DirectX 12 ืžื•ืกื™ืฃ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื•ื•ืึทืจื™ืึทื‘ืœืข ืจืึทื˜ืข ืฉื™ื™ื“ื™ื ื’

ืื™ื™ื ืขืจ ืคื•ืŸ ื“ื™ ื”ื•ื™ืคึผื˜ ื˜ืึทืกืงืก ืคื•ืŸ ืฉืคึผื™ืœ ืึทื ื˜ื•ื•ื™ืงืœื•ื ื’ ืื•ืŸ ืคึผืจืึธื’ืจืึทืžืžื™ื ื’ ืื™ืŸ ืึทืœื’ืขืžื™ื™ืŸ ืื™ื– ืึทืคึผื˜ืึทืžืึทื–ื™ื™ืฉืึทืŸ ืึธืŸ ื‘ืึทื˜ื™ื™ื˜ื™ืง ืึธื ื•ื•ืขืจ ืคื•ืŸ ืงื•ื•ืึทืœื™ื˜ืขื˜. ื“ืขืจื™ื‘ืขืจ, ืื™ืŸ ืื™ื™ืŸ ืžืึธืœ, ืึท ื‘ื™ื ื˜ืœ ืคื•ืŸ ืงืึธื“ืขืงืก ืคึฟืึทืจ ืึทื•ื“ื™ืึธ ืื•ืŸ ื•ื•ื™ื“ืขื ืืจื•ื™ืก ืึทื– ืฆื•ื’ืขืฉื˜ืขืœื˜ ืงืึทืžืคึผืจืขืฉืึทืŸ ื‘ืฉืขืช ืžื™ื™ื ื˜ื™ื™ื ื™ื ื’ ืคึผืึทืกื™ืง ืคืึธืจืฉื˜ืขืœื•ื ื’. ืื•ืŸ ืื™ืฆื˜ ืžื™ื™ืงืจืึธืกืึธืคึฟื˜ ื”ืื˜ ื“ืขืจืœืื ื’ื˜ ื–ื™ื™ึทืŸ ืœื™ื™ื–ื•ื ื’ ืคื•ืŸ ืึท ืขื ืœืขืš ื ืึทื˜ื•ืจ ืคึฟืึทืจ ืฉืคึผื™ืœืขืจื™ื™ึท.

DirectX 12 ืžื•ืกื™ืฃ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื•ื•ืึทืจื™ืึทื‘ืœืข ืจืึทื˜ืข ืฉื™ื™ื“ื™ื ื’

ื‘ื™ื™ ื“ื™ ืฉืคึผื™ืœ ื“ืขื•ื•ืขืœืึธืคึผืขืจืก ืงืึธื ืคืขืจืขื ืกืข 2019 ื’ืขืฉืขืขื ื™ืฉ, ื“ื™ Redmond ืงืึธืจืคึผืึธืจืึทืฆื™ืข ืึทื ืึทื•ื ืกื˜ ื“ื™ ื™ืžืคึผืœืึทืžืขื ื˜ื™ื™ืฉืึทืŸ ืคื•ืŸ Variable Rate Shading ื˜ืขื›ื ืึธืœืึธื’ื™ืข, ื•ื•ืึธืก ืื™ื– ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜ ืื™ืŸ ื“ื™ DirectX 12 API. ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืื™ื– ืึท ืคืึทื ื’ืงืฉืึทื ืึทืœ ืึทื ืึทืœืึธื’ ืคื•ืŸ NVIDIA Adaptive Shading ืื•ืŸ ืื™ื– ื“ื™ื–ื™ื™ื ื“ ืฆื• ืจืึทื˜ืขื•ื•ืขืŸ ื•ื•ื™ื“ืขื ืงืึทืจื˜ืœ ืจืขืกื•ืจืกืŸ. ื“ืึธืก ืึทืœืึทื•ื– ืื™ืจ ืฆื• ืจืขื“ื•ืฆื™ืจืŸ ื“ื™ ืžืึทืกืข ื•ื•ืขืŸ ืงืึทืœืงื™ืึทืœื™ื™ื˜ื™ื ื’ ืคึผืขืจื™ืคืขืจืึทืœ ืึทื‘ื“ื–ืฉืขืงืฅ ืื•ืŸ ื–ืึธื ืขืก. ืื™ืŸ ื“ืขืจ ื–ืขืœื‘ื™ืงืขืจ ืฆื™ื™ื˜, ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืึทืœืึทื•ื– ื™ื ืงืจื™ืกื™ื ื’ ื“ืขื˜ืึทืœ ื•ื•ื• ืขืก ืื™ื– ื ื™ื™ื˜ื™ืง.

