ืฆืขืจ.
    • SDL_GetAudioDeviceSpec() ืฆื• ื‘ืึทืงื•ืžืขืŸ ืื™ื ืคึฟืึธืจืžืึทืฆื™ืข ื•ื•ืขื’ืŸ ื“ื™ ื‘ื™ืœื›ืขืจ ืึทื•ื“ื™ืึธ ืคึฟืึธืจืžืึทื˜ ืคึฟืึทืจ ื“ื™ ืกืคึผืขืกื™ืคื™ืขื“ ืžื™ื˜ืœ.
    • SDL_SetWindowAlwaysOnTop () ืฆื• ื“ื™ื ืึทืžื™ืงืึทืœืœื™ ื˜ื•ื™ืฉืŸ ื“ื™ SDL_WINDOW_ALWAYS_ON_TOP (ืงื ืึทืงืŸ ืื•ื™ืฃ ืฉืคึผื™ืฅ) ืคืึธืŸ ืคึฟืึทืจ ื“ื™ ืื•ื™ืกื’ืขืงืœื™ื‘ืŸ ืคึฟืขื ืฆื˜ืขืจ.
    • SDL_SetWindowKeyboardGrab() ืฆื• ื›ืึทืคึผืŸ ืงืœืึทื•ื•ื™ืึทื˜ื•ืจ ืึทืจื™ื™ึทื ืฉืจื™ื™ึทื‘ ืคืจื™ื™ึท ืคื•ืŸ ื“ื™ ืžื•ื™ื–.
    • SDL_SoftStretchLinear () ืคึฟืึทืจ ื‘ื™ื™ืœื™ื ืขืจ ืกืงื™ื™ืœื™ื ื’ ืฆื•ื•ื™ืฉืŸ 32-ื‘ื™ืกืœ ืกืขืจืคืึทืกื™ื–.
    • SDL_UpdateNVTexture () ืฆื• ื“ืขืจื”ื™ื™ึทื ื˜ื™ืงืŸ NV12/21 ื˜ืขืงืกื˜ืฉืขืจื–.
    • SDL_GameControllerSendEffect () ืื•ืŸ SDL_JoystickSendEffect () ืฆื• ืฉื™ืงืŸ ืžื ื”ื’ ื™ืคืขืงืฅ ืฆื• DualSense ืฉืคึผื™ืœ ืงืึทื ื˜ืจืึธื•ืœืขืจื–.
    • SDL_GameControllerGetSensorDataRate() ืฆื• ืงืจื™ื’ืŸ ื“ืึทื˜ืŸ ื•ื•ืขื’ืŸ ื“ื™ ื™ื ื˜ืขื ืกื™ื˜ื™ ืคื•ืŸ ืื™ื ืคึฟืึธืจืžืึทืฆื™ืข ื‘ืืงื•ืžืขืŸ ืคึฟื•ืŸ ื“ื™ ืกืขื ืกืึธืจืก ืคื•ืŸ ืฉืคึผื™ืœ ืงืึทื ื˜ืจืึธื•ืœืขืจื– ืฆื• ืคึผืœื™ื™ืกื˜ื™ื™ืฉืึทืŸ ืื•ืŸ ื ื™ื ื˜ืขื ื“ืึธื• ืกื•ื•ื™ื˜ืฉ.
    • SDL_AndroidShowToast () ืคึฟืึทืจ ื•ื•ื™ื™ึทื–ื ื“ื™ืง ืœื™ื™ื˜ื•ื•ื™ื™ื˜ ื ืึธื•ื˜ืึทืคืึทืงื™ื™ืฉืึทื ื– ืื•ื™ืฃ ื“ื™ ืึทื ื“ืจื•ื™ื“ ืคึผืœืึทื˜ืคืึธืจืžืข.

ืžืงื•ืจ: opennet.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’