ื•ื•ื™ ืึท ืจืขื–ื•ืœื˜ืึทื˜, ื“ืขื ื˜ืขื›ื ืึธืœืึธื’ื™ืข ื™ืžืคึผืจื•ื•ื•ื– ืฉืคึผื™ืœ ืคืึธืจืฉื˜ืขืœื•ื ื’ ืึธืŸ ื‘ืืžืขืจืงื˜ ืึธื ื•ื•ืขืจ ืคื•ืŸ ื‘ื™ืœื“ ืงื•ื•ืึทืœื™ื˜ืขื˜. ื‘ืขืฉืึทืก ื“ื™ ืคึผืจืขื–ืขื ื˜ื™ืจื•ื ื’, ื“ื™ ืคื™ืจืžืข ื’ืขื•ื•ื™ื–ืŸ ื•ื•ื™ ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืึทืจื‘ืขื˜ ืื™ืŸ ื“ื™ ืฉืคึผื™ืœ Civilization VI. ื•ื•ื™ ืฉื•ื™ืŸ ืื ื’ืขื•ื•ื™ื–ืŸ, ื“ื™ ืจืึทื ืงื•ืจืก ืื•ื™ืฃ ื“ื™ ืœื™ื ืงืก ื–ื™ื™ึทื˜ ืคื•ืŸ ื“ื™ ื‘ื™ืœื“ ืื™ื– ื’ืขื•ื•ืขืŸ 14% ื”ืขื›ืขืจ ื•ื•ื™ ืื•ื™ืฃ ื“ื™ ืจืขื›ื˜, ืžื™ื˜ ื“ืขืจ ื–ืขืœื‘ื™ืงืขืจ ืงื•ื•ืึทืœื™ื˜ืขื˜.

ื ื ื•ืžืขืจ ืคื•ืŸ ืงืึธืžืคึผืึทื ื™ืขืก, ืึทืจื™ื™ึทื ื’ืขืจืขื›ื ื˜ Turn 10 ืกื˜ื•ื“ื™ืึธืก, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision ืื•ืŸ Epic Games, ื”ืึธื‘ืŸ ืฉื•ื™ืŸ ืžื•ื“ื™ืข ืึทื– ื–ื™ื™ ื•ื•ืขืœืŸ ื™ื ืกื˜ืจื•ืžืขื ื˜ ื•ื•ืึทืจื™ืึทื‘ืœืข ืจืึทื˜ืข ืฉื™ื™ื“ื™ื ื’ ืื™ืŸ ื–ื™ื™ืขืจ ืคึผืจืึทื“ื–ืฉืขืงืก. ืื™ืŸ ื“ืขืจ ื–ืขืœื‘ื™ืงืขืจ ืฆื™ื™ื˜, Redmond ืกื˜ื™ื™ื˜ื™ื“ ืึทื– ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืื™ื– ื’ืขืฉื˜ื™ืฆื˜ ื“ื•ืจืš NVIDIA ืงืึทืจื“ืก ื‘ืื–ื™ืจื˜ ืื•ื™ืฃ Turing ืึทืจืงืึทื˜ืขืงื˜ืฉืขืจ ืื•ืŸ ื“ื™ ืฆื•ืงื•ื ืคึฟื˜ Intel Gen11 ืžืฉืคึผื—ื”. ืขืก ืื™ื– ืื•ื™ืš ืžืขื’ืœืขืš ืึทื– ืฆื•ืงื•ื ืคึฟื˜ ื“ื™ืกืงืจืขื˜ืข ื™ื ื˜ืขืœ ืงืึทืจื“ืก ื•ื•ืขื˜ ืฉื˜ื™ืฆืŸ VRS, ื›ืึธื˜ืฉ ื“ืึธืก ืื™ื– ื ื™ืฉื˜ ื’ืขื–ืึธื’ื˜ ื‘ืคื™ืจื•ืฉ ื ืึธืš. ืื•ืŸ ืคืจื™ืขืจ ืขืก ื–ืขื ืขืŸ ื’ืขื•ื•ืขืŸ ืจื•ืžืึธืจืก ื•ื•ืขื’ืŸ ืฉื˜ื™ืฆืŸ ืคึฟืึทืจ ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข ืื™ืŸ ื ืึทื•ื•ื™-ื“ื•ืจ ื’ืคึผื• ืื•ืŸ ื•ื•ื™ื™ึทื˜ืขืจ-ื’ืขื  ื’ื™ื™ืžื™ื ื’ ืงืึทื ืกืึธื•ืœื–.

ื•ื•ื™ ืึท ืจืขื–ื•ืœื˜ืึทื˜, ื“ื™ ื˜ืขื›ื ืึธืœืึธื’ื™ืข ื•ื•ืขื˜ ืžืึทื›ืŸ ืขืก ืžืขื’ืœืขืš ืฆื• ืฉืึทืคึฟืŸ ืฉืคึผื™ืœืขืจื™ื™ึท ืคื•ืŸ ื”ืขื›ืขืจ ื’ืจืึทืคื™ืง ืงื•ื•ืึทืœื™ื˜ืขื˜ ืžื™ื˜ ืœืขืคื™ืขืจืขืš ื ื™ื“ืขืจื™ืง ืจืขืงื•ื•ื™ืจืขืžืขื ืฅ ืคึฟืึทืจ ื“ื™ ื•ื•ื™ื“ืขื ืงืึทืจื˜ืœ.




ืžืงื•ืจ: 3dnews.ru

ืœื™ื™ื’ืŸ ืึท ื‘ืึทืžืขืจืงื•ื ื’